Cheers guys for the answers! Good lookin' Badmouth
OK a few comments......
1) Keyboard mappings are shown in the driving cab info thread and IIRC, I got them from you. I never could get them working though.
I'd try using vjoy to have them post as controller button presses and set those buttons to shift in the xml.
Yeah, I figured out the keys to shift up and down. They are arrow up and arrow down. I mapped my shifter to those keys to act like a sequential shifter and it works well.
2) Dunno, never tried it. I do know that I wasn't able to get all the roms working, maybe that's why.
Hmmm...yeah It's a good question. Like I said the XML settings file has something called system type. I changed it to 2 and then 3 but I don't see any differences. I'll try higher numbers and see what happens. I also find it curious that there's button assignments for shift 1 shift 2 shift 3 shift 4 shift 5 and shift 6. Surely there's a reason for that?
3) It's been a long time, but there is a setup screen where you choose the video properties. I don't remember what all the options were.
There is probably a clue on that screen. I think it was just a tab at the top of the emulator. It's been years since I launched it outside of a front-end.
As far as number 3 goes, I did some googling and discovered a couple of websites mentioning how Viva Nonno is a "DirectX" based emulator. Then I discovered that it was released sometime in 2002. Putting 2 & 2 together, it appears that the emu is probably running on D3D7 or D3D8. D3D9 was released that same year so there is a chance it's running on that, but I doubt it since common sense would dictate he started working on the emu in 2001 where D3D8 was the defacto API. If it's indeed running in D3D8 I'm wondering why ENB's D3D8>D3D9 converter isn't working and allowing SweetFX to show in Viva Nonno?
4)Never tried to run it at 1080 as the highest definition screen I ever had attached was 1440x900. Does it give a 1080 option?
Nope....in fact I can't find
any resolution related option in the GUI or the settings.xml file. Quite bizarre, really. If you know where one might me please share.
It might not be possible. If it is leaving your desktop at 720, I've got an ahk script to fix that.
That would be great bro! Please upload it.
Honestly, Viva Nonno was never really finished, and didn't work well, so as soon as mame got some of the "racer" games working everybody abandoned it.
Quite a shame indeed. Don't get me wrong....Rave Racer and Ridge Racer 2 run extremely well in MAME. However it behooves me to point out a couple small benefits I see in Viva Nonno over MAME after using it again last night:
1)The audio. It is much louder and sounds clearer. The car's engine noise is perfectly balanced unlike in MAME, where not only is the whole game's audio volume extremely low, but the car's engine has the lowest sound between all the other sounds in the game versus the announcers' voice and the music. This really is quite bothersome, because I like to hear the car's sound when driving, and in MAME I have to turn the volume in Windows all the way up and then higher on my Yamaha receiver just to hear a good volume of Rave Racer. I'm sincerely hoping Cab revisits the Namco System 22 driver and addresses this issue.
2)As a byproduct of being in MAME, I must say in all honesty the RR games simply don't look as good as in Viva Nonno. Not counting any application of filters like HLSL or SweetFX...I'm talking simply vanilla MAME vs Viva Nonno. Viva Nonno uses hardware accelerated graphics and as a result, the higher resolution textures and things like Mipmapping and Depth Bias make the game quite good looking and sharp. I swear I'll jump for joy once me or someone else figures out how to get SweetFX working! It would be awesome to apply Boulotaur's Arcade CRT effects to the Viva Nonno version of Rave Racer. I bet I could make it look bonkers!
3)Something else I noticed about the two different emulators running Rave Racer...in Viva Nonno, the lighting is quite flat and somewhat drab looking. There doesn't seem to be any dynamic changes to way light casts over the environment. In MAME however, the lighting is different and you will notice how the screen will go from dark to bright particularly when entering and exiting tunnels or passing under bridges.
Maybe one of you can clear this up for me but did the original arcade game exhibit this behavior? Or is the original game's lighting suppose to be flat with a drabby look all throughout the stage? If the lighting is supposed to be dynamic and change from light to dark the way it's depicted in MAME, then MAME gets points for accuracy. However, if Viva Nonno represents the way the actual game is supposed to look in terms of lighting and colors, then I'm hoping Cab will look into this and see what he can do to make the RR games look more authentic.
Don't get it twisted though folks....I'm
**ETERNALLY** grateful to Cab for what he's done with the Namco Sys22 driver, and I'll send my sister over to have his babies in a heartbeat to show my gratitude for giving us the ability to play these wonderful games in MAME. So please don't take it the wrong way Cab, you most certainly
**ARE** the ---smurfing--- man!!!!