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Author Topic: who's playing Sega STV games at full speed on their cab?  (Read 9525 times)

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harveybirdman

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who's playing Sega STV games at full speed on their cab?
« on: November 11, 2013, 12:11:32 pm »
PC shopping and along with the many other considerations I need to make sure it plays the STV games such as...

Radiant Silvergun
Cotton Boomerang
Golden Axe the duel
Etc.

If you are running these full speed, do you mind to let me know your specs?
« Last Edit: November 11, 2013, 11:32:34 pm by harveybirdman »

Haze

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #1 on: November 11, 2013, 12:17:10 pm »
requirements vary greatly..

the driver is currently in an unoptimized state because extra improvements were needed to improve compatibility with actual Saturn titles (and fix a number of glitches in MAME as a result) so it's a LOT slower than it was about a year ago, not actually sure anything will run all of it at full speed all of the time right now, anything using hi-res and blending / window effects is hit hard.





harveybirdman

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #2 on: November 11, 2013, 12:25:58 pm »
Well shoot.  Thanks for info  Haze, makes me wish I was smart enough to work on mame there are a lot of cool STV games.

BadMouth

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RE: who's playing Sega STV games at full speed on their cab?
« Reply #3 on: November 11, 2013, 03:50:59 pm »
Pretty sure that I had Radient Silvergun running full speed or near full speed on an older build.  Have a look at the history and see when changes Haze mentiond were made.  I'll check into it when I get time, but not sure when that will be.  IIRC it took forever to load, but ran ok once loaded.

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #4 on: November 11, 2013, 08:30:01 pm »
0.148u4 here, Radiant Silvergun not playable once the blending and sprite zooming effects hit.

BadMouth

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #5 on: November 11, 2013, 10:25:32 pm »
0.148u4 here, Radiant Silvergun not playable once the blending and sprite zooming effects hit.

Yeah, I don't see anything in the history to indicate it ever was playable.  At least not past level 2.
I must have been thinking of some other game.

Fursphere

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #6 on: November 11, 2013, 10:52:23 pm »
I just played Radiant Silvergun through level 4 on a custom build of MAMEUIFX x64 .151

I did not notice any slowdowns, lag, anything.  Totally playable.  (I just really suck at that game).

Core i5 3.4ghz (3570k), Geforce 660 Ti, 8GB Ram, Windows 8.1 Pro x64

EDIT:
Played two levels of Cotton Boomerang - No issues there either.
« Last Edit: November 11, 2013, 10:57:42 pm by Fursphere »

harveybirdman

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #7 on: November 11, 2013, 11:30:35 pm »
Thanks Fursphere, I appreciate that....

If you don't mind testing a few others.  I'd be interested to know if you have the same success with these.

Legend of Dragoon
Groove on Fight
Guardian Force
Princess Kurara Daisakusen
Shienryu
Soukyugurentai / Terra Diver

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #8 on: November 12, 2013, 12:11:20 am »
I am at full speed in a Duramold Die Hard cabinet running a US STV Titan mobo with the Unibios upgrade. Probably not what you were looking for though.

My marquee is heat warped. Anyone have a Die Hard marquee that is smooth?

Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

harveybirdman

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #9 on: November 12, 2013, 02:05:50 am »
I am at full speed in a Duramold Die Hard cabinet running a US STV Titan mobo with the Unibios upgrade. Probably not what you were looking for though.

My marquee is heat warped. Anyone have a Die Hard marquee that is smooth?

No but that's a pretty sweet game though, dropped some major coin in that at the skating rink back in the day.

DGP

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #10 on: November 12, 2013, 02:09:00 am »
I can play all of the ones listed in this thread at full speed with no issues other than Touryuu Densetsu Elan-Doree / Legend of Dragoon which has obvious emulation issues (terrible game anyway IMHO).

4ghz quad / 8 GB DDR3 / 2 gb AMD 7850 OC / SSD / Win7-64 / custom Mame 143u6.

Jason
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Brian74

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #11 on: November 12, 2013, 02:40:02 am »
Believe I'm running 146.7 https://db.tt/75mA8o0d

Sent from my SGH-M919 using Tapatalk 2

         

Hunk_4TH

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #12 on: November 12, 2013, 02:13:17 pm »
Also the Saturn emu SSF runs STV games as well. Not sure if any have advantages over Mame nowadays though. Just throwing this out there.

DGP

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #13 on: November 12, 2013, 06:04:41 pm »
I have used/messed with just about every emu out there and the biggest pain in the arse emu's (at least for me) have been the various Saturn releases.  :dizzy:

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Haze

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #14 on: November 12, 2013, 07:42:54 pm »
I have used/messed with just about every emu out there and the biggest pain in the arse emu's (at least for me) have been the various Saturn releases.  :dizzy:

Jason

that's because the Saturn is stupidly hard to emulate properly and if you try to do it properly (perfectly synced cpus, full cache emulation, all the video effects supported etc. etc.) it's dog slow, so most of the emulators present you will a billion options where some games will need 'better' settings than others to work and such...

plus it's a cd system, and the image files for most cd systems are a mess (yes, even the named dumping group ones) because of very 'loose' standards for the various CD file formats with many unable to represent complex disc structures, and problems getting 'perfect' dumps of CDs with standard hardware etc.

harveybirdman

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #15 on: November 12, 2013, 08:40:52 pm »
This is probably just a console that I should buy. If nothing else just for the Shining games.

rCadeGaming

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #16 on: November 14, 2013, 08:09:43 pm »
While we're talking about ST-V, let's not forget about Puyo Puyo Sun!

Unfortunately there seem to be a lot of problems with ST-V emulation at the moment.  I've seen similar things where games will run full speed in some portions and not in others. 

Some of these games also change resolutions on the fly too.  Cotton Boomerang, for example, uses low-res progressive during gameplay, but switches to an interlaced mode for higher resolution during the title/attract screens.  GroovyMAME is capable of making these resolution changes on the fly, but with my current setup, the progressive portions run at full speed while the interlaced portions don't at all. 

The worst part is the lag, which seems to be several frames judging from the pause/frame-advance test, and this doesn't include any of the lag from the windows host, controller encoder, etc.  It's a lot worse than most games in MAME.  For shmups like Radiant Silvergun or Cotton, that's a deal breaker right there.  This is a case where we need to verify how much improved this is improved on the Saturn ports (played on real hardware).

Given all of these factors, actual ST-V hardware may be nice to own.  It's kind of an overlooked cartridge based arcade system, and it may be a better choice to buy than a CPS-2 or NEO-GEO, given that those two are already emulated very well in MAME, with minimal input lag.

Then again, maybe this will be fixed in MAME at some point.  Haze, do you think that could be in the foreseeable future, or are the obstacles pretty much permanent?
« Last Edit: November 15, 2013, 12:16:02 am by rCadeGaming »

Fursphere

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #17 on: November 14, 2013, 08:27:56 pm »
The worst part is the lag, which seems to be several frames judging from the pause/frame-advance test, and this doesn't include any of the lag from v-sync, windows host, controller encoder, etc.  It's a lot worse than most games in MAME.  For shmups like Radiant Silvergun or Cotton, that's a deal breaker right there.  This is a case where we need to verify how much improved this is improved on the Saturn ports (played on real hardware).


What lag are you talking about?  I posted my setup above, and I'm not seeing any of these issues.

rCadeGaming

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #18 on: November 14, 2013, 08:32:45 pm »
What have you done to measure it?  At least try the pause/frame-advance method:

http://forum.arcadecontrols.com/index.php?topic=129042.0

"It feels fine to me" is not a valid or useful measurement.

Fursphere

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #19 on: November 14, 2013, 08:44:27 pm »
Ok, I did the test described in the first post on Radiant Silvergun.  Looks like it jumps two frames.   As the OP in that thread pointed out, how do we know this is any different than the original arcade machine?

My point is the game plays as I would expect the original arcade machine to?

Nothing in that threads describes doing this test on an actual arcade machine (if its even possible) and what the results would be if the test was able to be performed.  So.. knowing how MAME responds is useful when comparing one MAME PC to another - but does nothing to tell you if its accurately emulated or not when compared to the original hardware.
« Last Edit: November 14, 2013, 08:46:30 pm by Fursphere »

Haze

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #20 on: November 14, 2013, 09:11:44 pm »
Ok, I did the test described in the first post on Radiant Silvergun.  Looks like it jumps two frames.   As the OP in that thread pointed out, how do we know this is any different than the original arcade machine?

My point is the game plays as I would expect the original arcade machine to?

Nothing in that threads describes doing this test on an actual arcade machine (if its even possible) and what the results would be if the test was able to be performed.  So.. knowing how MAME responds is useful when comparing one MAME PC to another - but does nothing to tell you if its accurately emulated or not when compared to the original hardware.

The Saturn has a pretty convoluted I/O setup, wouldn't surprise me if the lag was inherent to all games on the platform to be honest, it's massively over-complicated to program compared to earlier systems (and a clear sign of things to come for later ones!)  Namco had similarly complex I/O schemes and many of their games were known to be laggy on real hardware, at the time you tended to not notice because you were blown away by the graphics ;-)



« Last Edit: November 14, 2013, 09:14:05 pm by Haze »

DGP

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #21 on: November 14, 2013, 09:41:14 pm »
No lag here, no frame skips.

Just played Cotton Boomerang all the way to the end, not a single issue.

:cheers:
Jason
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harveybirdman

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #22 on: November 14, 2013, 09:50:05 pm »
No lag here, no frame skips.

Just played Cotton Boomerang all the way to the end, not a single issue.

:cheers:
Jason

Jason did you say you have an intel processor?  Also I'm interested in what type of display youu are pushing. Lcd? CRT?  I'm wondering if that graphics card is compatible with soft 15khz.

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #23 on: November 14, 2013, 10:23:52 pm »
I played a bunch of games on my system too. I didn't have any probs.

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rCadeGaming

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #24 on: November 15, 2013, 12:15:15 am »
Ok, I did the test described in the first post on Radiant Silvergun.  Looks like it jumps two frames.

You're likely seeing the benefit of some hacks to reduce lag in MAMEUIFX.  ShmupMAME takes this really far, but the breakdown in emulation accuracy is controversial.  Anyhow, just testing vanilla MAME I'm seeing 3 frames of lag with Radiant Silvergun, 5 frames with Cotton Boomerang.  GroovyMAME looks worse in the frame-advance test, but due to the way it handles v-sync and input polling it may actually be faster in real-time.  Real-time testing is required.

As the OP in that thread pointed out, how do we know this is any different than the original arcade machine?

That's a good point, it's possible that the original hardware has a good bit of lag.  That would be a shame though, it shouldn't.  Often, in quality shmups on arcade hardware or consoles, the ship/character will move during the very next frame after inputting a direction.  Either way, it would be best if we could confirm the real figures.

Nothing in that threads describes doing this test on an actual arcade machine (if its even possible)

It isn't.  To test real hardware, you need to wire an LED in series with a button, then film the button being pressed in high speed video (240fps).  Advancing that video frame by frame will show you the total time between a button press (LED lights up) and a visible response on-screen.  This is an all-encompassing lag measurement which includes every possible source of lag between the physical input of the buttons and the visual output on the screen.

The frame-advance method only shows how many frames of lag come from the game itself and some of the emulators processes.  It doesn't encompass any of the lag from the windows host, controller encoder, LCD monitor, etc.  It wouldn't change across different PC's.  It's just a quick and dirty benchmark that shows some of the variation between games in MAME, and between MAME builds.  It doesn't give you all the information though.  A high-speed video test is needed to make a proper judgement.

The Saturn has a pretty convoluted I/O setup, wouldn't surprise me if the lag was inherent to all games on the platform to be honest, it's massively over-complicated to program compared to earlier systems (and a clear sign of things to come for later ones!)  Namco had similarly complex I/O schemes and many of their games were known to be laggy on real hardware, at the time you tended to not notice because you were blown away by the graphics ;-)

Yeah, I certainly believe it's a possibility.  It's just a real shame if it is.

To everyone saying, "no it's fine," just don't say there's "no lag," as that's not true, and input lag affects your gameplay whether you realize it or not.  I've been playing a lot of shmups on an actual PC-Engine Duo.  After getting used to that, I can feel how unresponsive a few frames of lag is just when trying to move the ship around in these games in MAME.  Cotton Boomerang is reeeeeeally bad.

All that aside, back to OP's concern, it is good that you're able to run these in full speed, and yes we'd like to hear about your setup.  Please note what MAME build and version you're using too.

DGP

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #25 on: November 15, 2013, 12:26:02 am »
Please do not assume to be the only one that knows and understands the topic at hand.

I understand lag perfectly and have measured it many times with various display technologies, I have run the test and have 'no lag' that can be detected with the simple testing methods.

Shockingly I am also running MAME on AMD hardware (CPU).  :o  It also runs Blitz and Ridge Racer at full speed, just the normal audio emulation issues.

I am somewhat of a video purist and have been for many years (I am DaGamePimp on AVS forum). ;)

:cheers:
Jason
« Last Edit: November 15, 2013, 02:17:45 am by DGP »
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rCadeGaming

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #26 on: November 15, 2013, 12:44:12 am »
Exactly what tests did you run, which specific games, and what MAME build.

DGP

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #27 on: November 15, 2013, 12:59:33 am »
For lack of variables I ran the test that was mentioned in this thread.

I tested Radiant Silvergun & Cotton Boomerang but can test others that I have, did not figure there was a point in testing Die Hard Arcade (hehe).

I am running a custom MAME 143u6.



Obviously the results will vary by display type/tech as well as the connection method used (so there are many variables to consider).

Usually you'll see less lag on a RGB/VGA connection due to less processing unless the display has a GAME/PC mode that disables most of it.

If using an LCD it is best to send the native resolution of the panel.

The most obvious and visible sign of a lag afflicted display is mouse trails (watch the pointer).

Jason
« Last Edit: November 15, 2013, 01:31:49 am by DGP »
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rCadeGaming

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #28 on: November 15, 2013, 01:15:07 am »
What is your custom build?  What I'm getting at is, if it's compiled from the vanilla MAME source, you've done something wrong.  I don't think even think ShmupMAME registers zero frames of lag in that test.

DGP

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Re: who's playing Sega STV games at full speed on their cab?
« Reply #29 on: November 15, 2013, 01:33:24 am »
It's not my compile, it has several tweaks and the main reason I got it a while back was for the hi score saves.

Jason
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