Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Problems Using Ultimarc U360's in Streetfighter X Tekken (SFxT)  (Read 1975 times)

0 Members and 1 Guest are viewing this topic.

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:March 15, 2025, 10:47:05 pm
I'm wondering if anyone else is using U360's with SFxT and how they are mapping. I'm only using 6 of my U360 buttons as gamepad buttons and since you need start/select buttons as well I decided to map the U360's to keystrokes (using xpadder) and use my P1(1) and Coin(5) buttons on an iPac as start/select. The trouble is that SFxT still seems to register U360's as joysticks in the menus even when mapped with xpadder so pressing a button to start arcade or versus mode will show a joystick instead of a keyboard and pressing up or down jumps two places, I believe it's doing once for a key press and once for a joy press, it registers twice. If you start arcade or versus modes using the keyboard start/select keys (Return or Space by default) and then use the joystick in game it seems fines, it's just in the menus that it's registering wrong.

I've read the stickied thread on the SFIV keyboard path and this doesn't seem to apply. SFxT has support for multiple keyboards so there's no need to install the SFIV keyboard patch, it's just registering the U360.

Anyone else have this issue?
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: Problems Using Ultimarc U360's in Streetfighter X Tekken (SFxT)
« Reply #1 on: March 31, 2014, 05:40:05 am »
Can't you wire the U360 directly to the iPAC?

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:March 15, 2025, 10:47:05 pm
Re: Problems Using Ultimarc U360's in Streetfighter X Tekken (SFxT)
« Reply #2 on: March 31, 2014, 08:53:08 am »
Can't you wire the U360 directly to the iPAC?

I could but I prefer to use them in input mode as gamepad devices. Not sure why SFxT still sees them as gamepads in the menus even while running xpadder, it's the only game I've had the problem in.
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers