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Author Topic: Taito Ground Effects input config  (Read 1843 times)

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baritonomarchetto

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Taito Ground Effects input config
« on: July 24, 2015, 01:32:42 pm »
Hi all, have any of you figured out how to map the (analog) accelerator in "Ground Effects" for a digital input  (button)?
It's mapped to Y axis in MAME, but my efforts where unsuccesful... i tryed by setting the accel via service mode too, but i had no luck.

baritonomarchetto

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Re: Taito Ground Effects input config
« Reply #1 on: July 26, 2015, 01:35:59 pm »
Bumpy bump... :)

baritonomarchetto

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Re: Taito Ground Effects input config
« Reply #2 on: August 17, 2015, 09:30:48 am »
I found a typo error in the driver that broke the accel. The fix is already in Racermame and i have submitted the fix to mamedev in order to fix that in the official source code too ;)