I'm wondering if anyone else is using U360's with SFxT and how they are mapping. I'm only using 6 of my U360 buttons as gamepad buttons and since you need start/select buttons as well I decided to map the U360's to keystrokes (using xpadder) and use my P1(1) and Coin(5) buttons on an iPac as start/select. The trouble is that SFxT still seems to register U360's as joysticks in the menus even when mapped with xpadder so pressing a button to start arcade or versus mode will show a joystick instead of a keyboard and pressing up or down jumps two places, I believe it's doing once for a key press and once for a joy press, it registers twice. If you start arcade or versus modes using the keyboard start/select keys (Return or Space by default) and then use the joystick in game it seems fines, it's just in the menus that it's registering wrong.
I've read the stickied thread on the SFIV keyboard path and this doesn't seem to apply. SFxT has support for multiple keyboards so there's no need to install the SFIV keyboard patch, it's just registering the U360.
Anyone else have this issue?