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Author Topic: List of Network multiplayer capable games for twin converted cabs etc  (Read 27254 times)

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buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #80 on: July 02, 2019, 09:43:26 pm »
That's not long, and either way it's interesting! Not to mention awesome that MAME networking is getting some more love :)

dgrace

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #81 on: July 03, 2019, 11:42:02 am »
My dream LAN/Network game has to be the Cruis'n games. Those were my favorite racing games growing up. My bro and I would play each other all the time at the local arcade (love hearing the "Check Point" ;D). Would be epic if someone could get Cruis'n USA/World working on MAME with LAN support. One day i'm sure someone will figure it out.
Long long description of how these games communicate from a pending MAME pull request.

"A two way link (Cruis'n USA, Radikal Bikers and Surf Planet) is self explanatory. Connect the RS-232 cable between both pcbs and set the correct network settings on both pcbs. A >2 way link (Speed Up, Cruis'n World, Off Road Challenge, Cruis'n Exotica and The Grid) requires the connected pcbs network IDs in numerical order and a pcb to have a network ID set to 1/Master. The reasoning behind this is each network ID can only communicate with the network ID numerically next to one another due to the serial port split into two; e.g. ID 1/Master controls ID 2, ID 2 is controlled by ID 1 but controls ID 3, ID 3 controlled by ID 2 but controls ID 4, and so on in a large serial circuit. Disconnecting anything connected to ID 1/Master will unlink all the slave pcbs while disconnecting a slave ID pcb will unlink any pcbs that aren't connected to ID 1/Master.

I just discovered a lot of Konami games use that same procedure. The difference between the two is Konami has their rs232 connection altered to make use of a pin jack/LANC connector and wires most likely because of how compact they are.

Hey, that's progress. Hopefully one day someone could get the Cruis'n Games to link up. Would be epic. Thanks for sharing.

SailorSat

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #82 on: July 04, 2019, 06:03:36 am »
Hm... Sadly it is not that simple, I tinkered around with a cruis'n'usa board a long time ago and never got it working. some said the pal might be bad, or the wiring was "wrong".
Software side wasn't better either, I could get them "startet" in link mode, but they would not communicate at all.

*EDIT*
most likely those games require some sort of sync that currently is not hooked up, much like the sega game sync up their v-syncs
« Last Edit: July 04, 2019, 06:06:15 am by SailorSat »
I do all that stuff even without a Joystick ;)
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Hydreigon

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #83 on: July 07, 2019, 03:25:55 pm »
Hm... Sadly it is not that simple, I tinkered around with a cruis'n'usa board a long time ago and never got it working. some said the pal might be bad, or the wiring was "wrong".
Software side wasn't better either, I could get them "startet" in link mode, but they would not communicate at all.

*EDIT*
most likely those games require some sort of sync that currently is not hooked up, much like the sega game sync up their v-syncs
The main control is from the main cpu TMS320C31's built in serial port (split into two) in addition to two pals, u111 and u38. It depends on the main cpu's address at 990000 seemingly controlled by the COMINT at pal u111. Pal u38 identifies what address 990000 is doing. It's possible the original Cruis'n USA u38 pal, A-19669 doesn't have the code which explains why the pcb won't communicate with that pal installed. Risugami has a lot to say about how these pcbs communicate and only had success by decreasing the main cpu's clock speed because the current clock speed is "too fast" for both machines to read the changes (most likely emulation bugs). Without any sync at the CPU level, it's not going to link. I am desperately trying to get Risugami to release his linking code for MAME so someone experienced or I can take a stab at what is going on. Does anyone know that person to see if he has other forum accounts or a discord because I can't find him anywhere.

It's a lot of sophisticated info for something simple (hence why I prefer the shared ram method used in a lot of Sega and Namco games).

EDIT: Do the Namco games sync up their v-syncs? I have been told V-Unit games sync up their v-syncs too but either that info isn't true or it's a much different method (which may explain the problems I have with linking Cruis'n USAs on two bad LCD monitors). In my situation, the slave machine will flicker a bit every few seconds and cut after a screen transition for a few seconds. The explanation behind this is those LCDs installed may think the signal/sync isn't acceptable so the monitor temporarily loses its signal as a result.
« Last Edit: July 07, 2019, 03:32:05 pm by Hydreigon »

dgrace

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #84 on: July 10, 2019, 11:48:38 am »
It's weird. Lately as i've been messing around a lot more with LAN/Networking games, i've been experiencing this internet error randomly "windows could not automatically detect this network's proxy settings." It's a ---smurfette--- to fix and I'm not sure what's causing it. Maybe I need to strengthen my malware protections? Just curious if anyone else who uses LAN often experiences this error. May be completely unrelated. Thanks

jacko1

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #85 on: August 31, 2019, 03:59:36 pm »
Anyone have a list of MAME driving (or all types I guess) games that work with multiplayer across LAN / multiple PCs?

EDIT: On the problem I first posted, I tested with 0.212 (current latest) and it worked, so for some reason my mame 0.200b installation doesn't wanna work with network multiplayer.  Afaik this worked as far back as 0.166 so no idea what the issue is, I might just update to 0.212 as long as all my configs and nvrams work with it.
« Last Edit: September 01, 2019, 03:30:18 pm by jacko1 »

SailorSat

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #86 on: September 01, 2019, 03:37:22 pm »
Well... you have to set up OutRunners for network mode - In the Service Menu there is an Option "Network Assignments".
Other than that... MAME 0.200? Jeez - that seems old.

Also you need to make sure the ring is closed - so setting the any remotehost to 127.0.0.1 (or omiting) won't work for sure.
Ah and make sure the games are using the same settings - one machine on "normal" vs. one on "grand prix" mode won't work either.
I do all that stuff even without a Joystick ;)
Soft-15kHz, cabMAME, For Amusement Only e.V.


jacko1

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #87 on: September 02, 2019, 06:52:13 pm »
Well... you have to set up OutRunners for network mode - In the Service Menu there is an Option "Network Assignments".
Other than that... MAME 0.200? Jeez - that seems old.

Also you need to make sure the ring is closed - so setting the any remotehost to 127.0.0.1 (or omiting) won't work for sure.
Ah and make sure the games are using the same settings - one machine on "normal" vs. one on "grand prix" mode won't work either.
Thanks.  I didn't test much with Outrunner, mostly Virtua Racing which I tested a million different ways until finally trying the latest MAME and getting it to work.

I don't know exactly how old 0.200 is, I was thinking maybe a year and a half?  I've never updated MAME though, I mean I don't know how to do it properly to preserve all settings, Service Menu settings, all that stuff.  I've never looked into it even.  I guess you just keep the ini files and the cfg and nvram directories?

The only long term MAME install I have is a very old one with Hyperspin that once I had working the way I wanted with the controller I wanted, I never messed with it again.  I've been copying it and/or running it from a USB drive for many years.

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #88 on: September 02, 2019, 07:54:58 pm »
F1 Super Lap will network in MAME as well. Same system boards as Outrunners, i think? Probably different settings in the service menu, of course, but nothing to complicated or i wouldn't have it running :)

MrThunderwing

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #89 on: September 07, 2019, 08:41:51 am »
Also you need to make sure the ring is closed


xbrunox

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #90 on: August 26, 2020, 02:03:43 am »
Quote
How did you get indy 500 working?  Is it not in M2emu?

Since I use high quality Ethernet hub and cables it works good with 2 players.
No more use of m2lagfix, just have to go to TEST menu (both machines) and quit at the exact same time to sync perfectly.
It is now very rare to lose connection!

Quote
I'm still struggling to get Wacky Races to work in LAN. Both PCs are Win10 with direct play setup and Jconfig but when i'm test menu I just can't get both PCs to link up.  If someone who has got it to work would be willing to list step by step instructions, it would be much appreciated. Thanks

You have to hex edit your IP's (up to 4) in the executable and use it for Master & Slave.
This way I got 4 players working (3 Win10 & 1 Win7).



Hi where is the offset of the ip in game.exe in wacky races? i know how to change but i cant find it.

totoplay

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #91 on: August 28, 2020, 03:01:43 pm »

By the way here is an updated list for at least 2P arcade racing games:



... and the ones that are still not working:
dirty-drivin
h2overdrive
ko-drive
initial-d4
initial-d-zero
nfs-carbon
nfs-underground
sonic-sega-all-stars-racing
tokyo-cop
« Last Edit: August 29, 2020, 03:06:09 pm by totoplay »

xbrunox

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #92 on: August 30, 2020, 01:11:15 am »

By the way here is an updated list for at least 2P arcade racing games:



... and the ones that are still not working:
dirty-drivin
h2overdrive
ko-drive
initial-d4
initial-d-zero
nfs-carbon
nfs-underground
sonic-sega-all-stars-racing
tokyo-cop


if can explain US how u have do it to working will be super...

Nuexzz

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #93 on: August 30, 2020, 02:01:18 am »
What a pity that mame does not have a function in the year 2020

Howard_Casto

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #94 on: August 30, 2020, 02:11:09 am »
Eh I think mame actually has a few networked games working.  I've never messed with it though.  Most of the ones on that list are model 2, supermodel or technoparrot games. 

totoplay

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #95 on: August 30, 2020, 04:11:16 am »
Eh I think mame actually has a few networked games working.  I've never messed with it though.  Most of the ones on that list are model 2, supermodel or technoparrot games.

Yes you're perfectly right, Boomslang managed to make several Vegas games work: http://forum.arcadecontrols.com/index.php/topic,161667.0.html

As far as I am concerned I've never been able to use network with them.

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #96 on: August 30, 2020, 08:04:33 pm »
I have a couple of questions about the games in the graphic...

-Is Doytona 3 on there? And does anyone remember how to network it?

-Is it really possible to network Sega Rally Revo? Or only to shoehorn the tracks into SR3? Revo looks to have superior terrain deformation, but the return-to-centre control system is bizarre anyway.

-Does anyone have a guide to setting up Mario Kart mulitplayer?

-Is Outrun 2 networkable on the latest releases on TP? It was broken for a while...

-Does anyone know which of these games are v-sync locked? I run a setup on old Arcade CRTs, and if a game is v-sync locked then i can't run it at 800x600@50i at full speed. I know WMMT is locked, BG4 is, and ID6 is so ID7 probably is too. How about ID8? Does that run on the same machine? How about Grid or SnoCross?

totoplay

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #97 on: August 31, 2020, 03:26:22 am »
I have a couple of questions about the games in the graphic...

-Is Doytona 3 on there? And does anyone remember how to network it?

-Is it really possible to network Sega Rally Revo? Or only to shoehorn the tracks into SR3? Revo looks to have superior terrain deformation, but the return-to-centre control system is bizarre anyway.

-Does anyone have a guide to setting up Mario Kart mulitplayer?

- Daytona 3 <=> Daytona Championship USA (Google "daytona championship lan")

- No network with Sega Rally Revo (Split Screen) - Use tracks with Sega Rally 3 (most of them are compatible)

- Google "Mario Kart DX Arcade GP 1.10, including banapassport save and online play, QR codes and LAN versus play !"

buttersoft

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #98 on: September 01, 2020, 12:32:30 am »
I would argue that Revo doesn't count for "twin converted cabs" but i suppose it's covered in the "etc." I have SR3 running the extras tracks, it's great. But Revo has better physics, save that the actual control system itself is utter garbage. Shame, really.

Thanks for the info on the other titles tho!

marco86

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #99 on: October 07, 2020, 07:46:31 am »
Quote
How did you get indy 500 working?  Is it not in M2emu?

Since I use high quality Ethernet hub and cables it works good with 2 players.
No more use of m2lagfix, just have to go to TEST menu (both machines) and quit at the exact same time to sync perfectly.
It is now very rare to lose connection!

Quote
I'm still struggling to get Wacky Races to work in LAN. Both PCs are Win10 with direct play setup and Jconfig but when i'm test menu I just can't get both PCs to link up.  If someone who has got it to work would be willing to list step by step instructions, it would be much appreciated. Thanks

You have to hex edit your IP's (up to 4) in the executable and use it for Master & Slave.
This way I got 4 players working (3 Win10 & 1 Win7).


hello, i'm newbie,  i'm trying to connect wacky racer and chase hq in lan, but don't understand how to edit the exe file, could you explain it to me? thank you so much

Simo

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #100 on: November 18, 2020, 01:57:20 pm »
I also tried to change the ip of the wacky race .exe file, but it doesn't work.  I tried 2 ways as in the picture.  Someone can tell me where I'm wrong.  Thanks :notworthy:
« Last Edit: November 18, 2020, 01:59:04 pm by Simo »

Howard_Casto

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #101 on: November 19, 2020, 03:53:51 am »
This is just a guess, but what about your gateway?  Judging by the pic you posted the game is expecting a gateway of 255.255.255.0   If your network is setup differently you'll have to change it. 

Simo

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #102 on: November 19, 2020, 02:37:16 pm »
This is just a guess, but what about your gateway?  Judging by the pic you posted the game is expecting a gateway of 255.255.255.0   If your network is setup differently you'll have to change it.
That I think is Subnet mask, maybe ip getaway is somewhere I haven't seen. I hope for some help :D :D :D

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #103 on: November 19, 2020, 03:05:25 pm »
It could be... I've seen both assigned to that address during my networking years. 

Simo

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #104 on: November 20, 2020, 01:07:17 am »
Then I'll try to put my gateway, an attempt is always to be done  :cheers: . thanks for your advice  ;)

Simo

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Re: List of Network multiplayer capable games for twin converted cabs etc
« Reply #105 on: November 20, 2020, 10:41:19 am »
Tried to replace 255.255.255.0 with my ip gateway, but it doesn't work anyway   :hissy: ..... Any advice?