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Author Topic: Blip - 100% complete - Updated the Control panel  (Read 52759 times)

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markc74

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Re: Blip - 100% complete
« Reply #200 on: October 30, 2015, 07:55:53 pm »
I'll do both. I'm happy to share directly as all the files I have were made by others - I just rejigged them to work from my setup.

That being said - having had to search far and wide to get a lot of these files I would be massively in favour of helping create a central source for them. I don't want to redo what other people have started unless it would be *the* archive which could take a lot of work. I'm up for it if others are... A central repository for arcade artwork would need a lot of help...I'm up for it if it has community backing and other peeps to help build it.

stigzler

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Re: Blip - 100% complete
« Reply #201 on: November 01, 2015, 06:50:27 pm »
Nice one. Just knocking together an app to hopefully make the job smoother - one that takes .dats (in this instance MAME), constructs a game list then lets you compare three image folders (displaying dimensions, filesize and dpi etc). Idea being, one folder would be 'new' images for comparison, another your own local copy and the third a cloud syncing folder (such as dropbox).

Should make the whole process a little easier. Once have done this, maybe we start a separate thread inviting assistance? Could do it via public shares on dropbox or something...

Just got the mame marquees up and running on my cab today. Great to have all those maquees changing with game-select, but some of them are appalling. Think most in my set are 500px wide + look a bit cacky as a result.

Anywhos - thanks for the offer of collaboration and sharing.  :cheers:

markc74

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Re: Blip - 100% complete
« Reply #202 on: November 04, 2015, 11:46:39 am »
Hi Stigzler - if you're still after the marquees - all the files I have are available here:

https://drive.google.com/folderview?id=0B2XxpmZ16vfOX2w3ZWU3T1E4dm8&usp=drive_web

Have fun  :cheers:

markc74

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Re: Blip - 100% complete
« Reply #203 on: November 04, 2015, 11:54:01 am »
Recent activity on this thread reminded me that I never got around to uploading the walkthough videos I did for the cab last year. I've finally put them on youtube if anyone is interested.

Unfortunately it's narrated by me so you'll have to put up with my dulcet tones. Next time I'll try and get the guy who does 'Honest Reviews' on youtube to do it. Beeeewbs... (look it up)

And the cable wrapping I was trying to name in the first video is called snakeskin sheathing. I had a brain fart while trying to remember the name at the time!

Part 1



Part 2


fablog

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Re: Blip - 100% complete
« Reply #204 on: November 05, 2015, 01:52:02 pm »
Hi marck74. Congratulations for your creation. It's an inspiration for me. I think I will copy the black and white design  ;D
« Last Edit: November 06, 2015, 12:55:00 pm by fablog »

stigzler

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Re: Blip - 100% complete
« Reply #205 on: November 05, 2015, 01:56:47 pm »
Hi Stigzler - if you're still after the marquees - all the files I have are available here:

https://drive.google.com/folderview?id=0B2XxpmZ16vfOX2w3ZWU3T1E4dm8&usp=drive_web

Have fun  :cheers:

You're a gentleman and a scholar, sir! Fabulous contribution.

I'm working hard on the app to help with maintaining/producing full image sets - so I'll start a separate project thread once done and start cracking these marquees (all 10,000 of them!!?? from the mame.dat :/)

severdhed

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Re: Blip - 100% complete
« Reply #206 on: November 07, 2015, 11:05:16 pm »
I don't know how i missed this one, this cabinet is fantastic.  Very impressive :applaud:
Current Projects:      Zak-Man | TMNT Pedestal | SNES Pi | N64 Odroid
Former Projects:     4 Player Showcase | Donkey Kong | iCade

stigzler

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Re: Blip - 100% complete
« Reply #207 on: November 09, 2015, 05:49:18 pm »
May be of related interest: started a HD Mame Marquee project here:

http://forum.arcadecontrols.com/index.php/topic,148204.0.html

Mark - sent you an IM on the subject - thanks for the set - some excellent marquee goodness therein. And that 1366 figure is emblazened on me brain-bag (Litemax X dimension?). I can never remember the height divided by 2 though!

m.andrade1

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Re: Blip - 100% complete
« Reply #208 on: June 10, 2016, 02:12:49 pm »
Hello markc74
I saw on your youtube video you are using an ATI 4350 card connected to a Beovision 1 25" tv and a SSD2313 ultra wide monitor using the CRT emudriver and Windows XP 64 bit.
Iīm using almost the same setup as yours, win32 + ati 4350 + crt_emudriver 1.2, besides your beovision, iīm working with an Arcade Monitor 20" thru plugged on the DVI port thru DVI > Vga adapter into the J-pac, i tried to plug a normal lcd monitor just to test if i could get any image thru the VGA port of the ATI 4350, but have nothing, windows xp 32 + Crt_Emudriver 1.2 from Calamity couldīn detect the monitor, any hint how did you do that ?
Thanks
Marcos

markc74

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Re: Blip - 100% complete
« Reply #209 on: June 14, 2016, 08:26:24 pm »
Hi Marcos - my 4350 card came with a HDMI port which is what I use to connect to the LCD marquee - I haven't tried using the vga port. The only other difference in setup is I'm using xp 64 bit but I'm not sure if that would matter in this case.

Have you enabled your LCD monitor in your display preferences? (right click on desktop). Mine is set to stretch across both screens.

markc74

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Re: Blip - 100% complete
« Reply #210 on: September 10, 2018, 07:16:48 am »
Updated control panel

After using my Invaders cabinet for a while Iíve decided that I much prefer using a curved button layout. So much so that it started bugging me that Blip had the buttons in a straight line - first world problems, I know.

Since I was planning on redoing the buttons I figured I may as well rejig the panel a bit to space things slightly better and move the led lights to somewhere more visible towards the top of the panel.

So - hereís the final panel, printed and wired up. Iíll probably switch the battop with a white or red one to match the graphics more but thatís about it. It feels way better this way and I definitely prefer the way the lights work now.







Anyway, just a small update as this cabinet is finished. Itís still my favourite cabinet that I have made and I still hammer it weekly.

Aaaand here it is with itís siblingsÖ!  ;D







« Last Edit: September 10, 2018, 07:29:20 am by markc74 »

Mike A

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Re: Blip - 100% complete - Updated the Control panel
« Reply #211 on: September 10, 2018, 07:19:42 am »
Nice. It is always worth the effort to improve game play.

markc74

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Re: Blip - 100% complete - Updated the Control panel
« Reply #212 on: September 10, 2018, 07:25:38 am »
Nice. It is always worth the effort to improve game play.

Defo. I didn't realise it was uncomfortable because I'd not tried the curved one before. I've kept the 2 player control panel as a straight layout to match SF2 but I tend to use that much less (as it's usually winner stays on) and it's what I'm used to. Single player, curved all the way.

I switched the joystick out for a Happs stick while I was at it. As I've got a vertical cab now it doesn't really need a servostick as there's so few 4 way horizontal games

Jimbo

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Re: Blip - 100% complete - Updated the Control panel
« Reply #213 on: September 10, 2018, 09:35:16 am »
Looks awesome!  When you inviting me over?! ;)

markc74

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Re: Blip - 100% complete - Updated the Control panel
« Reply #214 on: September 10, 2018, 09:47:52 am »
Looks awesome!  When you inviting me over?! ;)

Whenever you're in Kent and have a bag full of beers  :cheers:

yotsuya

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Re: Blip - 100% complete - Updated the Control panel
« Reply #215 on: September 10, 2018, 11:23:11 am »
Iíve always liked Blip!
***Build what you dig, bro. Build what you dig.***

javeryh

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Re: Blip - 100% complete - Updated the Control panel
« Reply #216 on: September 10, 2018, 12:17:10 pm »
Looks great.  Your CP art needed to be applied very precisely.  How did you do it?  Did you apply the art and then drill the holes?  If so, were you worried about the art tearing?  If not, and you drilled the holes first, how the heck did you line up the art so perfectly without the center points of the buttons to go by?

 :cheers:

Jimbo

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Re: Blip - 100% complete - Updated the Control panel
« Reply #217 on: September 10, 2018, 05:30:52 pm »
Looks awesome!  When you inviting me over?! ;)

Whenever you're in Kent and have a bag full of beers  :cheers:

I'm in Kent and I'll get beers on the way! ;)

Heh... seriously, where in Kent are you?  I'm in Folkestone.

stigzler

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Re: Blip - 100% complete
« Reply #218 on: September 10, 2018, 05:50:42 pm »
Cool tweak - yeah - arc'd buttons are a lot more ergonomical.



Is it just me or does this look like mummy, daddy and baby arcade bear?

Vidiot

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Re: Blip - 100% complete - Updated the Control panel
« Reply #219 on: September 11, 2018, 01:23:29 pm »
Blip is still one of my favorite cabs of all time here on BYOAC. It's hard to believe you could improve it. Great job man. Lots of love for your work.  :applaud:


morton

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Re: Blip - 100% complete - Updated the Control panel
« Reply #220 on: September 11, 2018, 05:11:46 pm »
Woah wait ... Is there a build thread on that lil cabaret somewhere too??

PL1

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Re: Blip - 100% complete - Updated the Control panel
« Reply #221 on: September 11, 2018, 08:11:20 pm »
Woah wait ... Is there a build thread on that lil cabaret somewhere too??
Build thread for his "CUBE" cabaret:
http://forum.arcadecontrols.com/index.php/topic,151654.0.html


Scott

  
 

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