CRT over LCD, all day long. Will outlast LCD 100 to 1, and maintain a higher quality output at Any resolution. Where as LCDs mostly look good at only their set native resolutions.
Id also prefer low-res Arcade monitor, if possible, for most classics. Its just not always easy to get hold of them, and to deal with the many pitfalls of their operations in certain games + setup.
As for monitor angle:
If its a sit-down cabinet, then you can use a 90 degree angle fine, because the size / perspective variances when sitting, is negligible.
Almost all standup arcade machines were made with a sloped-back monitor setup. This allows users of different heights, to see the screen just fine. It also creates a little space between the player and the monitor... giving you a better overall perspective, rather than an extreme closeup.
A lot of the 19" monitor classics (such as Galaga / MS Pacman) were made with a lower angle, where as the larger monitor games were often set at a higher angle. (Mortal Kombat)
This also depended on the kind of cabinet they were. A Galaga type cab, has you leaning in a bit, and surrounded with black side walls. This acts as like horse blinders: Keeping your eyes (and thus mind) from being distracted by anything else.
The walls also give the speakers a nice surface to rebound and echo off of... making the games sounds more spatially '3d', clear, and somewhat more 'amplified', as well as helping to keep other games (and peoples) sounds, from drowning your games sounds out.
We often tend to take the enclosed/partially closed cabinet experience for granted, and do not understand or fully remember what we are missing, ...until we have re-visited a real arcade machine in action. I can tell you, that the re-experience had soured my ideas for pedestal cabs. Its a feeling that, once you "get it" ... you have a hard time compromising and or reasoning it away.
Now, there are classics that used a more vertical monitor setup, such as Sinistar's Upright cabinet. The open-sided cabinet design allows it to be more suitable for multiple players, as well as often giving the Cabinet a little visual appeal.
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Compromise Smasher:
By using a front face painted, Half-Silvered mirror... A person could have multiple different display monitors.
For example... put an arcade monitor inside the lower cabinet, facing the sky... and put an LCD display 90 degrees to that... directly facing the player. The mirror sits between them at a 45 degree angle. Toggling the displays on/off... will allow either to show, while the other is invisible.
3D effects: 2 monitors are left on, the monitor image thats in front of the mirror, will appear to float above the image thats behind the mirror. That can be used to create stereoscopic 3d depth effect, such as seen with games like Asteroids Deluxe. The front monitor would project the vectors... where as the rear would project the Backdrop artwork.
True Stereoscopic 3D Display: Certain games in mame, were made to be seen in 3d, as they used either dual monitors with a half silvered mirror... Or, by use of one monitor + LCD shutter glasses) Basically, you could replicate the existing dual monitor 3d games, as they output correctly (I believe). But with the shutter glass games... you would need someone to add a patch to allow for the actual frames to be split between 2 monitors.
Sadly, as far as I know... theres currently no way to hook a Sync up to mame to drive a set of LCD shutterglasses. Theres an abundance older model 3d shutterglasses, and they can be found cheap on ebay. They work the same as the latest nvidia glasses... but just at a lower refresh rate. Since mames stereoscopic 3d games do not output at high framerates... that does not even matter.
The oculus rift release might help with getting good stereoscopic 3d in emulators. Though as Ive said, its way cheaper and easier to use old glasses... IF, a way to sync them could be made.
(Mamehooker + Custom hardware? Or can the glasses with the mini-audio jack be controlled via direct connection to the soundcards analog / or digital output jacks?)
Extreme Multi-Displays: Theoretically, different 5 monitors could be used, with a dual axis (gyro) pivoting mirror setup. Above/Below/Left/Right/ and behind mirror facing forwards.
Another amazing Idea that could be added to that... is that the left and right side monitors, could also be mounted to allow them to pivot too. When desired, rotate them to face forwards with the middle monitor... thus giving you a wide aspect triple screen output, for games like TX-1, BuggyBoy, the special Darious shooter... and the rest.
Final thoughts / Ideas / Examples:
1) Low-Res Arcade + Med-Res Arcade (play pacman or supersprint)
2) Arcade + PC (front end? & modern games on LCD/SVGA, classics on arcade)
3) Amiga / Older Vintage PC monitor + Vectrex
4) PC + Console on CRT TV (PC/Mame games + True console Lightgun capability)
5) Multi-Player linked-game options, via pivot screens
6) Arcade Monitor w/ Arcade PCB + Mame / Multimedia PC on SVGA / LCD ...
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