Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: "Insert Coin" question  (Read 1351 times)

0 Members and 1 Guest are viewing this topic.

CGRemakes

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 206
  • Last login:December 14, 2008, 12:52:09 pm
  • Free Frogger clone! (click on my sig)
    • Classic Game Remakes
"Insert Coin" question
« on: November 04, 2003, 10:50:08 pm »
I was wondering if there was a program (or of one could be written) that would allow users to use a coin door for non MAME games.  For example, I own several computer games (written for computer, not-emulated) such as NBA Hangtime, Mortal Kombat, Atari Anniversary edition, etc. that only require the user to press start.  I was wondering if there would be a way to have a program that runs in memory that requires you to insert a coin before the start button becomes activated.  I wouldn't think it would be that hard, but I don't know that much about it.  Would this be something that would be usefull?

eightbit

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1849
  • Last login:September 07, 2019, 07:38:11 pm
  • My cab is never done...
Re:"Insert Coin" question
« Reply #1 on: November 04, 2003, 10:59:01 pm »
It would depend on the game and it would be difficult. What would be the point?
My statements are my own opinions. They have the value that the reader gives them. My opinion of my opinion varies between foolish and brilliant and these opinions often change with new information.

CGRemakes

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 206
  • Last login:December 14, 2008, 12:52:09 pm
  • Free Frogger clone! (click on my sig)
    • Classic Game Remakes
Re:"Insert Coin" question
« Reply #2 on: November 04, 2003, 11:10:36 pm »
The point would be to be able to use a coin door for non emulated games.  It would be for effect more than anything.  Obviously it's functional without it, but it wouldn't be the same as dropping a coin in to play.

eightbit

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1849
  • Last login:September 07, 2019, 07:38:11 pm
  • My cab is never done...
Re:"Insert Coin" question
« Reply #3 on: November 04, 2003, 11:15:34 pm »
You could map the coin button to the start button so you'd have to put a quarter in to press start. Changing the messages to say insert coin would not be possible.

I don't understand peoples fascination with this, its come up here several times before, why bother?
My statements are my own opinions. They have the value that the reader gives them. My opinion of my opinion varies between foolish and brilliant and these opinions often change with new information.

CGRemakes

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 206
  • Last login:December 14, 2008, 12:52:09 pm
  • Free Frogger clone! (click on my sig)
    • Classic Game Remakes
Re:"Insert Coin" question
« Reply #4 on: November 04, 2003, 11:23:27 pm »
That'd probably work.  I just figured with it being designed for a computer, you have to press start more times than for arcade games (menu options and things), so I didn't want to have to insert a coin each time I wanted to make a selection.  Like I said, I was just curious if something like this had been done or were possible.  Thanks for the input.

TalkingOctopus

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1722
  • Last login:July 20, 2025, 03:56:38 am
  • @!#?@!
    • My Arcade
Re:"Insert Coin" question
« Reply #5 on: November 04, 2003, 11:28:00 pm »
yeah this has been discussed very recently:

http://www.arcadecontrols.org/yabbse/index.php?board=15;action=display;threadid=12349

I think that you are stuck with the start button but will probably survive  :).

Honestly, most of my friends question my sanity when they have to put quarters in my free arcade.

grafixmonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 743
  • Last login:October 16, 2010, 08:16:50 pm
  • must... tear self... away from... Tron...
    • My graphics/arcade/circuits site!
Re:"Insert Coin" question
« Reply #6 on: November 04, 2003, 11:28:22 pm »
I don't think you could ever get this working the way you want, without modifying the game software itself.  The closest you could possibly come is making a circuit that blocks pressing of the "start" key more times than the number of coins that have been inserted.  I don't know how that would behave with things like continues, pausing the game, accesing a menu, etc. etc.

It would go like this, shown in a table with coin-insert events, start-press events, and START indicating whether the game sees the start button or not.  Counter counts up when a coin goes in, counts down when start is pressed, and only allows a start press to pass if the counter is not zero.

counter        |    0    1    0    0    1     2    3    2    1    2    1    0    0    0
ins_coin        |          *               *     *    *               *
press_start    |              *    *                     *    *          *    *    *    *
START          |               *                           *    *          *    *  

Hope that comes out looking anything close to a table.  It probably won't.

By the way, the circuit to do this would be worthy of a final project in some electrical engineering classes.  So if when I say "7402" you automatically think "NOR gate" and know from memory which pin is VCC, you can probably build this.
-----------
-- See my grafix, circuits and cab on my
-- new arcadey page:  http://www.bkgrafix.net

CGRemakes

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 206
  • Last login:December 14, 2008, 12:52:09 pm
  • Free Frogger clone! (click on my sig)
    • Classic Game Remakes
Re:"Insert Coin" question
« Reply #7 on: November 04, 2003, 11:52:52 pm »
That's ok, it's not the end of the world if I don't have to insert a coin to play.  :)  Sorry, I didn't know someone had beat me to the idea, I didn't recall ever seeing anyone else mentioning it.  Thanks again for the input!

Ken Layton

  • Guru
  • Trade Count: (+1)
  • Full Member
  • ****
  • Offline Offline
  • Posts: 7061
  • Last login:October 12, 2021, 12:25:59 am
  • Technician
Re:"Insert Coin" question
« Reply #8 on: November 05, 2003, 10:55:13 am »
Use the coin switch on the coin door in place of the start switch.