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Author Topic: System requirments for Hyperspin??????  (Read 3973 times)

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sabreerbasAlpha

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System requirments for Hyperspin??????
« on: April 16, 2013, 08:38:42 am »
Along my new build in the project section, I was putting a 138 in 1 board in the Bar top. But I have decided to go down the PC route.
Now Looking at some posts on the hyperspin forums there seems to be some conflicting stories.

My question is this. To run all the games up to and including ps2 which I see takes a lot of system resource what would you recommend processor wise? and what about ram?. Does anybody have any advice about what to buy to run the games at a good frame rate. I don't want to build it for it to run like crap. :cry:

Help please.. :dunno

Thank you..

kahlid74

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Re: System requirments for Hyperspin??????
« Reply #1 on: April 16, 2013, 09:00:09 am »
So Hyperspin is different than the games, in fact, they are completely separate for all intensive purposes.

Hyperspin requires a modest system to do the Flash based interface.  So something of the Intel Core i3 Variety with 4 GB of ram and a modest graphics card will get you good to go.

PS2 games don't require very much as they have been emulated for quite a while and computers have been getting substantially faster.  So the above would hold modestly true for PS2 games as well.

The catch are the heavy hitters for Mame like Gauntlet legends, SF Rush and Blitz 99.  These games require serious investments in Processing power.  You need roughly 4.8-5Ghz to run these games without stutter completely.  Look in the projects section for one about a water cooled system and you'll see what you need to get to a place without any stutter.  These three games and most of the games can be run with a good Intel Core i5 at 3Ghz.  There may be some stutter however but it's up to you how far down the rabbit hole you go.

BadMouth

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Re: System requirments for Hyperspin??????
« Reply #2 on: April 16, 2013, 04:08:05 pm »
To run all the games........

No processor exists that will run all the games, especially in MAME.
Buy the fastest Intel quad core processor you can afford.

kahlid74

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Re: System requirments for Hyperspin??????
« Reply #3 on: April 17, 2013, 09:23:33 am »
To run all the games........

No processor exists that will run all the games, especially in MAME.
Buy the fastest Intel quad core processor you can afford.

"All the games" certainly is an ambiguous statement but the guy with the water cooled system has made short work of many of the games.  at 5Ghz and faster you're pretty much good to go for every MAME game there is from what I've read.

sabreerbasAlpha

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Re: System requirments for Hyperspin??????
« Reply #4 on: April 17, 2013, 05:17:26 pm »
To run all the games........

No processor exists that will run all the games, especially in MAME.
Buy the fastest Intel quad core processor you can afford.

That statement is a bit lost on me. How can no option exist to play all the games. ??????

DaveMMR

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Re: System requirments for Hyperspin??????
« Reply #5 on: April 17, 2013, 07:02:30 pm »
That statement is a bit lost on me. How can no option exist to play all the games. ??????

Because, simply put, they're aiming for accuracy over playability.

sqwirral

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Re: System requirments for Hyperspin??????
« Reply #6 on: April 17, 2013, 09:40:34 pm »
To run all the games........

No processor exists that will run all the games, especially in MAME.
Buy the fastest Intel quad core processor you can afford.

"All the games" certainly is an ambiguous statement but the guy with the water cooled system has made short work of many of the games.  at 5Ghz and faster you're pretty much good to go for every MAME game there is from what I've read.
Mine's near 5 and there are plenty that are little more than a slideshow

BadMouth

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RE: System requirments for Hyperspin??????
« Reply #7 on: April 17, 2013, 10:40:29 pm »
Quote

That statement is a bit lost on me. How can no option exist to play all the games. ??????

http://www.mamedev.org/about.html

Sent using Board Express

EDIT: To elaborate, MAME is not a gaming platform, it is an emulator. 
It emulates arcade hardware which takes much more processing power than it would if the game were able to run directly on your computer.  Your processor must not only emulate the processor (or processors) in the original hardware, but also any video card present on the original hardware.  The work isn't offloaded to your video card because that wouldn't accurately reproduce exactly how the original hardware functioned. 

MAMEDev doesn't care if the game runs slow on currently available hardware, as long as the emulation is done correctly so as to represent how the original hardware functioned.  This actually worked out pretty well when processors were doubling in speed every year.  Instead of applying a bunch of hacks to make the game play faster, they did it right to begin with and processors always caught up.
Now that era is coming to an end due to limitations of materials used to make processors.

Also, the emulation is incomplete for many games......and there are a TON of fruit machine, slot machine, pinball, etc roms where the original machines had moving mechanical parts that aren't represented in MAME.

For newer games, you can use other emulators that utilize your video card and focus on playability.
(Model 2 Emulator, Supermodel, Demul)

« Last Edit: April 18, 2013, 09:13:52 am by BadMouth »