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Author Topic: "Stunning improvement for 2D mode makes LCD better than CRT"  (Read 5969 times)

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scrotty

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"Stunning improvement for 2D mode makes LCD better than CRT"
« on: February 25, 2013, 11:53:33 am »
Anyone tried this on an arcade LCD? It reads like a snake oil salesman wrote it, but I'm intrigued nonetheless.

Quote
Stunning improvement for 2D mode makes LCD better than CRT

Yes, I've finally found the holy grail of gaming in 2D mode on an LCD monitor: zero motion blur! It literally displays motion as good as a CRT and then some. I was so stoked when I first saw the effect today, that my jaw literally dropped and I played my game open mouthed, it was that awesome! This combined the crystal clarity of an LCD display with the motion sharpness and smoothness of a CRT, all at a fast 120Hz screen refresh rate. This is something I'd never seen before and looks truly amazing - better than even a CRT.

Read more: http://www.techngaming.com/home/guide/tips/updated-eliminate-motion-blur-while-gaming-with-nvidia-lightboost-r485#ixzz2Lvk97ywk

scrotty

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #1 on: February 25, 2013, 03:24:58 pm »
Digging in a little shows this reference in a recent review of the Asus VG248QE monitor on pcmonitors.info. I hate to get excited, but I'm kind of excited!

Quote
LightBoost

This ASUS VG248QE supports ‘LightBoost’, which is an Nvidia technology to complement its 3D Vision 2 system. Essentially what this does is to strobe the backlight on and off very rapidly to give pulses of high brightness on the ‘on’ phase. The strobes occur at 120Hz which is the optimal and currently highest refresh rate supported by 3D Vision – the glasses also ‘sync’ at this rate so the user sees all of the bright-pulse ‘on’ phases.

A clever Canadian chap called Mark Rejhon (who runs The Blur Busters Blog) was the first to widely publicise the fact that this strobing can be used to beneficial effect during 2D viewing as well. LCDs normally display a given frame (sample) and continue to display it (hold) until the next frame is due – a process aptly named ‘sample and hold’. Due to the way the human visual system works, your eyes constantly move to track motion on the screen. This results in your eyes being in different positions throughout the frame, even though the image itself is static during the held frame. The smooth tracking movement of your eye itself results in perceived motion blur. This actually accounts for a significant proportion of perceived blur you might see on an LCD no matter how fast the LCD appears on paper. It’s also one of the major reasons a higher refresh rate reduces visible trailing and blur – frames are held for a shorter duration of time and your eyes are given more actual image information (frames) to focus on.

Because LightBoost strobes the backlight to give rapid ‘on’ and ‘off’ pulses you only see a given frame for a fraction of the time you normally would. This shortens the length of a visible refresh and reduces the amount of time eyes are tracking across the visible period of a refresh. The end result is a significant reduction in perceived motion blur. We did test LightBoost on the VG248QE in a 2D capacity using our secondary (Nvidia) GPU and do think that it is something some users will love to use. It gave a glassy CRT-like smoothness during motion that is far beyond what an LCD would normally produce regardless of its refresh rate.

As mentioned in this thread it is an interesting development. But it’s not something we are currently prepared to test and discuss extensively in our reviews due to the unofficial, restrictive and forced nature in its current state. We will be looking at the effects of strobing backlight technology and the practical principles behind it in a little more depth in an upcoming article entitled ‘Factors affecting PC Monitor Responsiveness’. If you want to use LightBoost for a CRT-like 2D experience on the VG248QE then instructions are included on the thread – follow the first link in the initial post for full guidance. If you have any concerns or questions feel free to post them in the thread or start a new topic of your own.

Read more: http://pcmonitors.info/reviews/asus-vg248qe

Jumpman64

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #2 on: February 25, 2013, 03:49:37 pm »
The reviews on Amazon are good as well.

scrotty

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #3 on: February 26, 2013, 03:51:35 pm »
I'm just adding more info on this for posterity.  :)

Quote
From: http://www.blurbusters.com/faq/zeromotionblur/

Q: Is it scientifically possible to make LCD have less motion blur than CRT?

The short answer: Yes, it recently became possible.
(Update: It’s actually beginning to be done with LightBoost monitors!  This FAQ was written before the LightBoost was discovered en-masse to reduce motion blur)

The long answer: CRT displays have long been known to have no visible motion blur. A scanning backlight can also be designed to simulate CRT scanning as closely as possible. In order for this to be possible on LCD displays using a high-performance scanning backlight that’s compatible with computers and games (because motion interpolation creates an input lag problem for computers and games), three main pre-requisites are necessary:

1. Pixel response complete by the end of the frame refresh cycle.
2. Very short strobes of backlight. Dark at least 90% of the time.
3. Very bright backlight (150 W/sqft) to compensate for very short strobes.

Pixel response complete by the end of the frame refresh cycle.

Even if pixel response is only 2 milliseconds out of a refresh cycle (e.g. 1/60 second, which is about 16.67ms), there is still residual ghosting that often leaks over several refresh cycles. When this happens, pixel persistence is still a limiting factor for motion blur. For older LCD displays, this was not possible:


(Credit: DisplayMate Multimedia with Motion Bitmaps Edition)

Fortunately, some new LCD panels have finally become fast enough to eliminate noticeable ghost trails within one refresh cycle (about 16.67 milliseonds at 60 Hz).


(Credit: NCX’s review of Asus VG236H monitor)

The emergence of 3D 120 Hz means that LCD panel manufacturers have an incentive to make them refresh more quickly, to allow alternate-frame active shutter glasses operation. LCD display makers have been working hard to clean up as much traces of pixel response (ghosting) as possible before the next refresh.

Active shutter 3D glasses on LCD monitors briefly close both shutters (blocks both eyes) during the first few milliseconds of a refresh, when refreshing the screen between eyes. This is to hide as much LCD pixel persistence as possible from being seen. Manufacturers have incentive to make LCD displays to refresh individual frames faster with less visible pixel persistence, in order to re-open a shutter (for one eye) in the shutter glasses sooner.

This has helped the majority of pixel persistence to become less than one frame of refresh. As a result, minor ghosting on such new LCD panels no longer leaks noticeably into the next refresh cycle. Thus, 3D-compatible panels are excellent candidates for scanning backlight design. The scanning backlight can be strobed during a ghost-free moment during the LCD refresh, once per refresh. As a result, pixel response is no longer the absolute barrier for motion blur reduction. (The next FAQ question explains this topic in greater detail.)

Very short strobes of backlight. Dark at least 90% of the time.
One very short strobe is needed for each point in the display per refresh, similar to phosphor decay in a CRT display as seen in this high-speed video of CRT scanning. Different CRT displays have different phosphor decay times. Common CRT computer monitors typically have approximately 1 to 2ms of phosphor decay. While phosphor illumination is near-instant, the phosphor brightness fades more gradually over the subsequent 1 to 2 millisecond time period.

As seen in this high-speed video of CRT scanning, about one-tenth of a CRT display is brightly illuminated at one time during a 1/60th second refresh. In order to do the same with an LCD display, a scanning backlight needs to brightly illuminate only one-tenth (or less) of the display at a time, which means backlight flashes lasting similar to the length of phosphor decay. That is between 1 to 2 milliseconds out of a 16.67ms refresh cycle, about 10% of a refresh cycle.

As a result, this requires a high-performance scanning backlight to be dark at least 90% of the time, in order to match the motion quality of a sharpness of a consumer CRT computer monitor. The shorter the illumination is, the better the motion quality is (Science & References).

Backlight diffusion also must be well-controlled, to prevent much leakage of light from on-segments of backlight, leaking to the off-segments of backlight. A different solution to reduce or eliminate backlight diffusion from being a limiting factor to motion blur elimination, is to use a more rapid scanning backlight pass per refresh, or to use full-panel backlight strobes. Full backlight strobes are also more practical on newer LCD panels that do individual refreshes more rapidly. The important motion-blur elimination factor is that each point in the display is flashed as briefly as feasible, only one strobe per refresh.

Very bright backlight to compensate for very short strobes.
Very short strobes will normally result in a darker image. The backlight needs to be very bright (to match phosphor brightness, you need 150 watts of high-efficiency LED per square foot, which is more than 10 times brighter than a normal backlight) to compensate for the very short strobes. As observed in the high-speed video of CRT scanning next to an LCD display, phosphors on CRT illuminate extremely brightly for a very short time period — at least 10 times brighter than a typical LCD backlight.  To allow backlights to achieve the same impulses at the same brightness, a minimum of 150 watts of LED per square foot is required.

Existing HDTV’s that use scanning backlights, do not have a backlight 10 times brighter than normal. These scanning backlights do not have short strobe cycles, so they do not reduce motion blur as much as a CRT display. In addition, these displays often have a dimmer image when the scanning backlight mode is enabled. Several models also combine motion interpolation, which is unsuitable for computer and gaming use due to input lag. Finally, the extreme amount of extra brightness can be extremely expensive to engineer into a backlight.

Fortunately, the prices of LEDs have fallen dramatically. LEDs are well suited for scanning backlights due to their fast switching speed and brightness. LEDs are now available at costs less than 25 cents per watt at factory cost, and prices are continuing to fall. LEDs is also now available in mass-manufactured ribbon format, which may lead to cheap assembly and manufacture of ultra-bright backlights. It is now becoming increasingly possible to engineer an overkill of a backlight necessary for CRT-quality perfect motion on an LCD display, without a drastic increase in the cost of the display. For example, a 240-watt LED backlight for a 23″ computer monitor (about 150 watts per square foot!).

All three major pre-requisites have now been largely solved for high-performance scanning backlights. This means it is now possible for LCD panels to have the same perfectly fluid motion that CRT displays have. The next move is to put the technology pieces together!


Q: Does nVidia 3D LightBoost reduce motion blur?

Yes, it does. LightBoost is a strobed backlight. Also covered in this AnandTech article and other media coverage, nVidia 3D LightBoost is used in 3D computer monitors that have recently come onto the market. This is a strobed backlight with a dual purpose: More light when 3D shutter glasses are open (and turned off when 3D shutter glasses are closed); and to also reduce motion blur using fairly short impulses.

The backlight impulses using LightBoost (at the time of this writing) are not nearly as short enough to have less motion blur than CRT. However, future LightBoost implementations can achieve this, by cramming an extremely bright 250-watt LED backlight into a 23″ monitor. In this case, such a monitor will finally have less motion blur than a CRT. It is a full-strobe-only backlight, rather than a sequential scanning backlight. However, at 120Hz, a full strobe does not noticeably flicker to most people.

Several ASUS, BENQ and Samsung 120 Hz LCD monitors can now be configured to a zero motion blur mode by force-enabling its LightBoost to work in 2D mode:
Lightboost HOWTO and Samsung HOWTO.

Q: What is Samsung CMR 960 or Sony Motionflow XR 960?

The numbers represents a standard motion clarity equivalence to a “X fps @ X Hz” display. The proprietary names/trademarks, attached to these standard numbers, are used by some existing HDTV’s with scanning backlights instead of quoting “Hz”, and are sometimes viewed as marketing exaggerations by some reviewers. Measurements often show that they do not reflect real-world benchmarks (e.g. contrast ratio claims versus actual measurement).

However, there’s a honest actual scientific basis behind these numbers (see Science & References). These motion equivalence factors are more honest in describing motion blur reduction (under certain conditions) than using “Hz” terminology. Science has shown that motion blur reduction is directly proportional to the length of impulses. Many scientific tests have shown that halving the length of strobe impulses per refresh, halve eye-tracking-based motion blur. Therefore, the shorter the strobe per refresh, and the longer the black period between refresh, the more motion blur reduction occurs. Motion equivalence factors are, in theory, directly comparable to each other on different displays, provided certain assumptions are followed.

The formula is very simple:

    motion equivalence factor = 1 / length of strobe

The honesty of the formula, relative to actual measured science, assumes the following:

    One impulse per display point (pixel) per refresh, similar to CRT.
    Actual number of backlight strobe impulses can sometimes be more than one per refresh on certain types of scanning backlights. Backlight diffusion between adjacent scanning backlight rows, can also lead to multiple impulses for a given pixel reaching the human retinas. This reduces measurable motion resolution, because multiple impulses are equivalent to repeated frames.

    Full frame-rate material (e.g. 60fps @ 60Hz, or 240fps @ 240Hz)
    No repeated frames in the material, because repeated frames leads to increased perceived motion blur caused by eye-tracking. Thus, scanning backlights reduces motion blur during 60fps video games and sports broadcasts (e.g. hockey, football, NASCAR, red bull air races) far more than film-based material (e.g. 24fps non-interpolated). For video games, the graphics must be fast enough to do full frame rate (e.g. 60fps not 30fps).

    Source material is not the limiting factor in motion blur
    Video taken with a slow shutter speed, often have built-in motion blur. Overcompressed video also have built-in motion blur, too. To ensure these are not limiting factors, the camera shutter speed must be faster at the source, than the length of the impulse at the destination display, and the video should not contain visible compression-related motion blur. For video games, artifical GPU motion blur effects should be disabled.

How this applies to Samsung/Sony “960″ displays: Many displays using a “960″ equivalence uses 240Hz refresh, combined with a scanning backlight that’s dark 75% of the time. The LED impulse length is 1/960 of a second, with a period of darkness of 3/960 second between impulses (strobe duty cycle of 1/240 second). This results in 1/(1/960) which produces a motion equivalence factor of 960. The purpose of also doing a high interpolated framerate (240fps) is triple fold: It allows more impulses per second without needing a brighter backlight; it reduces scanning backlight flicker (240 Hz flicker instead of 60 Hz flicker); and it reduces stroboscopic effects. Also, other factors above, affect actual perceived motion blur reduction, such as backlight diffusion between adjacent scanning backlight sections.

How this applies to CRT: It is already well known that 60fps @ 60Hz on a CRT, have much clearer-looking motion than even 240fps @ 240Hz on a LCD. This formula explains why CRT has far less motion blur than LCD – a CRT display has approximately a 1 millisecond phosphor decay. Such a display has motion fluidity that looks equivalent, to human eyes, as “CMR 1000″ or “Motionflow XR 1000″, or a 1000fps@1000Hz display!  No wonder CRT motion is so sharp, even at only 60Hz!

Q: How do you bypass pixel persistence as a motion blur barrier?

Thanks to tests on new LCD panels, it has now recently become possible to bypass the pixel persistence barrier. In some recently developed LCD displays, the vast majority of pixel persistence is less than a single frame of a refresh. This provides an excellent window of opportunity for a massive motion-blur reduction from a higher-performing scanning backlight.

It is possible to wait for pixels to finish refreshing, and then strobe the backlight after the pixels have largely finished refreshing, but before the next refresh. A single refresh at 60Hz takes about 16.67 milliseconds, and pixel persistence has now become far less than this.

Example LCD Refresh cycle
T+0ms – Refresh begins (unseen in dark)
T+2ms – Most of the refresh is finished (unseen in dark)
T+14ms – Residual ghosting is practically gone (unseen in dark)
T+15ms – Strobe backlight brightly for 0.5 milliseconds (seen by human eye)
T+16.67ms – Next refresh begins (unseen in dark)

The human eye sees the 0.5 millisecond strobe portion of a refresh that is visible, instead of the pixel persistence portion of the refresh that is now made invisible by a turned-off backlight. Thus, the human eye no longer sees motion blur caused by pixel persistence limitations, provided the display is able to finish refreshing before the next refresh cycle.

This is further greatly simplified by the recent development of active 3D 120Hz panels, because such panels must refresh the whole panel quickly, and erase pixel persistence more completely, in order to make 3D possible.  This is because both shutters in 3D glasses are temporarily closed while waiting for the LCD panel to refresh frames between eyes, so these panels are designed to refresh as quickly as possible so that the 3D glasses shutter reopens for an eye as soon as possible.  Such 3D 120Hz panels are excellent candidates for scanning/strobed backlight technologies.

For LightBoost instructions, see LightBoost HOWTO.
For background information on scanning and strobe backlight technologies, see the Scanning Backlight FAQ.
For scientific information, see the Science & References section.


scrotty

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"Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #4 on: February 26, 2013, 07:40:50 pm »
So I just read that this is only currently available for a few select panels. And all those are TN. :(

Dcpmark

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #5 on: February 26, 2013, 08:54:37 pm »
Digging in a little shows this reference in a recent review of the Asus VG248QE monitor on pcmonitors.info. I hate to get excited, but I'm kind of excited!

Great. Just picked up the Asus PA248Q, which doesn't have the right refresh rates. Well, at least I'm in the 15-day return window....back it goes!

scrotty

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #6 on: February 26, 2013, 10:09:24 pm »
Great. Just picked up the Asus PA248Q, which doesn't have the right refresh rates. Well, at least I'm in the 15-day return window....back it goes!

Dcpmark, according to the Blur Busters Blog, here are the monitors that currently support motion blur reduction:

via nVidia Lightboost (preferably have a Geforce GTX 680 or faster): ASUS VG248QE, BENQ XL2411T, ASUS VG278H, ASUS VG278HE, BENQ XL2420T, Acer HN274H.

via Samsung blacklight strobe: Most Samsung 700D, 750D and 950D series (tested: S23A700D, S23A950D, S27A750D, S27A950D)

All are TN and thus have the limited viewing angles of TNs. And you need to have a very powerful video card.

And there are some other caveats that Mark Rejhon points out in this great forum thread on the subject. This includes some reports of eye strain, increased input lag (lots of disagreement on this one), and dimmer screen.

From my reading on the subject in just the last few days I've decided that this technique won't work for me because I need the increased viewing angles of an IPS display.

Also note that I haven't tried (or even seen!) the effect I've posted about in this thread. So please don't let my excitement on the technology carry any weight in your decision to pursue it. I know nothing!  ;D

As of this writing I feel like great days for gaming on LCD are fast approaching. But in early 2013 it seems we are still decidedly on the bleeding - rather than leading - edge.



« Last Edit: February 26, 2013, 10:21:54 pm by scrotty »

Gray_Area

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #7 on: March 01, 2013, 01:59:03 am »
Hmmm.
-Banned-

mdrejhon

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #8 on: March 04, 2013, 01:22:55 pm »
BTW, interesting that another thread popped up while I was helping out in the other thread.
I am the Blur Busters Blog -- I got someone to add black frame insertion to MAME source code to improve 60fps@120Hz operation; and Calamity likes it (the ArcadeControls.com moderator)  Calamity confirms that even improves function on 120 Hz CRT's (e.g. fixed frequency arcade monitors run at 120 Hz to get half vertical resolution) by eliminating the double-refresh while keeping the fixed frequency the monitor needs.    (Although this modification was originally made to benefit LightBoost monitors)

If anyone using a 120 Hz monitor (CRT or LCD) wants to try motion blur reduction via black frame insertion MAME, check out: www.blurbusters.com/mame .... Or look in this ArcadeControls Forum Thread.

For CRT, it eliminates the double-image effect of 60fps@120Hz by blanking out every other frame, so it actually looks like proper 60fps@60Hz on CRT.

As a rule of thumb:
baseline -- 60 Hz LCD
50% less motion blur -- 120 Hz LCD using the specially modified MAME
85%-92% less motion blur -- 120 Hz LightBoost using the specially modified MAME
elimination of double image effect -- 120 Hz CRT using the specially modified MAME

Quote
original post (Transsive)
Then yesterday I, for some reason, disabled the 3d and noticed there was no ghosting to be spotted at all in titan quest. It's like playing on my old CRT.
Quote
original post (Inu)
I can confirm this works on BENQ XL2420TX
EDIT: And OMG i can play scout so much better now in TF2, this is borderline cheating.
Quote
original post (TerrorHead)
Thanks for this, it really works! Just tried it on my VG278H. Its like a CRT now!
Quote
original post (Vega)
Oh my, I just got Skyrim AFK camera spinning (which I used to test LCD's versus the [Sony CRT] FW900) to run without stutters and VSYNC locked to 120. This Benq with Lightboost is just as crystal clear if not clearer than the FW900 motion. I am in awe. More testing tomorrow. Any of my doubts about this Lightboost technology have been vaporized! I've been playing around with this fluid motion on this monitor for like 6-hours straight, that is how impressive it is.
Quote
OCN post (Baxter299)
way to go vega  enjoyed your review and pics ..thanks for taking the time .got my  VG248QE last friday .replacing my fw900 witch is finally taking a rest in my closet .
Quote
OCN post (Romir)
Thanks for the timely review Vega.
I went ahead and opened mine and WOW, it really does feel like my FW900. I haven't tried a game yet but it's down right eerie seeing 2d text move without going blurry.
(The FW900 is a famous 24" widescreen CRT)

Here's a great high speed video of an LightBoost LCD display successfully bypassing pixel persistence as the motion blur barrier:



I must retort that in the FAQ, that it doesn't necessarily make LCD look better than CRT, but it definitely brings it "into the territory".   You still get poor LCD blacks which will never be as good as CRT blacks.   But you get "motion-as-clear-as-CRT" or "motion-clearer-than-CRT", with the perfect 60fps@60Hz smooth-as-butter-effect now newly available on LCD.   The 1.4 millisecond strobe flashes of the backlight of LightBoost definitely brings the flicker impulse lengths into CRT territory (phosphor decay of 1ms-2ms for an average CRT computer monitor), and there are hundreds of third-party confirmations now.   There's more than 10x less motion blur on LightBoost LCD's (with the tweak) than on a common 60 Hz LCD, which is still a staggeringly massive blur reduction.   It confirms the information (about it being possible to bypass pixel persistence) in the FAQ that was written before LightBoost effect was widely discovered (and actually essentially validated the information).

Thanks,
Mark Rejhon
www.blurbusters.com - Blur Busters Blog - Eliminating Motion Blur On LCD's
« Last Edit: March 07, 2013, 09:36:59 pm by mdrejhon »

VanillaGorilla

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #9 on: March 07, 2013, 09:38:32 pm »
This is really exciting tech. Cant wait for it to hit the mainstream display lines..

scrotty

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #10 on: March 08, 2013, 12:52:32 pm »
As a rule of thumb:
baseline -- 60 Hz LCD
50% less motion blur -- 120 Hz LCD using the specially modified MAME
85%-92% less motion blur -- 120 Hz LightBoost using the specially modified MAME
elimination of double image effect -- 120 Hz CRT using the specially modified MAME
Mark, LightBoost is currently out of the picture for me because of my need for IPS. However, I know that some groups sell IPS monitors and/or PCBs that allow IPS displays to be run at 120Hz.

Given your numbers quoted above it sounds like overclocking from 60 Hz to 120Hz is still effective at reducing some motion blur even without any other measures. Is this correct?

Why is a special MAME build needed for displays running at 120Hz?

Thanks!
Sean

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #11 on: March 08, 2013, 01:44:46 pm »
Why is a special MAME build needed for displays running at 120Hz?

Because most MAME games run at 60 Hz, but if you duplicate each frame in order to display them at 120 Hz, then you ruin the scrolls. You need a modified MAME that inserts a black frame between each frame so to keep synchronized at 120 Hz but still render each frame just once.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

scrotty

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #12 on: March 08, 2013, 01:56:39 pm »
Why is a special MAME build needed for displays running at 120Hz?
Because most MAME games run at 60 Hz, but if you duplicate each frame in order to display them at 120 Hz, then you ruin the scrolls. You need a modified MAME that inserts a black frame between each frame so to keep synchronized at 120 Hz but still render each frame just once.
Thanks, Calamity! And this noticeably reduces blur (even if not as good as lightboost)?

mdrejhon

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #13 on: March 09, 2013, 07:20:26 pm »
Thanks, Calamity! And this noticeably reduces blur (even if not as good as lightboost)?
Yes it does.  Alas, due to extra pixel persistence, IPS 120 Hz does not benefit as much as TN 120 Hz, which does not subsequently benefit as much as LightBoost 120 Hz (which bypasses pixel persistence).

As a rule of thumb, these were measurements that both Vega and I did during motion test patterns:

60 Hz standard = baseline
120 Hz IPS (overclocked) = 1.7x less motion blur (40% less motion blur)
120 Hz TN (regular) = 2x less motion blur (50% less motion blur)
120 Hz LightBoost = 7x less motion blur (85% less motion blur)
120 Hz LightBoost (tweaked OSD to LB setting of 10%) = 12x less motion blur (92% less motion blur)

So the for 120 Hz IPS, it is possible black frame insertion *might* not outweigh the artifacts that black frame insertion creates (dimmer image). 
My recommendation is to get both IPS and TN -- separate displays for separate specialized purposes as LightBoost is so vastly superior to any LCD in terms of motion quality.  It is really the only way to "hard-core-CRT-motion-sharpness" on an LCD for fast panning motions.  But that's only for motion quality.  You don't get the black levels of CRT, and you don't get the viewing angles of IPS and CRT.
« Last Edit: March 09, 2013, 07:23:16 pm by mdrejhon »

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Re: "Stunning improvement for 2D mode makes LCD better than CRT"
« Reply #14 on: March 09, 2013, 09:57:21 pm »
So the for 120 Hz IPS, it is possible black frame insertion *might* not outweigh the artifacts that black frame insertion creates (dimmer image).
Hmm, this is pushing me back toward at standard 60Hz IPS panel for now. I really need those good viewing angles; that trumps everything else at this point. Thanks Mark!