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Author Topic: Sega F1 Super Lap - soon ;)  (Read 11946 times)

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SailorSat

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Sega F1 Super Lap - soon ;)
« on: June 18, 2015, 08:15:02 am »
Soon! (no text)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #1 on: June 18, 2015, 02:10:57 pm »
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


BadMouth

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Re: Sega F1 Super Lap - soon ;)
« Reply #2 on: June 18, 2015, 04:25:27 pm »
2.....4......
8?

Edit:  Ok, I see the original cabs only linked 4.
.....not that I think you would let that would stop you.  :lol
« Last Edit: June 18, 2015, 04:27:53 pm by BadMouth »

SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #3 on: June 18, 2015, 04:27:47 pm »
I doubt my CPU can handle 8 units at once... But yeah... possible :)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #4 on: June 18, 2015, 06:11:56 pm »
kinda offtopic...




« Last Edit: June 18, 2015, 08:16:24 pm by SailorSat »
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #5 on: June 18, 2015, 08:14:29 pm »
also off topic :D




I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Barry Barcrest

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Re: Sega F1 Super Lap - soon ;)
« Reply #6 on: June 19, 2015, 07:44:55 am »
Never knew rad rally could even be linked and I didn't know Outrunners supported more than 2 linked...

SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #7 on: June 19, 2015, 09:13:38 am »
If I remember correctly, the main difference on Rad Mobile and Rad Rally was the link feature.

Rad Rally supports 4 Units.
OutRunner supports 4 Units.
F1 Super Lap supports 8 Units + Relay (need to try that one!).

I'll give the other System 32/Multi32 games a try later on (Stadium Cross should be linkable too).
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Boomslang

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Re: Sega F1 Super Lap - soon ;)
« Reply #8 on: June 19, 2015, 05:35:39 pm »
YUSS!!

You are a god haha  :notworthy: :notworthy:


vandale

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Re: Sega F1 Super Lap - soon ;)
« Reply #9 on: June 20, 2015, 03:02:49 am »
Supermodel - Dreams are free

MrThunderwing

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Re: Sega F1 Super Lap - soon ;)
« Reply #10 on: June 20, 2015, 10:10:15 am »
Great work SS  :applaud:

baritonomarchetto

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Re: Sega F1 Super Lap - soon ;)
« Reply #11 on: June 24, 2015, 12:54:21 am »
Wow, 8 cars linked in outrunners, one of my all-time favorites!

baritonomarchetto

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Re: Sega F1 Super Lap - soon ;)
« Reply #12 on: June 27, 2015, 01:51:40 am »
I had underestimate sega f1 super lap: i made some playing yesterday and i must say that it's a really good game... worth more than the one coin /year i had deserved it up to now. It must be even better in multiplayer mode!

SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #13 on: June 27, 2015, 03:08:48 am »
It even features a live spectator mode and different camera angles (hit start to change).
Pretty solid sprite scaler :)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Boomslang

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Re: Sega F1 Super Lap - soon ;)
« Reply #14 on: June 27, 2015, 03:25:36 am »
I seem to prefer that 2D look of games like this then the early 3D games etc

These graphics hold up so much better over time :)

Boomslang

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Re: Sega F1 Super Lap - soon ;)
« Reply #15 on: July 18, 2015, 09:57:16 pm »
While im looking forward to this release eventually. Have you ever looked if Supermodel emulator can be done in a similar way? So many great games on Model 3

**EDIT** oh nevermind, I read a few other threads and on mame forums and relise you have already been asked about this and have answered. Sorry
« Last Edit: July 19, 2015, 03:31:16 am by Boomslang »

Jitterdoomer

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Re: Sega F1 Super Lap - soon ;)
« Reply #16 on: August 17, 2015, 01:03:47 pm »
I'm sorry for the bump because MAME 0.164 was out already. Can you give me instructions on how can I enable link feature in that emulator? I want to test out Rad Rally's multiplayer so badly because I've been waiting for this for so long to emulate this kind of feature.
For amusement only.

SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #17 on: August 18, 2015, 02:58:41 am »
prepare mame.ini to point the network in the right direction (don't change any of the comm settings until needed)

then just use the ingame service menu to set MAME #1 as MASTER / LINK ID 1 and MAME #2 as SLAVE / LINK ID 2


if using the same pc:

MAME #1
Code: [Select]
comm_localport 15112
comm_remoteport 15113

MAME #2
Code: [Select]
comm_localport 15113
comm_remoteport 15112



if using two pcs:

MAME #1
Code: [Select]
comm_remotehost <other ip>

MAME #2
Code: [Select]
comm_remotehost <other ip>

I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Jitterdoomer

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Re: Sega F1 Super Lap - soon ;)
« Reply #18 on: August 18, 2015, 03:55:35 am »
Awesome! Thanks! Anyway, with MAME finally emulated the link feature, are you going to do Namco and Midway ones in the future? MAME is now getting sophisticated a lot more!!
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SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #19 on: August 18, 2015, 12:02:22 pm »
We'll see about that.

Still have some SEGA related stuff to check out (Model2/2A/2B/2C) - I happen to own the boards, but need to build an adapter for my ISA interface board. Also there was that Y-Board comm board for powerdrift.

Other stuff may be as simple as a serial connection that needs to be hooked up. (at least the cruis'n games seem to work like that).
everything that has a dedicated network controller with a CPU and ROM will be some journey - and of course someone needs to be kinda dedicated to figure out that stuff anyway :)

expect linking in powerdrift next, maybe model2 after that... I'd like to try daytona (2), srally (2a), indy500 (2b) and most likely stcc (2c)
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


beeflecake

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Re: Sega F1 Super Lap - soon ;)
« Reply #20 on: August 18, 2015, 01:44:50 pm »
I have create a account just to say thank you  ;D

Awesome job.

Sorry for my english, i'm french.

bobrecords

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Re: Sega F1 Super Lap - soon ;)
« Reply #21 on: September 25, 2015, 09:06:23 am »
I too have sign up to say thank you Sat, love Outrunners, need to investigate the other games you and Haze worked on. But great work.

So...after setting up 2 instances of Mame on the same comp, game runs fine.  But controls seem to have an issue when the application isn't in focus.  So I can control one instance of Mame but not the other at the same time,  anyway round this ?  I thought it would detect the joy inputs regardless of focus.  Is the only real solution network over a lan?

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Re: Sega F1 Super Lap - soon ;)
« Reply #22 on: September 30, 2015, 03:48:04 am »
Is there a way to make F1 Super lap cab friendly as I have this game in an upright cab running via name but it starts with a default can find network link which you then press F2 and the game starts but my cab doesn't have enough buttons to assign an f2 to trigger the game to start in master mode..

Is there a way round this rather than getting a keyboard and plugging it in just to press F2 for this game to start

Thanks for any advice

bobrecords

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Re: Sega F1 Super Lap - soon ;)
« Reply #23 on: October 02, 2015, 05:40:52 pm »
New -global_inputs feature with 166 solves the focus issue, now I'm having problems with getting gamepads to work, tried USB PS2, USB PS3 & as 360 using motionjoy (which i hate) and mcatz MC2 wheel none seem to pick up, if analog are setup it makes game steer to the left & accelerate when nothing pressed or in foucs.

Anyone have any joy with setting up controls ?

Giddygoon

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Re: Sega F1 Super Lap - soon ;)
« Reply #24 on: October 04, 2015, 12:23:45 pm »
Sorry, just to be clear... Your saying that the latest version of Mame can be set in the the games ini file to master mode from selection without pressing F2

The -global_inputs feature


Xiaou2

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Re: Sega F1 Super Lap - soon ;)
« Reply #25 on: October 05, 2015, 07:47:36 pm »
I swear I read something about Mame and Direct Input, not allowing anything other than keyboard controls.

 >.<

baritonomarchetto

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Re: Sega F1 Super Lap - soon ;)
« Reply #26 on: October 08, 2015, 12:54:43 am »


Is there a way round this rather than getting a keyboard and plugging it in just to press F2 for this game to start
I am remapping a button via TAB menu, then roll it back to the previous function. I would be interested in a more "clean" solution for this too...

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Re: Sega F1 Super Lap - soon ;)
« Reply #27 on: October 08, 2015, 01:55:21 am »
Well it isn't the most elegant solution, but you could use vjoy or something to simulate a joystick button press, which is something you CAN fake in mame.  Actually autohotkey might have built in joystick fakery, so write a script to launch it, wait X seconds then press a button you have mapped to the debug input. 

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Re: Sega F1 Super Lap - soon ;)
« Reply #28 on: October 09, 2015, 09:51:09 am »
So I've got a credit button and start button.... Write a script to simulate F2

But doesn't pressing F2 over again take it out of game?




SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #29 on: October 09, 2015, 10:59:43 am »
So what exactly is your problem?
I set the game to MASTER once - and whenever I start the game, it comes up in MASTER mode by itself.

Either your NVRAM folder is write protected - or your frontend does some funky "just nuke that process out of the universe" ---That which is odiferous and causeth plants to grow--- (instead of exiting MAME correctly).
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Giddygoon

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Re: Sega F1 Super Lap - soon ;)
« Reply #30 on: October 09, 2015, 07:52:54 pm »
Forgive me.....  But when it was first added to Mame I tried on my cab and every time I shut the cab down and started it up again and selected F1 Super Lap it would revert back to the black screen with looking for network

Sounds like it's now sorted I will junk my Nvram for this game and try it again as I think it looks superb

Thanks for all the helpful advice

 :D

Boomslang

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Re: Sega F1 Super Lap - soon ;)
« Reply #31 on: November 15, 2015, 04:39:46 am »
what games are supported in linking now?

SailorSat

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Re: Sega F1 Super Lap - soon ;)
« Reply #32 on: November 15, 2015, 05:28:26 am »
- System32 -
Rad Rally supports 4 Units.
OutRunner supports 4 Units.
F1 Super Lap supports 8 Units + Relay.

- Multi32 -
OutRunners supports 4 Units (8 Players).
Stadium Cross supports 4 Units (8 Players).

- Model1 -
Virtua Racing/Formula supports 8 Units + Relay.
WingWar supports 2 Units.

Model2 linking does not work stable for now (aside other emulation issues with MAME)
I had no success with other games for the time being.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


Boomslang

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Re: Sega F1 Super Lap - soon ;)
« Reply #33 on: October 01, 2016, 05:34:29 am »
Sorry for bumping this rather old post but is this all part of the latest version of mame? or do I need a special version or something

MrThunderwing

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Re: Sega F1 Super Lap - soon ;)
« Reply #34 on: October 01, 2016, 05:21:44 pm »
It's do-able in the latest versions of MAME. In the example below, I've got 4 versions of MAME open on one PC simulating an 8 player network on Outrunners.





And in this one I'm simulating a 6 player network across three PCs