Hi!!
At least in my PC, i discover that MALA and OpenGL are not good friends, but deppend emulator, same problem with ddraw i think
For example, magicengine
I use 1280x240 for magicengine, and 640x240 for MALA. If i use opengl in magicengine, when i came back to mala, is a mess
If i use ddraw, no problem at all
retroarch, same problem, opengl a mess, D3D OK
mednafen exactly same...
Dosbox same problem, ddraw/surface/d3d OK, OpenGL bad
scummvm, same problem, even if i dont use OpenGL... maybe is a SDL incompatibility with MALA? because dosbox is very problematic too, even on surface
For example, in scummvm, im forced to have same resolution, in layout and scummvm, 640x200
Mala + OpenGL + different resolution mala/emulator = messed layout
Greetings