It finally looks like I'll have all the joysticks soon that I plan on including in the "Joystick Roundup" review, and so I thought I'd ask everyone here:
"What do you want to see in a joystick review?"
What would you like to see me cover in the roundup? Any recommendations on testing the joysticks? Critieria to consider?
Any suggestions are welcome.
Kevin
Objective measures - Spring force, Stick travel, Microswitch activation point as a percentage of travel, Stick height above base, Stick depth below base.
Semi-Objective - Overshoot/Bounce - I.E., if I have the stick all the way down and let it go, does the UP switch activate or not.
Subjective measures - Overall feel, general impressions, looseness/slop.
Subjective tests - Recommend using the following games for testing evaluation (in both 4-way and 8-way modes, if applicable:
Pac-Man - The ultimate 4-way test, IMHO.
Q-Bert - Diagonal 4-way performance.
Time Pilot - 8-way, but looking for circular motion without distinct corners
Battlezone, Defender - 2-way vertical
Galaga - 2-way horizontal
1942, 1941, etc. - General 8-way play
Fighters - I don't have any recommendations, but test Zangrief and non Zangrief characters.
For the 4-ways - open Notepad and verify whether you can get diagonals (two switches) to register (they shouldn't.
Subjective opinions on the switching mechanisms of the 4/8-way swithcable sticks would be helpful.
I'm sure there's more I left out. Looking forward to the review.