Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade  (Read 8082 times)

0 Members and 1 Guest are viewing this topic.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« on: July 20, 2013, 06:10:07 pm »
Anyone know where I can get one of these?

I see pictures but never any purchase links

« Last Edit: July 20, 2013, 11:22:41 pm by CoryBee »

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: XBOX to Jamma?
« Reply #1 on: July 20, 2013, 11:22:10 pm »
Never mind on this, I am going the XBOX route.

I am going to get one of these I think, heard there were issues with grounding for controls though, so still figuring that out.

http://www.ebay.com/itm/180947491613



Either that or do a gamepad hack and use an "xbox vga cable to arcade monitor" board like this

http://www.ebay.com/itm/250888156740?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649
http://www.ebay.com/itm/330701563570



+

(Posted wrong type of vga cable)

I think I will go with the latter as I heard interesting things about the chinese jamma issues on the first board I posted.
« Last Edit: July 21, 2013, 10:01:30 am by CoryBee »

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2017
  • Last login:Yesterday at 07:30:53 am
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #2 on: July 21, 2013, 08:06:32 am »
If you buy RGB scart cables for your consoles, then this is really good: http://etim.net.au/scart2arcV20/scart2arc2.htm

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #3 on: July 21, 2013, 09:41:22 am »
This should work then yea?

http://www.ebay.com/itm/310576614002


Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 01, 2025, 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #4 on: July 21, 2013, 09:49:25 am »
Dreamcast to jamma? Why not just get a VGA box, snip the 31Hz wire, and wire up a couple of controller hacks?

If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #5 on: July 21, 2013, 10:00:05 am »
Dreamcast to jamma? Why not just get a VGA box, snip the 31Hz wire, and wire up a couple of controller hacks?

I am going the xbox route now, but I thought of that and didn't want to pay the $ for it.

I realized in my first post I posted an xbox 360 vga cable.....I cant find one for orig xbox...---steaming pile of meadow muffin---

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #6 on: July 21, 2013, 10:04:20 am »
So guys, how would you go about it?  Turning an orig xbox into an arcade "board" that will replace a Marvel vs Capcom board in an arcade cabinet.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #7 on: July 21, 2013, 10:14:42 am »
I basically just need the xbox to output to the arcade monitor without much hassle. With parts that are in the USA.

I can take care of pad hacking some controllers and providing an amp for the sound.

 :cheers:

keilmillerjr

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1847
  • Last login:October 06, 2023, 10:20:39 pm
  • Web Developer.
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #8 on: July 21, 2013, 10:15:15 am »
Here is one option for the xbox.

http://www.ultimarc.com/xba.html

Quote
The X-Box Adaptor converts the output from the I-PAC (must be in PS/2 keyboard mode) into XBox commands.

Ultimarc no longer makes dreamcast adaptors.  :o

http://www.ultimarc.com/dreamcast.html

Quote
Dreamcast to JAMMA Adaptor
Includes a sync separator circuit
This adaptor is also the correct type for use with multi-frequency monitors which have a VGA plug (eg W-G D9500) These monitors should be connected direct to this adaptor in all cases, even if you have a J-PAC
Click To Order
To connect an PS to a JAMMA cabinet you need the following items:
D-C Controls Adaptor
D-C to J-PAC/Speaker Adaptor
J-PAC with PS/2 keyboard cable option. see our main order page for this item.
IMPORTANT INSTALLATION INSTRUCTION: When connecting this cable to the J-PAC you need to remove all of the frequency jumpers (ie 15, 25, 31) on the J-PAC, which allows all signals to pass through. Only later J-PAC boards have this facility. On older J-PAC boards you will need a replacement chip to enable this function. Please email for details.

The picture below shows a complete console to JAMMA setup.

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #9 on: July 21, 2013, 10:19:12 am »
Will the j-pac handle all of this?

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #10 on: July 21, 2013, 10:20:42 am »
Will the j-pac handle all of this?

Ugh, $70

NickG

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 586
  • Last login:September 26, 2022, 05:25:23 am
  • Dig.
    • My Projects Page
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #11 on: July 21, 2013, 10:22:37 am »
I have made a cable before from a scart cable.   The ones from US often are not fully wired and thus do not have all the conductors necessary. 
http://www.ebay.com/itm/RGB-Scart-Cable-for-Sega-Dreamcast-Saturn-Super-Nintendo-Gamecube-DC-SNES-XBOX-/161034622565


of course, it is also possible to solder directly to the output header, and if this is to be installed in a cab where it will remain static, motion/weak joints is less a concern.

Xbox diy is amore affordable alternate to the ultimarc stuff

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 01, 2025, 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #12 on: July 21, 2013, 05:47:53 pm »
the xbox version isnt anywhere near as good as the DC version though, just like the PS2 version the xbox version is missing a TON of frames. g'luck with it though
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2017
  • Last login:Yesterday at 07:30:53 am
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #13 on: July 21, 2013, 06:41:39 pm »
The XBox picture will be interlaced as well, as it can only output 480i, not 240p. Get hold of a real RGB scart cable for your DC, then do this:

http://pc2jamma.mameworld.info/arc_dc4.html

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #14 on: July 21, 2013, 07:59:03 pm »
the xbox version isnt anywhere near as good as the DC version though, just like the PS2 version the xbox version is missing a TON of frames. g'luck with it though

What do you mean exactly? I watched this and there are subtle differences but nothing drastic....


Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 01, 2025, 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #15 on: July 21, 2013, 08:58:43 pm »
What do you mean exactly? I watched this and there are subtle differences but nothing drastic....

I had this super long reply typed up but I couldn't understand it. There's just less frames of animation on PS2/XBOX. If you're used to the DC/Arcade the timing is going to be off when you play XBOX/PS2 , if you play XBOX/PS2 enough then the timing is going to feel off when you go back to DC/Arcade. The DC version is just better  :)
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9272
  • Last login:Yesterday at 09:08:34 pm
  • ...
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #16 on: July 21, 2013, 09:12:50 pm »
Try and get it running in Makaron and see if you can score a PC that will run it full speed.
Makaron isn't quite as demanding as Demul. 
IIRC, I had it running full speed on a 2.8Ghz Athlon X2 with 8600GT video card.


CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #17 on: July 21, 2013, 09:19:19 pm »
Well it is already set in stone now. I really appreciate the input. What I understand is, don't play one and then the other or you wont like it :D

I got already have the xbox, ordered 2 controllers & the game, convinced him to get rid of the arcade monitor for an LCD screen so no need for input to that. Also get the old hardware, monitor + gameboard with jamma harness.

Cheers!  :cheers:

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #18 on: July 22, 2013, 12:52:01 am »
I honestly don't know what to do with the monitor and game board....

Should I build a cabinet from it? My first actual arcade with arcade parts....

Should I part out the board and thermite the monitor (joking), I imagine not many people would want to pay shipping on a beast like that....

BobA

  • Trade Count: (+14)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5943
  • Last login:July 11, 2018, 09:52:14 pm
  • What Me Worry?
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #19 on: July 22, 2013, 10:17:13 am »
Build an actual jamma cab with the parts and you will be ready for any real jamma boards that turn up.

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:April 02, 2024, 07:42:30 pm
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #20 on: July 22, 2013, 03:37:57 pm »
Build an actual jamma cab with the parts and you will be ready for any real jamma boards that turn up.

This would be hard to do on-the-cheap, if he's looking to get MvC2 running... 
He'd have to get a full Naomi set-up + the cart...which in total would probably run him over $300 at today's prices.

Honestly, getting a DC connected to a cabinet is easier than an XBOX.

For one, a VGA box can be had fairly cheap -- I paid $35 a little while back. The 15khz mod is really easy to pull off, it's just a matter of cutting a wire (or attaching a switch to it - in case you wanna still use it for 31khz monitors).
Also, DC controllers are much easier to hack, they have common-grounds and the solder points are more accessible than the XBOX.

I've got both with the ability to connect it to any Jamma wired cabinet. I went the Jpac route with my XBOX, which required me to buy a Jpac from Ultimarc, the controller interface, and the xbox A/V interface.
Luckily I have a dual-sync monitor in both my Jamma cabinets, so I'm able to run my XBOX without having to force a 15khz enabled firmware through it.  But this setup still cost me over $150 to get going.

For my DC, I first started off with a VGA box and 2 hacked controllers (courtesy of Haruman's lovely hacking handy-work) wired to a Jamma edge connector.  But I've scrapped that now that the PS360+'s support DC controls. I modded my DC to output VGA using shadow's VGA board, and now I run it directly into my Jamma box interface that has 2x PS360+'s and a UVC (<--- VGA input, converts a highres signal to work with 15khz / 24khz monitors).

In fact, I now use my Jamma Box with my XBOX (via Neoya X2VGA+) as well as XBOX360/PS3 and DC. Not the cheapest option for a console interface, but its a really robust one.
« Last Edit: July 22, 2013, 03:39:28 pm by opt2not »

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2017
  • Last login:Yesterday at 07:30:53 am
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #21 on: July 23, 2013, 05:53:45 am »
Build an actual jamma cab with the parts and you will be ready for any real jamma boards that turn up.

Yeah, how big is the monitor? :cheers:

CoryBee

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:May 18, 2024, 07:28:48 am
  • Bopity Boopy
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #22 on: July 23, 2013, 07:56:11 am »
I was thinking of making a dedicated MVC cab but I really have no use for that as I have it on all my mame cabs.....

Size, not sure

emphatic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2017
  • Last login:Yesterday at 07:30:53 am
  • -"Suck it, Donny!" -"No, YOU suck it.... more".
    • Emphatic's Video Game Collection
Re: Dreamcast to Jamma? For Marvel vs Capcom 2 Arcade
« Reply #23 on: July 23, 2013, 12:20:20 pm »
You could build a generic JAMMA lowboy (two player) or recreate a Gauntlet type cabinet for 4 players and dedicate it to the two Dungeons & Dragons games from CAPCOM (what I would wanna do, but I can't  :badmood: ). Both ideas would turn out great I'm sure, but the latter would need more attention to detail.  :cheers: