Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Testing switches/buttons  (Read 821 times)

0 Members and 1 Guest are viewing this topic.

Slippyblade

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3167
  • Last login:June 05, 2024, 10:30:57 am
  • And to the death god we say, "Not today!"
Testing switches/buttons
« on: July 01, 2014, 06:20:16 pm »
Doh!  Ignore this.  Totally forgot I have a thread about this already.  Man, getting old sucks...
« Last Edit: July 01, 2014, 07:35:52 pm by Slippyblade »

jimmer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 562
  • Last login:February 17, 2025, 02:48:38 pm
  • I want to play Defender like at the arcade.
Re: Testing switches/buttons
« Reply #1 on: July 01, 2014, 07:23:49 pm »

0/10

What buttons did you test ?
How did you test them?
What are your findings for each button?

On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?