You guys rock

Thanks for the quick reply!
Ark, I never knew that such control exist...this makes my day since I was planning also to make a sim pit for MWO and other similar games

Altho that's a near future project; I need first to find a place where to put the pit and try to not get kicked out from the house by my wife.
The control sadly can't be used for my purpose because it is massive; and has only one throttle; while the game requires at least 2, plus the hat to control the camera view (which this controller has); I may find one on Ebay maybe and give a try, but mod that one looks kinda an overkill for the control that I have in mind. I may have an use for it thou....thanks!
PL1: thanks for the link; I have a saitek and I will try it right now! The problem thou seems to be the same that I have: the throttle itself is not used; you use the buttons. I may live with it for the time being, but the fun of a train controller is the levers

Kinda like you can play a flight sim just with a joypad and thumb sticks, but with a HOTAS is a totally different experience

For some reason, many games assign digital controls to something that should be drivable by analog...it really makes me angry sometimes; what's the deal in not supporting analog? Most if not all the controls in real life are analog after all; planes still use cables for their rudder

Anyway; is not like anyone can hear me so it won't really change anything to express my frustration.
MSTS is driven mainly by keyboard; so anything that can assign keystroke (like the I-pac PCB and similar), can be used to make a control for it; not sure if is possible to translate that in a potentiometer logic; otherwise is a matter of getting a rotary switch with so many positions as the ones that the throttle can have; and basically have a switch on a handle I guess.
For TS2014 the things are different, since it accept controls from keyboards but won't recognize other controllers...for some reason it will see only the Xbox 360 controller, making impossible the usual operation of assign controls on the joystick. It would not even see the Saitek when I tried; but I didn't use a profile; the Saitek software send commands as keystroke I guess, fooling whatever application to believe that it is done via keyboard. A clever approach, altho I didn't try it with many games.
So to answer your first question: MSTS does have the capability to map controls, while TS2014 do not see anything but the keyboard and the xbox controller, so it has to be fooled.
I've attached the mapping of the controller from the TS2014 manual; as you can see; they mapped the trigger as simple button (the 2 triggers control the axis related to the throttle and brake decrease, while the LB and RB control the increase); so it is not a linear increase via analog, but a digital step up or down....a waste of an analog resource if you ask me

The Idea that I have is to use 2 analog controls, for throttle and brake (which is a natural choice I think; these would be the 2 analog axis; then I would use a 3 way selector (probably either a rotary switch or one of these switch that you find on the electric guitar to swap pickups) for the selector that pick which direction is the train going (neutral, forward or reverse). Then I would add probably at least 7-8 more buttons for the basic controls, like horn, bell, open/close door, lights , wipers, alarm reset, emergency brake. Is purely accessory to have buttons that change views and such; I can do it with the keyboard.
I was hoping to find something that I can adapt, but so far the only thing that is close to a lever quadrant is the throttle quadrant from saitek, with 3 lever; was not able to find one open so I can see the internals and how it is wired; so I opted for a total build from scratch.
I have cut some wood, to use as handle; got 2 long shaft linear potentiometer (10K), and got a little cable metal band (the ones with screw that you usually put on PVC lines to hold the pipe in place...you find plenty in your old car probably

), which will lock on the shaft and on the pipe. Everything is hooked up to a U shaped metal bracket, one for each lever. I will take a photo as soon as I put it together. I tried to look for an assembly with the lever and potentiometer in place, but there were none on the market (unless youg o on the industrial stores, the ones that sell parts for heavy machinery and industrial panels....the price were prohibitive ).
Since I am not versed in electronics, I thought that is easier to use the Xbox controller as basis, and solder the buttons on it; I will also disconnect the pots on it and replace 2 of them with the ones that I built; but then I realized that the software do not make use of the analog line for the throttle and brake; so I just sat and started to curse in all the languages that I know >_< Got stuck, started to search around and found this forum.
Hope that the situation is clearer; tried to explain to the best of my capabilities

English is not my main language.
Thanks again!