I prefer functionality over having too many controls on one panel. Yes, there have been some well made functional frankenpanels, but they are more of the exception than the rule. My panel WILL be limited, I'll only be able to play about 95% of MAME's games. The fact you think that you need multiple encoders for swap-able panels is a pretty good indicator you don't know how to make a swap-able panel.
So yes, you are Agreeing with me. There are ways to present multiple controllers, without functional problems. Thanks.
95% ? So what your saying, is that you actually did a count and percentiled them? Doubt it. But regardless, its not the percent that matters... its the games that you wish to actually Play that matters. In my opinion, if you cant play Mad Planets, then your cab is a waste of space. And if it cant play a 3 player game of Supersprint... then why even bother to turn it on? I may only play a handful of the 10 billion roms Mame supports.. but for these, I need the proper controls to do so. These games, usually the ones with specialty controllers.. give me the most satisfaction.. as they typically are the most challenging / intense , and thus the most rewarding.
As for Swappable panel assembly.. it may depend on what kinds of controls you use. For example, swapping an optical wheel panel 'live', might not be a good idea. This depends on the encoder you use, and the types of connectors you use. But nobody can deny... there is no good connector solution for swappable panels. Most of them are using very tedious, painful to craft, prone to breakage in a short timespan.. and or are very hard to connect / disconnect.
That doesnt even count the lack of good panel locking systems. Its not that I couldnt make one.. its just rare that Ive ever seen a good setup. Actually, I havent to date.
Still, all of this doesnt negate most of the points Ive made. You simply are arguing for the sake of arguing... because you simply are in Love with me, and cant handle my rejection of your affection.
Things you dont seem to know about real cars: You can start a real car with the shifter in any position, because you have to keep the clutch down to crank the engine. When the clutch is down the car is in neutral no matter what "gear" the shifter is in.
Slipped my mind. But then, I dont drive a stick.. and I didnt recall the game as its been a long time since last play. (The game did actually teach me how to use a stick however.. ) And then again, I dont have a robotic autistic photographic memory like you. Then again, Im a free-thinker, which means Im able to think outside of the box, rather than be a stale copying machine, like you.
Real Cars steering wheels rotate 900 degrees. (2 1/2 turns), 3 full rotations would be *less* realistic.
Citation: I drive a 5 speed every day.
Which is probably 900 degrees then. As said, memory is somewhat foggy. Then again.. no game until probably 2000 had a 900 degree wheel. And were they in an arcade machine? I dont think so. And if so... they were probably boring as heck anyways.
Please name another arcade racer that went to that level of realism and control accuracy...
And or, please find another pedal and wheel set that can be used with the most modern consoles.. that matches all of those specs... and as a bonus, could withstand the abuse of kids in a busy arcade for years on end.
Ok, more realistic arcade racers:
WEC Le Mans
Ferrari F355
Uhh, Wec Lemans hardly qualifies to beat Race Drivin in physics and control accuracy. Theres no 10-turn pot / 900 degree wheel. No reverse, no pressure sensitive brake. Its a simple 2d racer.
Ferrarri 355 was produced way after RD, is pretty much a Simulator. Its tracks are Boring... and its not Fun at all. It feels slow. And the force feedback is both Weak, and doesnt provide half the tactile experience that RD does. I played it Once... regretted it, and moved on.
It made so little money in the arcade it was put in... that it was shipped out in like a month or two time. Which is a very short time for Namco game shipment / rotations. Games can sit for years before being moved out.
The Race Drivin was still there however... earning steady cash.
Ok, a pedal/wheel set that matches all those specs? Fine the set up I have in my driving rig. Fanatec CSR Wheel and pedals. It doesn't rotate 1080 degrees though, its stuck being a realistic 900 degrees. No bonus though, not many home parts are designed with arcade in mind. The wheel/pedals work on PC, PS3, and xbox360. Firmware update will allegedly allow use on PS4 and XB1 but Im sure they'll prolly release a new set for the new consoles.
Umm, Lets try that in an Arcade format. List the games in the arcades that used that? Zero.
Even F355 looks to have basic pots and basic spring assemblies for the pedals. Its been too long since I played it, and at only one go.. I cant recall the feel. I do know that none of the controls felt as nice as RDs.
As for the Fanatec, the top end models have the loaded cell braking.. which again, is quite new.. and was not used in the arcades.
RD was the pinoneer in using pressure sensors in the braking assembly. WAY before commercialized high dollar PC sim equipment.
And even with that, the CSR cant even come close to the power the RD wheel has in its FFB... let alone its high quality durability.
But what your really angered about.. is the thought that Im trying to say that RD has better physics than modern PCs can produce.
Nope. Not at all. Im simply saying, that it was the Best Arcade sim style racing game. Best does not mean 1000% real. It also means, its one of the most fun and playable games as well.
Not like the boring F355, which feels like you are driving 30mph... on one of the most boring pieces of road ever laid out.
Quote from: Xiaou2 on Today at 02:08:26 pm
By the definition, you are driving around in your car, using a franken panel.
How so? My car doesnt have the paddle shifters from a Ferrari, the wheel from a Supra, a german-spec 5 gear shifter with reverse to the left, a USA-spec 5 gear shifter with reverse under 5th gear, an autostick, etc,etc,etc
A frankenpanel is an amalgamation of other control panels, so even what you think a frankenpanel is seems to be misaligned with what everyone else defines it as.
The definition is open to interpretation. Its a panel that is somewhat chaotic and filled with controllers. It has nothing to do with the fact that they are all the correct controllers for what you are trying to control. An airplane cockpit, can easily be called a franekpanel.
(Most especially, based on mere bad looks.. which is what most people oppose in large muli-controller panels)
Btw - Almost seems like you are trying to brag about your 'stuff'. It really doesnt phase me in the least what you have or do or have done. Im not childish like you... and do not get jealous of other peoples things or accomplishments. In fact, Im happy for them being happy. I also do not value life by the amount of toys one has. Ive learned to be content with whatever I have, and to treasure the smallest things, such as lifes every breath. Often being very aware of each one I take, feeling it expand and contract and the rushing feeling of the air flowing in and out.
And for all of your negative and strained posts.. maybe you should take a long look at this yourself... because you seem like one of the most unhappy people in the room.. despite all of your high dollar toys. Hence the need to post a bunch of childish & useless garbage.
Btw - Im not one to trash others artistic works.. but because you have posted your opinions and judgements, as well as attacks / stalkings... Ill just state that if you think your cheesy vector hockey drawing is a work of art... you really are deluded.
But dont take my word for it. Go post your masterpiece in a few high level artists coves on the net, and brag about it there...