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Author Topic: High Score Competition #169: SonSon  (Read 16562 times)

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WakiMiko

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High Score Competition #169: SonSon
« on: June 29, 2015, 03:57:04 pm »
High Score Competition Rules and Scoreboard

------------------------------
Game Name: Son Son
ROM Name: sonson
------------------------------



Default Settings:
   3 Lives
   Normal Difficulty
   Bonus Lives at 20000, 80000 and every 100000 after that

Controls:
    Joystick: 8-way
    Buttons: 1 (shoot)

KLOV: http://www.arcade-museum.com/game_detail.php?game_id=9620
Wikipedia: https://en.wikipedia.org/wiki/SonSon

The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used.

Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points.

It is possible to play the game co-operatively with partner who plays as TonTon (who is Zhu Wuneng in the original story).

Thanks a lot to harveybirdman for the suggestion!

Scoring Updates:

1. WakiMiko      724,840
2. yamatetsu     331,630
3. popsicle      141,160

4. harveybirdman 117,680
5. JDFan          96,280
6. jasonbar       66,740
7. pbj            53,340
8. epetti         20,020


Last day: Sunday, July 12 2015 midnight Pacific
--------------------------------------------




- Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy. See this thread for details:The BYOAC Bronze Joystick.
Happy Gaming!
« Last Edit: July 13, 2015, 06:33:49 am by WakiMiko »

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #1 on: June 29, 2015, 06:20:44 pm »
53,760 after ten games or so. This looks like fun.

                  

pbj

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Re: High Score Competition #169: SonSon
« Reply #2 on: June 29, 2015, 08:26:14 pm »
Last place checking in



15,430


harveybirdman

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Re: High Score Competition #169: SonSon
« Reply #3 on: June 29, 2015, 11:41:05 pm »
40,540



epetti

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Re: High Score Competition #169: SonSon
« Reply #4 on: June 30, 2015, 12:10:51 am »
20,020. May just be my Ultrastik but the controls seem especially finicky. I'm jumping a lot when I don't mean to.


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jasonbar

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Re: High Score Competition #169: SonSon
« Reply #5 on: June 30, 2015, 01:16:08 am »
Confirm that difficulty setting, please Waki.

Your top post says "normal."

MAME 115U2 shows "easy" as default, with "medium," "hard," & "hardest" as the other options.

-Jason

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #6 on: June 30, 2015, 02:07:56 am »
MAME 0.149 shows "normal" as default, with "easy," "hard," & "hardest" as the other options.
                  

jdbailey1206

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Re: High Score Competition #169: SonSon
« Reply #7 on: June 30, 2015, 06:29:46 am »

JDFan

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Re: High Score Competition #169: SonSon
« Reply #8 on: June 30, 2015, 10:08:44 am »
Interesting game - takes a bit of time to get used to what is going on and how best to score points but should make for an interesting competition -- After a couple tries 38,800

@jasonbar - Mine (0.149) also shows Normal as default with Easy, hard,hardest as other options so looks like they changed it at some point but looks like normal would be medium !
« Last Edit: June 30, 2015, 10:11:48 am by JDFan »

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #9 on: June 30, 2015, 11:21:12 am »
Confirm that difficulty setting, please Waki.

Your top post says "normal."

MAME 115U2 shows "easy" as default, with "medium," "hard," & "hardest" as the other options.

-Jason

Here is a screenshot of my DIP switch settings in MAME 0.163. Maybe check that your switches are in the same position as in the pic? Or just upgrade your MAME version, 115 is really ancient :P



This setting matches the default setting as shown in the manual (though they forgot to print an "OFF" and some switches are not even documented):


yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #10 on: June 30, 2015, 12:19:55 pm »
71,600

                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #11 on: June 30, 2015, 02:09:48 pm »
129,950



This is a fun game :D

jasonbar

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Re: High Score Competition #169: SonSon
« Reply #12 on: July 01, 2015, 01:09:25 am »
Revving MAME isn't in the cards for me now...probably never will be, actually...

Upped to medium. Did way better. Probably b/c I used the keyboard & not the joypad. Way way more controllable. This smells like a 4-way stick game, not 8-way.

61,360.

Thanks,
-Jason

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #13 on: July 01, 2015, 01:31:37 pm »
106,960

                  

harveybirdman

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Re: High Score Competition #169: SonSon
« Reply #14 on: July 01, 2015, 03:20:39 pm »
Love me some Son Son!

117,680

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #15 on: July 01, 2015, 04:45:38 pm »
May just be my Ultrastik but the controls seem especially finicky. I'm jumping a lot when I don't mean to.

I made an UtraStik map for it. Works better than normal 4-way, but not as good as my gamepad set to digital.



Maybe some experimenting will get better results.
                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #16 on: July 01, 2015, 05:03:55 pm »
I'm also playing this with my JLF set to 4-way. Might be a 4-way game, I dunno. Use whatever feels best to you!

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #17 on: July 02, 2015, 04:43:26 pm »
172,570



yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #18 on: July 02, 2015, 07:54:31 pm »
Two questions :

What's the deal with this guy ? I don't believe that he can be shot, he just runs through the screen and then vanishes.



Second question : Do you always get an extra life at 100,000 ? I sometimes get one, but more often don't, even though the dip switches are set to extra life at 100,000.
                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #19 on: July 03, 2015, 05:40:40 am »
That guy appears when you let a big fruit item scroll off the screen. He carries it to the right giving you a second chance to collect it for half the points it was originally worth.

Source: http://strategywiki.org/wiki/SonSon/How_to_play (Recommended read!)

Also, remember this from U.N. Squadron? :D



Haven't noticed anything about lives, I'll pay attention the next time I play.

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #20 on: July 03, 2015, 08:33:32 am »
122,330. Definitely no extra life at 100,000.



Source: http://strategywiki.org/wiki/SonSon/How_to_play (Recommended read!)

Nothing new there apart from the 'get the bamboo as fast as you can' part. And of course the green guy whom I don't see that often (must be doing something right).
                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #21 on: July 03, 2015, 10:07:37 am »
6x small food = big food
8x big food = POW sign

these were both new to me
« Last Edit: July 03, 2015, 10:35:27 am by WakiMiko »

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #22 on: July 03, 2015, 10:17:00 am »
Hmmm, I must have overlooked that one. I just assumed that the small food is worthless because it yields next to no points. I only get the POW once, always at the same spot, I think that's because I always collect the same bamboos until then.

Sigh. Seems like I have to collect the food now too, besides blasting everything that moves ... That will take some fun out of the game.
                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #23 on: July 03, 2015, 10:36:29 am »
I only get the POW once, always at the same spot, I think that's because I always collect the same bamboos until then.

Their are preset POW signs too. It's all mentioned in the wiki :P

JDFan

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Re: High Score Competition #169: SonSon
« Reply #24 on: July 03, 2015, 11:06:06 am »
122,330. Definitely no extra life at 100,000.

Not sure but the setting shows 20,000 - 80,000 - 100,000

which I think translates to one extra life @ 20k - one @80k and one every 100k after that so next one at 180,000 not 100,000 !

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #25 on: July 03, 2015, 11:47:14 am »
Their are preset POW signs too. It's all mentioned in the wiki :P

Oh well, seems like I need to read the wiki again  :)

Not sure but the setting shows 20,000 - 80,000 - 100,000

which I think translates to one extra life @ 20k - one @80k and one every 100k after that so next one at 180,000 not 100,000 !

So we need someone to reach 180,000 points ...
                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #26 on: July 03, 2015, 12:01:00 pm »
Not sure but the setting shows 20,000 - 80,000 - 100,000

which I think translates to one extra life @ 20k - one @80k and one every 100k after that so next one at 180,000 not 100,000 !

This is correct, I just did a quick test with cheats: nothing at 100k, extra life at 180k, extra life at 280k etc.

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #27 on: July 04, 2015, 02:50:16 pm »
136,140. I'm beginning to suspect that Waki's score is pretty good.

                  

harveybirdman

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Re: High Score Competition #169: SonSon
« Reply #28 on: July 04, 2015, 06:15:24 pm »
Haven't got back over 100k in several sessions.  Note: I thought the earth upheavals were supposed to be a trap but it turns out they are 1000 points.

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #29 on: July 04, 2015, 10:36:49 pm »
Haven't got back over 100k in several sessions.  Note: I thought the earth upheavals were supposed to be a trap but it turns out they are 1000 points.

They are actually worth 2k when collected while they are still growing. Plus you get 500 for uncovering them.

136,140. I'm beginning to suspect that Waki's score is pretty good.

I'm beginning to suspect the same because I haven't gotten anywhere close since then  :D

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #30 on: July 05, 2015, 12:35:34 pm »
143,460. Starting to hate this.

                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #31 on: July 05, 2015, 12:42:20 pm »


315,650

Disregard my previous post  ;D

Starting to hate this.

I'm still enjoying this game. The only thing I dislike is that it requires a lot of button mashing.
« Last Edit: July 05, 2015, 12:43:54 pm by WakiMiko »

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #32 on: July 05, 2015, 02:34:57 pm »
The only thing I dislike is that it requires a lot of button mashing.

That, and the fact that I have to use the d-pad on my gamepad. Not very precise and tiring on the fingers.
                  

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #33 on: July 05, 2015, 05:19:18 pm »
164,600. Improvement in leaps and bounds.

                  

WakiMiko

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Re: High Score Competition #169: SonSon
« Reply #34 on: July 05, 2015, 06:54:21 pm »
You are supposed to use an arcade stick!!  :laugh:

JDFan

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Re: High Score Competition #169: SonSon
« Reply #35 on: July 05, 2015, 07:02:59 pm »
little bit of improvement but still need practice - 96,280

pbj

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Re: High Score Competition #169: SonSon
« Reply #36 on: July 05, 2015, 09:58:19 pm »


Out of last!  Yes!

29,380

pbj

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Re: High Score Competition #169: SonSon
« Reply #37 on: July 05, 2015, 10:17:25 pm »
Slight improvement.  30k on first life.



53,340

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #38 on: July 06, 2015, 01:45:00 pm »
174,690

                  

yamatetsu

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Re: High Score Competition #169: SonSon
« Reply #39 on: July 06, 2015, 02:53:37 pm »
235,710