June 23, 2025, 01:12:34 pm
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90,400I like this game. Clever. Not repetitive. Interesting.Made it to level 3. Level 1 is pretty straightforward for me now, w/ a few sticky points. Level 2 was reasonable. Have yet to kill the halfway mini boss.One of my biggest problems is the hang time on jumps. I can jump & while in mid-air, a bad guy scrolls on screen & gets me before I can land & maneuver.Also a few cheap shots from guys sneaking up behind you--can't hang out on the left side all the time...-Jason
popsicle 135650Comtek 132750kixfan 097350jasonbar 090400epetti 076650Generic Eric 042150Everyone must be watching sportsball today.
Quote from: Generic Eric on April 13, 2014, 03:35:03 pmpopsicle 135650Comtek 132750kixfan 097350jasonbar 090400epetti 076650Generic Eric 042150Everyone must be watching sportsball today.Last day: Wednesday, April 23 2014, midnight Pacific Time.
yeah what''s next
Just curious, like difference between Chelnov US and world, what's the difference between the different berzerks, if anyone knows?
Two different versions of the game were released. As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time (once they reach the limit, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals). In the original version, the sequence goes :* Yellow robots that don't fire* Red robots that can fire one bullet* Light blue robots that can fire two bulletsAfter 5,000 points Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed.The revised version, which had the much larger production run of the two, features a longer color sequence that also included green, purple, and white robots. In this version, the robot sequence went up to five normal speed bullets, then they began firing fast bullets, starting with one fast bullet, and eventually going as high as seven fast bullets at once. After 20,000 points the robots stay light blue and may have up to seven fast bullets on screen for the remainder of play. To balance the greatly increased threat from the robots in this version, Evil Otto's pursuit speed remains at its normal (half or equal the player's speed) level throughout.