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ChanceKJ

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« on: October 14, 2013, 05:26:07 pm »
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« Last Edit: March 18, 2021, 10:26:27 pm by ChanceKJ »

ChanceKJ

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« Reply #1 on: October 14, 2013, 05:28:02 pm »
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« Last Edit: March 18, 2021, 10:26:38 pm by ChanceKJ »

charlieram

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #2 on: October 14, 2013, 09:31:13 pm »
First Roadblock: I Launch HyperSpinHQ,  point it at the EXE files for both MAME and ZSNES, Point it at the location of the ROM files. I select "HyperLaunch" execution.  Then when i go into HyperSpin and move the wheel to lets say "Super Nintendo" and press enter, the wheel quickly flies out then back in, doing nothing.  :censored:
Do you Have speakers set up? this is common behaviour if no sound sytem is installed or setup.

Second Roadblock: MAME,  when i launch the Mame.exe (located:C:\HyperSpin\Emulators\MAME)  I get an error saying "No games found, Please check the rompath specified in the mame.ini file". Then it tells me that "It's my first time ...bla bla bla ...Config.txt..."  I open that txt file and i can't make sense of where my next step even is! So there's that.
If you set up your Mame directories correctly for Hyperspin then your rom folder sits outside of Mame's folder, you will have to create a config file for mame ie. Mame.ini, I cant remember the exact command , I think it is just mame.exe -cc. You have to open a command prompt and navigate to your mame folder and then type the above in bold (Google if stuck), once you have your mame.ini open it and type the correct rompath where it says Rom.

Third Roadblock: Mother "HyperLaunch". I could go on a rant here, but i'll just get to the point: I have extracted the compressed file into the location: "C:\HyperSpin\HyperLaunch". When i go to launch "HyperLaunch.exe" I get a popup where i choose SNES, and my Rom. a "Test" button and a "Download Modules" button. The "test" button give me a condescending sound effect and an error about not having a "Default_Emulator". I follow the link to tat file it talks about in "C:\HyperSpin\HyperLaunch\Settings\Super Nintendo Entertainment System" and when i try to edit it, HyperLaunch give me another error no matter what i do.  Also the "Download Modules" button links me to a page (http://hyperlist.hyperspin-fe.com/?module=browseahk) listing all sorts of systems, but not a single one has any "modules".
I think I had the same problem here too, If your emulators are not named exactly how Hyperspin wants them to be named it won't let you pick the right module, they are all there but it wont let you select any until you find the option to only display compatable modules and untick it. I think it is in HyperlaunchHQ tab on Hyperlaunch HQ.
Good luck, its a pain in the ass to set up but onve it's done correctly it is very nice eye candy!

ChanceKJ

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« Reply #3 on: October 14, 2013, 10:34:44 pm »
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« Last Edit: March 18, 2021, 10:26:51 pm by ChanceKJ »

charlieram

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #4 on: October 14, 2013, 10:55:43 pm »
You really need hyperlaunchHQ. this is where you set all of the emulators and corresponding modules up. Are you sure sound is definately not the issue for No 1, It is not enough to have sound devices installed, speakers need to be connected or hyperspin will just keep bouncing back to the main menu.

ChanceKJ

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« Reply #5 on: October 15, 2013, 12:09:57 am »
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« Last Edit: March 18, 2021, 10:27:13 pm by ChanceKJ »

EMDB

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #6 on: October 15, 2013, 05:47:11 am »
HyperHQ is the configuration tool for setting up HyperSpin. It is packed in the official download. Start with NOT selection HyperLaunch. It is a scripting language meant for special setups. The regular "Normal" will do just fine for starters. If you have the ROMS folder inside your MAME folder its fine. This is the default. You don't need any special configuration. Disable "Use Full path to ROMS". Set extension to be ZIP.

For configuring which games you want in your MAME wheel you need to edit HyperSpin\DataBases\MAME\MAME.ini. Here you can add \ remove any game you want to apear in the MAME wheel. same holds for NES or any other emulator.

Finally you can add artwork (themes) per game and per emulator. You don't need to but it looks great: You do that in Hyperspin\Media\MAME\themes and Hyperspin\Media\MAME\themes\movies.


Sparkolicious

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #7 on: October 15, 2013, 11:09:52 pm »
I have been setting up, organizing, re setting up, re organizing hyperspin for a couple years now. I basically have it portable at this point. When I get into the office I will try to give you my setup step by step. It really isn't that bad once you get through a few systems... I have I guess I have 30-40 systems setup right now mostly working.. renaming PSX and Dreamcast is a pain.  New hyperlaunch makes setup a lot different than using the old way. Basically you setup the wheel in hyperHQ and that is it. Hyperlaunch is what actually launches games. Emulators are completely set up through hyperlaunchHQ. Paths to roms, paths to emu, setting up modules.. all in hyperlaunchHQ. A lot of the popular emus are already setup. You just have to edit the global emulator settings so that the paths are correct. 

Sparkolicious

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #8 on: October 16, 2013, 10:21:50 am »
This is how I setup HyperSpin/HyperLaunch with the new HyperLaunch 3. This is just to setup MAME, but you should get the basic idea. Other emulators will need to be setup in the same way.

1) Download HyperSPin install.  Create a HyperSpin Directory and extract all of the files included in the HyperSpin Install v1.3.2.0.zip.

2) Create a sub directory under HyperSpin and name it HyperLaunch.

3) Follow instructions for downloading HyperLaunch https://sites.google.com/site/hyperlaunch2/home/downloads

4) Copy MAME into the Emulators directory. (C:\HyperSpin\Emulators\)

5) Run HyperLaunchHQ.exe located in HyperSpin\HyperLaunch\HyperLaunchHQ

6) Make sure Global is Highlighted in the left hand pane, and then click on the Emulators tab. Click the Green "+" to add an emulator.  In the pop up enter a name, in this case MAME, and select the paths, enter the rom extensions (zip), and select a module (click on the magnifying glass to the left and select MAME.ahk from the list) Now click the save icon in the upper left corner and then close that window.

7) Now highlight MAME in the left had pane. Make sure you are still on the Emulators tab at the top. Add your rom path by selecting the Green "+" to the right of the rom path pane. Click the magnifying glass next to the default emulator window and select MAME [Global]

8 ) Browse to the Modules directory  and then MAME. Change the MAME (Example).ini to MAME.ini

You should be good to go as far as the emulator launching from HyperSpin without having to edit anything in HyperHQ. Of course you will have to download all of the artwork, and tweak setting in HyperHQ to eliminate clones from showing in your wheel and that stuff, but as far as the emulator goes you are set.
« Last Edit: October 16, 2013, 05:54:41 pm by Sparkolicious »

Sparkolicious

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #9 on: October 16, 2013, 10:40:10 am »
I used an external drive to set up HyperSpin. I assign the driver letter "P" to it. Then I started setting up everything.. making sure all the paths were to P. Now when I want to setup a comp, I just add an internal drive, make it P, and copy everything over.  There are a few hiccups here and there, but setup time is WAY shorter than it could be. Right now everything I have fits on about 4TB's. I have 54 systems that I feel like are working right. The biggest problem is naming conventions. The xml files for PSX, Dreamcast, and others use nointro style, but most of the stuff you see around isn't that way. So.. I have just been manually renaming each game.. which includes bin/cue files, and editing the cue to match. pain in the arse, but it will be good when it is done..  Now... if someone could help me get winuae, and WinVICE working, that would be cool...
« Last Edit: October 16, 2013, 05:55:12 pm by Sparkolicious »

striyka

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #10 on: October 25, 2013, 10:33:49 am »
Gday ChanceKJ

I was in your shoes not so long ago.
I read every friggin tutorial i could find on google, all the "Docs" sections on the hyperspin website and literally hundreds of post on several websites.
I must admit I learnt a hell of a lot from all of the above.

I haven't used Hyperlaunch 3 as yet but I believe it is a lot easier than it ever was. Im happy with my 10 or so systems and they are all working great so I dont want to touch it lol. I have started a cocktail build so I will do a complete new install on that when ready and go through it all again.
Hyperlaunch is the program that actually launchs the rom you want to play. If you can play it in Hyperlaunch it will work from within Hyperspin.


I highly recommend Fiftdreads You Tube vids.






Though they are a bit out of date, they did make things a lot clearer for a novice like me :)


Its your world, we just live in it!

BobA

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #11 on: October 27, 2013, 11:43:36 pm »
If you do not get it going try a front end that is more user friendly.  Hyperspin is not the best FE to start with.   Maximus Arcade is a bit old but easy to setup or Gamex or Mala

AlienInferno

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #12 on: October 28, 2013, 02:26:07 am »
I'm working on switching my setup over to hyperspin since I've picked up a new PC for it and will admit it can be a pain. I've got 4 systems working so far. NES, SNES, Visual Pinball, and PC games. All but the NES one took me 5-6 hours of fiddling apiece to get them working the way I want. And I still have to add MAME, N64, and Playstation systems.

I had Maximus Arcade on my other PC and found it to be a lot easier to setup. I could setup each system in a matter of minutes.

Sent from my SAMSUNG-SGH-I747 using Tapatalk 2


Fursphere

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #13 on: November 04, 2013, 09:26:06 pm »
Hi.

I've been messing with Hyperspin for about 2.5 years now.  Been through Hyperlaunch 1 (code autohotkey yourself), Hyperlaunch 2 (download modules) and now Hyperlaunch 3 - where its almost "plug and play".

I've got like 20 systems running in Hyperpsin, and I've been through all the pains of building out my own MAME rom sets with CLRMAMEPRO.  I'm an engineer.  I figure ^$&% out.  :)

So - what do you need help with specifically?  :)  Would you like me to walk you through setting up a single system in Hyperspin?  The whole thing if very modular, but can be overwhelming / frustrating at first glance, because its evolved very quickly over the last year.

Let me know where you're stuck and we'll go from there.

-Fur

rpgposer

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #14 on: November 05, 2013, 08:59:01 am »
This is the fun part.
Never met a game I won't keep.

Fursphere

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Re: Pulling out my hair - Hyperspin, HyperLaunch, install/setup.
« Reply #15 on: November 05, 2013, 09:19:34 am »
I've come to the point where I'm about to just drop all my plans for my first Cab and go take up knitting...or something...

I gave up on Hyperspin at least 3x before I got it working correcting and was happy with it.

Quote
I've set up a brand new install of Win7 Ultimate 32bit on a Core2 Duo 2.0 with 4gbRAM.

1) Switch to 64bit if you can.   32bit is crap.  64bit versions of emulators run quite a bit better too in most cases.
2) Turn off UAC and DEP in Windows.
3) How much HDD space do you have?   You're going to need a lot depending on what emulators you get into.

Quote
I've been looking around at front ends and have decided on Hyperspin, now after fighting with it for 2 days, watching hours (yes HOURS) of outdated and seemingly misleading tutorials I'm about ready to give up.

Copious amounts of alcohol generally help.   :cheers:

Quote
Why does this have to be so  :censored: :censored: :censored: complicated?!!
Why do i need 40,000 different programs, from different corners of the internet with their own program for decompressing files?! (Seriously, who use 7z?!). And when i actually am able to get something (sort of) running, I get a billion different setup options?!

Because its modular.  Really really really modular.  You can do whatever the heck you want with it, once you understand what its doing.  (thats the hard part, I know)

Quote
....Ok,  i'm calm now...

 :cheers:

Quote
Here's where i'm at,
I have downloaded the following zip files:
-"Hyperspin Install v1.3.2.0"
-"Hyperlaunch v3.0.0.9"
-"Mame0150b"
-"zsnesw151"
-A dozen random ROM files (Various systems)

I have chosen "C:\HyperSpin" as my install location for HS.

Inside "C:\HyperSpin\Emulators" i've created folders for "MAME", "ZSNES", and "RomFiles" (which has an "SNES" Sub dir, and i've dropped a single SNES ROM in there to test).

I've also apparently been told i need to install "HyperLaunch"
I've chosen "C:\HyperLaunch" as the ocation to extract those files.

So..  C:\ is fine.  However, I have moved all my stuff to my D:\ drive.   Why?   If I need to nuke, reload, upgrade, whatever the OS drive, I can leave the D:\ alone and not have to try and back the damn thing up.   I just partition a 60GB - 120GB C:\ drive, then give the rest to D:\.   personal choice, but it can save you headaches down the road.

Under \Hyperspin\Emulators

I create them as SYSTEMS

\MAME\
\Super Nintendo\
\Sega Genesis\

etc

Then under those make an actual emulator and a games\roms folder

\Super Nintendo\Games (ROMs go here
\Super Nintendo\ZSNES.xxx (emulator goes here, with version number because it gets to be too much to track down the road
\Super Nintendo\"other emulator of choice" (You'll end up running different emulaors for different games for different reasons.  So plan ahead. 
\Super Nintendo\Installs (Stick your emulator install packages and supporting dependencies here - so you'll have an idea of what you did 3 years from now... :) )


Quote
First Roadblock: I Launch HyperSpinHQ,  point it at the EXE files for both MAME and ZSNES, Point it at the location of the ROM files. I select "HyperLaunch" execution.  Then when i go into HyperSpin and move the wheel to lets say "Super Nintendo" and press enter, the wheel quickly flies out then back in, doing nothing.  :censored:

This is where HyperLaunch 3 comes in.  You don't setup emulator paths and .EXE in HyperHQ anymore.  I know.. . its confusing as all hell.  HyperHQ is JUST for setting up the "Wheels".  Its a front end.

Quote
Second Roadblock: MAME,  when i launch the Mame.exe (located:C:\HyperSpin\Emulators\MAME)  I get an error saying "No games found, Please check the rompath specified in the mame.ini file". Then it tells me that "It's my first time ...bla bla bla ...Config.txt..."  I open that txt file and i can't make sense of where my next step even is! So there's that.

MAME expects its ROMs to be in \MAME\ROMS

Its sort of hard coded that way (it can be changed, but its not worth the effort honestly).   The "mindset" that goes into designing an Arcade emulator is different from a Console emulator.  Don't ask why - its just the way it is.

Quote
Third Roadblock: Mother :censored: "HyperLaunch". I could go on a rant here, but i'll just get to the point: I have extracted the compressed file into the location: "C:\HyperSpin\HyperLaunch". When i go to launch "HyperLaunch.exe" I get a popup where i choose SNES, and my Rom. a "Test" button and a "Download Modules" button. The "test" button give me a condescending sound effect and an error about not having a "Default_Emulator". I follow the link to tat file it talks about in "C:\HyperSpin\HyperLaunch\Settings\Super Nintendo Entertainment System" and when i try to edit it, HyperLaunch give me another error no matter what i do.  Also the "Download Modules" button links me to a page (http://hyperlist.hyperspin-fe.com/?module=browseahk) listing all sorts of systems, but not a single one has any "modules".


We'll get to Hyperlaunch in a bit.  Its a lot to get your head around but holy crap it makes life easier than the "good old days". 

Quote
Bottom line is I'm lost, frustrated, and about ready to give up on this whole project.

Been there.  It'll all make sense in time....

THIS is how you setup HyperLaunch - https://sites.google.com/site/hyperlaunch2/home/downloads   (if you need help, just ask)

One more question for now.

Do you know what HyperSync is?  Do you have platinum memberships at both Hyperspin-FE.com and Emumovies.com ?   Because you're going to need them...    Hyperspin is free, but access to the artwork and movies isn't.