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Author Topic: Connecting rotaries to GP- Wiz Rx  (Read 1129 times)

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jargin

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Connecting rotaries to GP- Wiz Rx
« on: March 22, 2014, 03:14:26 am »
I am trying to connect 2 rotary switches to a GP-wiz-RX that I bought about 6 years ago(project got put on hiatus you might say) I have the pinout for the rest of the stuff i need to connect but i can't figure out where to connect the wires for the 12 position rotaries(player one and player two).  Could someone point out how and what points i will connect to. I have attached a photo of my board as a reference

Cheers,

Jargin

PL1

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Re: Connecting rotaries to GP- Wiz Rx
« Reply #1 on: March 22, 2014, 05:32:44 am »
Haven't found confirmation on that version of the board, but have you tried K/M/O (player 1) and L/N/P (player 2) like in the PDF here?
(check the properties window to see which ports are shaded like below)



K and L get rotary wires 1, 4, 7, 10
M and N get rotary wires 2, 5, 8, 11
O and P get rotary wires 3, 6, 9, 12

Connect grounds to ground.


Scott

jargin

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Re: Connecting rotaries to GP- Wiz Rx
« Reply #2 on: April 03, 2014, 12:30:20 pm »
I have made all the connections and pairings for the rotary now I have a new issue. The GGG software will not detect the board.  I have tried the different versions of the keywiz uploaders with no success. It tries to connect a few times and then does nothing. Roto x profiler will not work either. For the time being I have used Xpadder to verify that all the buttons are working. Everything on the board is actually working correctly except the Player 2 rotary. Player 1 turns in ikari as its supposed to but the second player does not. when assigning controls in MAME, when i twist the rotary it sends a string of actions to perform longer than when i set the control for player 1. I don't know if its the switch sensitivity, switch , or the board. Using windows XP on the system.

If I could get some advice about getting the GGG software to work or other troubleshooting advice i'd be much appreciative. Then i could go on to  setting up the front end and my led wiz boards. This one last thing for the controls is driving me mental. If you need more specific details let me know.

Cheers,

Jargin
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RandyT

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Re: Connecting rotaries to GP- Wiz Rx
« Reply #3 on: April 03, 2014, 12:49:20 pm »

Are you testing in the game controllers screen from Windows?  If not, this would be a good place to start, so you can eliminate a possible MAME configuration issue.

The software should be recognizing the controller without any problem.  The old version of the board you have is "aware" of whether you have rotaries attached, as it checks for this when the interface is first powered.  It was discontinued when the rotary functionality was added to the entire GP-Wiz line and became software activated.  This was done because of the GP-Wiz's high popularity among flight-sim enthusiasts, who often use toggle switches which could mistakenly activate the rotary feature at startup when it was not desired.

It's possible that the rotary switch for player two is defective and the rotary feature was not activated.  You would need to check this at the game controllers test screen to see what is happening.  The Roto-X Profiler software was the same for all models, so it should work.  Even without it, the defaults were designed to work with pretty much everything.  Do you have the digital speed set to "0" in MAME?  This should make one click of the rotary equal to one position movement.

PL1

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Re: Connecting rotaries to GP- Wiz Rx
« Reply #4 on: April 03, 2014, 01:47:24 pm »
In addition to digital speed = 0, set positional sensitivity = 100 as mentioned here in the wiki.

That page also has a great list of mechanical and optical rotary games.   ;D


Scott