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Author Topic: hi Guys...question on MAME again...  (Read 815 times)

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HeadRusch

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hi Guys...question on MAME again...
« on: December 05, 2003, 06:14:50 pm »
I dropped out of the scene (damn my work, damn it, damn it!) to deal with work issues....and I realized I still have to hook up my dual spinner joysticks so I can play Ikari, etc.

Question: Did I read not to long ago that dual-axis support is now available on OS's OTHER than 98?? I run 2000 Pro, mostly because I HAVE IT...and don't have XP.

My CAB is still win98.....but how far away from a simple menu item do you think we are from a standard MAME32 build just offering dual-axis spinners without alot of fuss...??

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Tiger-Heli

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Re:hi Guys...question on MAME again...
« Reply #1 on: December 06, 2003, 08:17:45 am »
>Question: Did I read not to long ago that dual-axis >support is now available on OS's OTHER than 98?? I run >2000 Pro, mostly because I HAVE IT...and don't have >XP.

Urebel could answer better than me.  Dual mice are now supported in XP with a different Analog+ build.  Dual mice aren't supported in 2000 at all.

Dual axis (1 player on X-axis, Player 2 on Y-axis) has been supported on all OS's from the beginning, I think, but I'd feel better if Urebel would confirm.

>My CAB is still win98.....but how far away from a >simple menu item do you think we are from a standard >MAME32 build just offering dual-axis spinners without >alot of fuss...??

Pretty far away, but it's in Analog+ and also NoNameMAME now.

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Re:hi Guys...question on MAME again...
« Reply #2 on: December 06, 2003, 11:27:01 pm »
I dropped out of the scene (damn my work, damn it, damn it!) to deal with work issues....and I realized I still have to hook up my dual spinner joysticks so I can play Ikari, etc.

Question: Did I read not to long ago that dual-axis support is now available on OS's OTHER than 98?? I run 2000 Pro, mostly because I HAVE IT...and don't have XP.

My CAB is still win98.....but how far away from a simple menu item do you think we are from a standard MAME32 build just offering dual-axis spinners without alot of fuss...??

Win2000 (& winNT) doesn't do dual mice, but if you use MameAnalog+, the mice axis can be split so that X is player1 and Y is player2.  

Win98 & winME, OTOH, & analog+ does have multiple USB mice support.  If spinner 1 is the first USB mouse and spinner 2 is the second USB mouse, just enable mice and it will work.

WinXP does have multiple mice support if you use the XP build of analog+.  I'm not sure about how winXP numbers these mice, though.


If you have the spinners on the X & Y axes of the same mouse, analog+ also has the -splitmouseaxes option that might correctly set up for you.  You might need to use the -singlemouse and/or -switchmiceaxes options also.


Note that Analog+ currently has a bug and doesn't save the mouse remap setting, ATM.  :(  If you don't use -switchmiceaxes or -switchablemice options, then it won't effect you, other wise you'd need to setup the mice each time you start mameAnalog+.  (0.74.2 was the last version to save the settings)

Other options: NoNameMame has Analog+ code.  I haven't used it, though, so not sure how much.  It has a lot of other features, too, so you might want to check it out.

AdvanceMame can change mouse axis for dos, windows & linux.  It also has multiple mice, but this is only in linux. (maybe dos has dual)

DosMame can do two mice.

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