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Author Topic: U360 & Howler not working together?  (Read 1177 times)

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Big_Z

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U360 & Howler not working together?
« on: February 07, 2015, 05:22:27 pm »
I am working on my first build.  I have put together a single player test panel to evaluate button layout and configuration.  I have an UltraSTik 360 and a Howler board for the buttons.  If I unplugged the howler then MAME recognized my joystick (but no buttons)  if I plug in the Howler the buttons work but mame doesn't recognize my joystick.  BOth devices are showing up as Joysticks in Windows control panel.  How do I get them to play nice in MAME?  I have check the config options in mame32ui and don't see anything that helps me?   I am running 0.151.

Thanks,
Aaron

Big_Z

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Re: U360 & Howler not working together?
« Reply #1 on: February 09, 2015, 06:25:14 pm »
Anyone have ideas on this?  Is no-one using this controller combo?   

I can wire the U360 into the Howler instead of using USB but if I do that do I lose the ability to remap the stick using UltraMap?

EMDB

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Re: U360 & Howler not working together?
« Reply #2 on: February 09, 2015, 06:41:36 pm »
Anyone have ideas on this?  Is no-one using this controller combo?   

I can wire the U360 into the Howler instead of using USB but if I do that do I lose the ability to remap the stick using UltraMap?
You can but still need the USB to download the mappings. This way the joystick triggers keys like a "normal" micro switches based joystick.

Big_Z

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Re: U360 & Howler not working together?
« Reply #3 on: February 09, 2015, 08:47:38 pm »
Are you saying I can wire the stick into the howler and also plug in via usb?  that won't conflict?

EDIT:  found answer here:

Output Mode:
In this mode, you can use the optional wiring harness to connect 4 wires (plus ground and 5 volts) to an I-PAC keyboard encoder. This allows the stick to behave exactly as a switch-type joystick. It will activate the direction inputs on the encoder to send keystrokes. Use of the USB connection is optional in this mode, but you need to connect a 5 volt source if not using the USB cable. You don't need to connect USB if you wish to replace a switch-type stick with an UltraStik 360 and emulate the older stick. You can't download maps of course without a USB connection so the stick will behave as an 8-way joystick. In fact, in this mode, you can use the Ultra-Stik 360 to replace any conventional joystick in any application, including an original arcade machine.
The following table shows the behaviour in each of the two modes:
   I/O Port Connected to:    USB Data    I/O Port Data
I/O Port is used as Output.
USB not connected    I-PAC, J-PAC etc    None    4 Direction wires to emulate switches
Emulates 8-way stick
I/O Port is used as Output.
USB is connected    I-PAC, J-PAC etc    Fully Mappable Analog/Digital joystick
Cell matrix mappable to any 8-way direction, sticky
or center, or analog.    4 Direction wires to emulate switches.
Responds according to the defined map (downloaded via USB).
Any analog cells are treated as center.
I/O Port used as Input    Buttons     Fully Mappable Analog/Digital joystick
Cell matrix mappable to any 8-way direction, sticky
or center, or analog.    Input from 8 buttons
Note that when using in Output Mode, if you go into Control Panel, Gamepad Devices, the 8 buttons will still be shown there, but they are inoperative.


« Last Edit: February 09, 2015, 08:56:56 pm by Big_Z »