I guess I am kind of surprised that no one sees the need for admin buttons that aren't shifted or at least that it is not a big deal.
It's not usually a case of "I only used 18 inputs on my I-PAC, but let me use some clever shift functions for admin function instead of 10 unshifted inputs", more likely "I used 26 of my 28 inputs for action keys, and I still want Start, Coin, Pause, Esc, etc."
With my rotating CP, I plan on having the emulator in the CP, so I don/t want to run a bunch of wires out of it. I would like my admin buttons on the cab, and >again would like to aviod a bunch of small gage wires.
Your app SCREAMS for hacking a USB gamepad, keyboard, or that USB keypad above.
I don't have a problem with using the shift, but I know if I have friends over and tell them "To select a game, hold down the Player 1 button and move the left joystick to the left" they would look at me like I grew a third eye. I don't hang with the sharpest tools in the shed.
That's the beauty of what I call the "Stealth-Shifted" inputs that RandyT introduced on the KeyWiz, and Andy is adding to the I-PAC. The button on the panel is labelled "Quit", you press it, and it sends Shifted P2 Start to the encoder. The encoder sends ESC to the PC, MAME quits. No more remembering "Press this key and then this other one, and this happens"
I absolutely undestand the economics- that if a smaller board would be the same price as a regular Keywiz or I-pac, then it would not be realistic- I could just buy a new one and reprogram it.
Right, encoders are pretty reasonable now, there wouldn't be a huge cost savings building one with ten less inputs, and it couldn't compete with a $2.99 USB gamepad hack.
Does anyone know if the comuter sees the new keypad as different then the regular number pad???
Not sure what you're asking, here's some examples:
MAME knows the difference between the Numeric Pad and the "1" key on the standard keyboard.
MAME does not know the difference between Numeric Pad 1 on the USB pad, Numeric Pad 1 on the keyboard numeric pad, and Numeric Pad 1 sent from the keyboard encoder.
You can set any admin function to use the numeric pad buttons in MAME and any key that normally would use the numeric pad (none that I know of) to use something else. This might not be true of all the programs you want to try with your cab, though.
I was trying to avoid reprogramming the emulator or installing diodes and the like. I have no electrical experience at all and do not want to end up buying a new I-Pac after frying the first, because I don't know how to install a diode.
RandyT likes to call the KeyWiz an emulator, I find it confusing ;-(. Reprogramming MAME is a piece of cake. See Mameworld.net and the links to EasyEmu. Reprogramming the encoders is pretty simple also, but you can easily set up MAME to use the encoder defaults, if you prefer.
Installing the diode improperly is unlikely to do anything other than maybe the individual buttons will send the shifted output instead of the regular output. Now if you short some wires together soldering the diode blocks - . . .
I just wish I wasn't so cheap and bought the 4 instead of the 2!!! Then I wouldn't have a problem at all. Oh well, live and learn!
If you bought the 4, wouldn't you still have the problem you were trying to avoid of running the wires from the encoder on the rotating CP to the admin buttons on the fixed portion of the cab?