Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Demul 0.7 Alpha (Release) Update 9/28/15  (Read 23276 times)

0 Members and 1 Guest are viewing this topic.

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1089
  • Last login:July 11, 2025, 12:15:40 pm
  • As I pass, do I give you the ass or the crotch?
Re: Demul 0.7 Alpha (Release) Update 7/20/15
« Reply #40 on: July 27, 2015, 05:33:05 pm »
Anyone able to run Dreamcast CHDs created from GDIs in the latest Demul? They never load up for me instead it goes to the DC bios screen and I select play and tells me "Please insert game disc" cdis work jsut fine though via the image plugin. Weird.

I've only ever used cdis, never tried CHDs (apart from in MAME).

Hunk_4TH

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 311
  • Last login:May 21, 2025, 04:44:07 pm
  • I DON'T ALLOW VANDALISM IN MY STOOOOOOOOOOORE!
Re: Demul 0.7 Alpha (Release) Update 7/20/15
« Reply #41 on: July 28, 2015, 06:26:20 pm »
I appreciate the reply but I fixed it by starting from scratch. I couldn't really tell you what the cause was though I sure wish I did.

As for cdis they always have a lower sample rate etc for the audio. Nothing beats the real gdis which is what the chds are.

nugarp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:Yesterday at 11:48:23 pm
  • I want to build my own arcade controls!
Re: Demul 0.7 Alpha (Release) Update 7/20/15
« Reply #42 on: August 01, 2015, 08:39:21 pm »
New version with what we've FINALLY needed 31.07.2015

Quote
- Naomi2 shadows improvements (DX11NG)
- Naomi2 screen scale (DX11NG)
- DirectInput thread close fix AKA "VMU window not closes"
- VMU's windows auto open/close
- exit by ALT+F4
- romset corrections to make some rom managers happy
- more precise SH4 FSRRA opcode
- several minor corrections

Now we can save our high scores and exit with ALT+F4!

 :applaud: :applaud: :applaud:

Download: http://demul.emulation64.com/files/demul07a_310715.7z
« Last Edit: August 01, 2015, 08:58:30 pm by nugarp »
Wheel2XInput | HDRecoil | LeaderLamps | NetLauncher | Discord | Youtube

BadMouth

  • Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9270
  • Last login:July 14, 2025, 01:30:54 pm
  • ...
Re: Demul 0.7 Alpha (Release) Update 7/20/15
« Reply #43 on: August 02, 2015, 09:04:26 am »
New version with what we've FINALLY needed 31.07.2015

Quote
- Naomi2 shadows improvements (DX11NG)
- Naomi2 screen scale (DX11NG)
- DirectInput thread close fix AKA "VMU window not closes"
- VMU's windows auto open/close
- exit by ALT+F4
- romset corrections to make some rom managers happy
- more precise SH4 FSRRA opcode
- several minor corrections

Now we can save our high scores and exit with ALT+F4!

 :applaud: :applaud: :applaud:

Download: http://demul.emulation64.com/files/demul07a_310715.7z
Isn't ALT+F4 the windows hotkey to kill a program anyway?  Didn't it work before?

Still glad to have a new release.
« Last Edit: August 02, 2015, 09:06:10 am by BadMouth »

nugarp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:Yesterday at 11:48:23 pm
  • I want to build my own arcade controls!
Demul 0.7 Alpha (Release) Update 7/20/15
« Reply #44 on: August 02, 2015, 12:52:11 pm »
It should have been. I don't remember if it closed it. I don't think it used to - I had my AHK set up to kill the process = no NVRAM saves before quitting. My AHK was set to send !{f4} to my other apps when escape was hit so I can only assume I tried back about a year ago when I first set it up.
« Last Edit: August 02, 2015, 12:54:03 pm by nugarp »
Wheel2XInput | HDRecoil | LeaderLamps | NetLauncher | Discord | Youtube

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:July 13, 2025, 11:38:27 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Demul 0.7 Alpha (Release) Update 7/20/15
« Reply #45 on: August 02, 2015, 01:21:20 pm »
New version with what we've FINALLY needed 31.07.2015

Quote
- Naomi2 shadows improvements (DX11NG)
- Naomi2 screen scale (DX11NG)
- DirectInput thread close fix AKA "VMU window not closes"
- VMU's windows auto open/close
- exit by ALT+F4
- romset corrections to make some rom managers happy
- more precise SH4 FSRRA opcode
- several minor corrections

Now we can save our high scores and exit with ALT+F4!

 :applaud: :applaud: :applaud:

Download: http://demul.emulation64.com/files/demul07a_310715.7z
Isn't ALT+F4 the windows hotkey to kill a program anyway?  Didn't it work before?

Still glad to have a new release.

It is, but what a lot of people don't know is all that does is send a shutdown request to the application in question.  You still have to program a function to perform on what I believe is a "queryUnload" event. 

SegaOutrun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 406
  • Last login:March 28, 2019, 03:02:05 am
  • Brakes are overrated
Re: Demul 0.7 Alpha (Release) Update 9/21/15
« Reply #46 on: September 22, 2015, 12:40:15 am »
The new update has a major graphic glitch with nvidia cards.

20.09.2015 UPDATE
- NAOMI 2 emulation rewritten almost from scratch, must be really close if not the same as real hardware, a lot of optimizations, can use separate thread (DX11NG)
- shadow render fix (Cosmic Smash)
- romset sync with current MAME

The latest version finally had the speedometer working for Initial D!!!!!!!!!


SegaOutrun

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 406
  • Last login:March 28, 2019, 03:02:05 am
  • Brakes are overrated
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #47 on: September 28, 2015, 08:14:34 pm »
23.09.2015 UPDATE
- added "NAOMI 2 Vertex Cache" option, disabled by default, enable it if you have ATI/AMD GPU only.
- fixed AMD-specific texture glitches in many games (Shenmue II, ECCO, HotD2, etc)
- several optimizations

This new version works on Nvidia Cards and AMD Cards!



BadMouth

  • Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 9270
  • Last login:July 14, 2025, 01:30:54 pm
  • ...
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #48 on: September 28, 2015, 08:30:49 pm »
Still has the directx create effect error?  :lol  :'(

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:July 13, 2025, 11:38:27 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #49 on: September 28, 2015, 11:18:27 pm »
I wonder when the emulator will get out of the alpha stage?  These guys are almost as bad as me. 

MrThunderwing

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1089
  • Last login:July 11, 2025, 12:15:40 pm
  • As I pass, do I give you the ass or the crotch?
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #50 on: September 29, 2015, 02:28:43 pm »
23.09.2015 UPDATE
- added "NAOMI 2 Vertex Cache" option, disabled by default, enable it if you have ATI/AMD GPU only.
- fixed AMD-specific texture glitches in many games (Shenmue II, ECCO, HotD2, etc)
- several optimizations

This new version works on Nvidia Cards and AMD Cards!



Wow, that looks way better than the old builds. Nice that all the selection screens seem to be working properly as well now.
« Last Edit: September 29, 2015, 02:36:39 pm by MrThunderwing »

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #51 on: November 22, 2015, 07:32:07 pm »
I tried out the latest demul last night. I was really impressed, Hikaru and Naomi 2 emulation is terrific now compared to a year or 2 back. Well done demul lads

nugarp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:Yesterday at 11:48:23 pm
  • I want to build my own arcade controls!
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #52 on: November 22, 2015, 08:20:46 pm »
Good to hear. I've been meaning to try it out since it came out. Now if only I could convince them to make netplay just work in a cab environment... :)
Wheel2XInput | HDRecoil | LeaderLamps | NetLauncher | Discord | Youtube

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #53 on: November 23, 2015, 04:33:24 am »
What's net play do?


nugarp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:Yesterday at 11:48:23 pm
  • I want to build my own arcade controls!
Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #54 on: November 23, 2015, 01:05:37 pm »
I believe a while ago that there was a demul plugin that allowed you to play online. I tried it once but there was a lot of GUI set up and never really tried it. Would love some command line version. I'm building some twins so the more multiplayer the better.

I could be misremembering the emulator though.

Sent from my iPhone using Tapatalk
Wheel2XInput | HDRecoil | LeaderLamps | NetLauncher | Discord | Youtube

Boomslang

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1063
  • Last login:January 01, 2024, 08:20:43 pm
  • I want to build my own arcade controls!
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #55 on: November 23, 2015, 01:10:58 pm »
I know the network board isn't emulated for anything in demul yet so I'm assuming it might be playing online but where it makes player 2 the 2nd computer on games like street fighter etc where 2 players are an option compared to network play.

nugarp

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:Yesterday at 11:48:23 pm
  • I want to build my own arcade controls!
Re: Demul 0.7 Alpha (Release) Update 9/28/15
« Reply #56 on: November 24, 2015, 11:49:13 pm »
Ah yeah you're probably right. I will keep my hopes up that one day we'll get something.


Sent from my iPhone using Tapatalk
Wheel2XInput | HDRecoil | LeaderLamps | NetLauncher | Discord | Youtube