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Author Topic: High score competition #138 Chelnov (Atomic Runner)  (Read 11209 times)

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epetti

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #40 on: April 13, 2014, 12:34:27 am »
Got a little bit farther. Died on the second boss. 75,350.

Comtek

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #41 on: April 13, 2014, 09:51:14 am »
now that im playing the right game
110,300

popsicle

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #42 on: April 13, 2014, 12:47:03 pm »
123,900

got to third boss, a big airplane looking thing that drops minion on you and shoots you with 3 bullets in a spread


Comtek

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #43 on: April 13, 2014, 01:13:34 pm »
132,750
got past him but died pretty quick

Generic Eric

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #44 on: April 13, 2014, 03:35:03 pm »


popsicle       135650
Comtek         132750
jasonbar       090400
epetti         076650
kixfan         072200
Generic Eric   042150



Everyone must be watching sportsball today.
« Last Edit: April 22, 2014, 07:39:37 pm by Generic Eric »

jasonbar

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #45 on: April 13, 2014, 03:38:01 pm »
64,150 today. Sports are on TV? I would never have known...

-J

jasonbar

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #46 on: April 15, 2014, 01:11:06 pm »
I got better.

77,900.

As usual, I do better on instinct--after I learn the later levels, patterns, power-ups, etc., I make more mistakes. I must clear my mind & let the Chelnov flow through me...

-Jason

epetti

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #47 on: April 16, 2014, 12:44:56 am »
Inched up but not quite enough to pass jasonbar back. 76,650.

jasonbar

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #48 on: April 18, 2014, 01:41:31 pm »
90,400

I like this game. Clever. Not repetitive. Interesting.

Made it to level 3. Level 1 is pretty straightforward for me now, w/ a few sticky points. Level 2 was reasonable. Have yet to kill the halfway mini boss.

One of my biggest problems is the hang time on jumps. I can jump & while in mid-air, a bad guy scrolls on screen & gets me before I can land & maneuver.

Also a few cheap shots from guys sneaking up behind you--can't hang out on the left side all the time...


-Jason

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #49 on: April 18, 2014, 01:47:15 pm »
90,400

I like this game. Clever. Not repetitive. Interesting.

Made it to level 3. Level 1 is pretty straightforward for me now, w/ a few sticky points. Level 2 was reasonable. Have yet to kill the halfway mini boss.

One of my biggest problems is the hang time on jumps. I can jump & while in mid-air, a bad guy scrolls on screen & gets me before I can land & maneuver.

Also a few cheap shots from guys sneaking up behind you--can't hang out on the left side all the time...


-Jason

Sheesh.  Go watch some sportsball or something

popsicle

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #50 on: April 19, 2014, 05:27:04 pm »
129,150

got past the third boss but the 4th board mini boss killed me FOUR times in a row :(

better than my last, but not good enough to beat Comtek.

« Last Edit: April 19, 2014, 05:45:02 pm by popsicle »

popsicle

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #51 on: April 22, 2014, 06:08:34 pm »
Yay

135,650

Comtek

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #52 on: April 22, 2014, 06:09:58 pm »
i'm gonna have to play a lot more I guess not getting that high of scores lately go to cocky when playing

popsicle

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #53 on: April 22, 2014, 06:17:18 pm »
Hey, I had to work at that one.  Feel free to stop playing Comtek  >:D

Generic Eric

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #54 on: April 22, 2014, 07:40:38 pm »


popsicle       135650
Comtek         132750
kixfan         097350
jasonbar       090400
epetti         076650
Generic Eric   042150



Everyone must be watching sportsball today.

Last day: Wednesday, April 23 2014, midnight Pacific Time.
« Last Edit: April 24, 2014, 07:02:01 am by Generic Eric »

Comtek

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #55 on: April 22, 2014, 09:17:02 pm »
my best so far tonight is 129,000

kixfan

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #56 on: April 23, 2014, 11:00:27 pm »
I'm done.   Can't get past the level 3 mini boss.

97,350

Generic Eric

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #57 on: April 24, 2014, 07:03:08 am »


popsicle       135650
Comtek         132750
kixfan         097350
jasonbar       090400
epetti         076650
Generic Eric   042150



Everyone must be watching sportsball today.

Last day: Wednesday, April 23 2014, midnight Pacific Time.
Looks like that is a wrap

Comtek

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #58 on: April 24, 2014, 04:11:35 pm »
yeah what''s next

epetti

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #59 on: April 24, 2014, 04:12:48 pm »

yeah what''s next

Isn't that you? Popsicle won last time so it's your pick this time.

Comtek

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #60 on: April 24, 2014, 06:47:30 pm »
 :banghead: :banghead: :banghead:

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #61 on: April 24, 2014, 09:29:10 pm »
going to  pick bezerk set 2
I will make a thread when I get a chance

epetti

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #62 on: April 24, 2014, 10:07:09 pm »
Just curious, like difference between Chelnov US and world, what's the difference between the different berzerks, if anyone knows?

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Re: High score competition #138 Chelnov (Atomic Runner)
« Reply #63 on: April 25, 2014, 12:01:27 am »
Just curious, like difference between Chelnov US and world, what's the difference between the different berzerks, if anyone knows?

From the .DAT file:
Quote
Two different versions of the game were released. As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time (once they reach the limit, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals). In the original version, the sequence goes :

* Yellow robots that don't fire

* Red robots that can fire one bullet

* Light blue robots that can fire two bullets

After 5,000 points Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed.


The revised version, which had the much larger production run of the two, features a longer color sequence that also included green, purple, and white robots. In this version, the robot sequence went up to five normal speed bullets, then they began firing fast bullets, starting with one fast bullet, and eventually going as high as seven fast bullets at once. After 20,000 points the robots stay light blue and may have up to seven fast bullets on screen for the remainder of play. To balance the greatly increased threat from the robots in this version, Evil Otto's pursuit speed remains at its normal (half or equal the player's speed) level throughout.


Scott