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Author Topic: Bally keypad emulation  (Read 1150 times)

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ndiniz

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Bally keypad emulation
« on: January 30, 2013, 07:44:01 pm »
I'm wondering how I can emulate the keypad that games like Bally's Atlantis & Strange science uses.

I've downloaded the manual for Strange science and found that the game uses the following keypad configuration

(note that I've used K/C for Keyboard Clear)

G  K/C  0  Enter

A          1  2  3

B          4  5  6

C          7  8  9
 
D          E  F  *

This is common on many of Bally's games of the same era, like Dungeons & Dragons, Atlantis, etc.

Any ideas on how to create a keypad for this and wire it properly?

Ken Layton

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Re: Bally keypad emulation
« Reply #1 on: January 30, 2013, 09:29:58 pm »
Marco Specialties already sells these keypads:

http://www.marcospecialties.com/pinball-parts/0017-00009-0516

PL1

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Re: Bally keypad emulation
« Reply #2 on: January 31, 2013, 03:35:46 am »
I'm wondering how I can emulate the keypad that games like Bally's Atlantis & Strange science uses.
. . .
Any ideas on how to create a keypad for this and wire it properly?

Since you said "emulate", I'm guessing you are doing this for some pinball emulator program?   ???   :dizzy:

If so, to wire the board that Ken linked, you'll need a matrix encoder. (Pins are labeled C# for column# and R# for row#)

The KADE team is planning on adding matrix encoding capability sometime after the official release date, but if you're in a hurry, here are some programmable matrix encoder boards used by some flight sim guys.

http://www.opencockpits.com/catalog/usbkeys-card-p-53.html?cPath=21_35
or
http://www.opencockpits.com/catalog/axes-card-p-55.html?cPath=21_36

Disclaimer: I've never done business with this company or used these products.  Caveat Emptor.


Scott