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Author Topic: 3D Control Models?  (Read 1353 times)

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csete

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3D Control Models?
« on: December 06, 2003, 05:22:36 pm »
I'm trying to plan a control panel from scratch.  Since I'm adding it to an old Time Killers cabinet, it is going to be tight trying to get things in place.  I would like to use actual joystick, button, trackball and other controls in TurboCAD to make sure things will fit correctly.  Does anyone know of available models like this?  DXF is one possibility I can think of.

Thanks.

RetroJames

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Re:3D Control Models?
« Reply #1 on: December 06, 2003, 07:12:59 pm »
I'm trying to plan a control panel from scratch.  Since I'm adding it to an old Time Killers cabinet, it is going to be tight trying to get things in place.  I would like to use actual joystick, button, trackball and other controls in TurboCAD to make sure things will fit correctly.  Does anyone know of available models like this?  DXF is one possibility I can think of.

Thanks.

1up has some here in 3ds max format.  If needed I can convert to dfx.

http://www.1uparcade.com/arcade-downloads.html

csete

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Re:3D Control Models?
« Reply #2 on: December 06, 2003, 08:21:49 pm »
Cool.  Thanks for the offer to convert, but it appears that TurboCAD can open the 3DS files just fine.  This is a great start.

Anybody know of any trackball models?

Tailgunner

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Re:3D Control Models?
« Reply #3 on: December 06, 2003, 11:49:14 pm »
There are some available at Oscar's site as well.

grafixmonkey

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Re:3D Control Models?
« Reply #4 on: December 09, 2003, 04:49:47 am »
Just a warning, if you cut it close enough that you're matching them up with 3D models and not just mounting diagrams, you still have to leave room for the quick disconnects to attach.  (or you have to solder everything on.)  I *almost* didn't leave enough room for my quick disconnects on one of the joysticks.  Eventually got it squeezed in there without bending anything.  (it ended up conflicting with a wooden support beam in the middle of the panel.)

You have a lot of leeway to rotate the pushbuttons to fit, unless you use the player-marked pushbuttons (like for player1 Start, player2 Start).  Those have to be put in a certain orientation, or the player marks will be upside down or at a funny angle.  On mine, when the graphic is right side up the contacts face to the left.
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