Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: U360 Button Assignment  (Read 1033 times)

0 Members and 1 Guest are viewing this topic.

MajorHavoc

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:December 04, 2015, 09:08:40 am
  • I want to build my own arcade controls!
U360 Button Assignment
« on: September 24, 2014, 09:52:14 pm »
I'm finally installing and beginning to test controls.  I'm starting with the U360.  I am using the built in support for buttons and am presently operating MAME32.056 (this will likely be changing in the near future).  My question is :  Can I assign the buttons for specific games?  I know that the stick can be mapped but information on the buttons has proven to be elusive.   I have tried setting the control value by going through "Inputs this game" with no joy.  Any info or suggestions are welcome.  TIA Mike

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: U360 Button Assignment
« Reply #1 on: September 25, 2014, 12:59:05 pm »
That version of MAME is so old I don't know what it supports. However, if memory servers me correctly, the U360 is just a joystick with 6(8?) buttons. The instructions should tell you which "pin" is which button number. Mame, should be set to use button 1 and <ctrl> as the same thing (I think it's ctrl). Anyway, it should be seen in the OS as a joystick button, so you should be able to verify the buttons are working in the OS before trying in mame, if you haven't already. If mame is not responding to it by default, you may nee to map the "general" or game specific input to that joystick button as appropriate (i.e. JoyBtn 1 to player 1- button 1). I don't think you need to change anything in the mame.ini to enable a joystick, but not sure about that version of mame.

MajorHavoc

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 114
  • Last login:December 04, 2015, 09:08:40 am
  • I want to build my own arcade controls!
Re: U360 Button Assignment
« Reply #2 on: September 25, 2014, 08:41:23 pm »
Well.....as much as I liked this platform, obsolesence has taken it's toll.  I fired up a newer version and presto,  the buttons are now assignable on a game by game basis.  Thanks a bunch. ;D