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Author Topic: Arcade development platform - Uzebox JAMMA  (Read 6206 times)

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DaveyPocket

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Arcade development platform - Uzebox JAMMA
« on: January 09, 2013, 10:44:28 pm »
Some of you may know me from KLOV or elsewhere and know that I had created an arcade development PCB based off of the Uzebox project (http://belogic.com/uzebox/index.asp) called the Uzebox JAMMA (http://basementhobbies.wordpress.com/uzebox-jamma/)

To summarize for those that don't know, the Uzebox JAMMA is an Open Source arcade development PCB based on the 8-bit ATmega644 microcontroller which can be programmed using the C programming language. This board can fit into any standard JAMMA harness.

I do have kits and pre-assembled boards ready.

Kits are priced at $65
Pre-assembled priced at $80
(Not including shipping).

Not trying to intrude here by advertising on first post and not sure if this is the right section. I plan to become more involved here and learn. I need to make a cabinet myself for this project as I don't have an official cabinet to put it in yet. Haven't done much wood working, so I will definitely be asking questions.

404

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Re: Arcade development platform - Uzebox JAMMA
« Reply #1 on: January 10, 2013, 03:48:38 pm »
When i first heard of uzebox i was not a huge fan of just how underpowered it was. This however, really opens some interesting doors for folks to make their own, authentic classic arcade games.

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Re: Arcade development platform - Uzebox JAMMA
« Reply #2 on: January 10, 2013, 04:15:42 pm »
Hmm.. pair this with that homebrew Wreck it Ralph software that's being written...

yotsuya

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Re: Arcade development platform - Uzebox JAMMA
« Reply #3 on: January 10, 2013, 04:28:54 pm »
I've been following your project on KLOV. Welcome!
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Arcade development platform - Uzebox JAMMA
« Reply #4 on: January 10, 2013, 07:05:55 pm »
Hmm.. pair this with that homebrew Wreck it Ralph software that's being written...

+1

404

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Re: Arcade development platform - Uzebox JAMMA
« Reply #5 on: January 10, 2013, 07:16:08 pm »
Hmm.. pair this with that homebrew Wreck it Ralph software that's being written...

quite literally the first thing i thought of. It would however have to be ported over. I believe the developer is using XNA framework for the brunt work.

DaveyPocket

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Re: Arcade development platform - Uzebox JAMMA
« Reply #6 on: January 10, 2013, 10:02:49 pm »
There's an idea.

I'm working on a game for this myself at the moment, I'll post more about it once I have something presentable.

Jumpman64

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Re: Arcade development platform - Uzebox JAMMA
« Reply #7 on: January 10, 2013, 10:10:17 pm »
I poked around on the Uzebox Wiki & forums and could not find an answer to this -- does the system have support for vertical monitor?  I mean, I realize you can turn it sideways and move the sprites however you want, but, for example, can the emulator do vertical?  And one of the video modes has support for a fixed non-scrolling area....be nice if that could be on a vertical top/bottom.

I suppose I should post on their boards as well, heh, but if you happen to know...

DaveyPocket

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Re: Arcade development platform - Uzebox JAMMA
« Reply #8 on: January 10, 2013, 10:27:27 pm »
I poked around on the Uzebox Wiki & forums and could not find an answer to this -- does the system have support for vertical monitor?  I mean, I realize you can turn it sideways and move the sprites however you want, but, for example, can the emulator do vertical?  And one of the video modes has support for a fixed non-scrolling area....be nice if that could be on a vertical top/bottom.

I suppose I should post on their boards as well, heh, but if you happen to know...

The game I am writing is in vertical mode and basically all I did was rewrite a few functions and flip the sprites (That's really the only way). Though I plan to adapt a "switch" in the engine to switch from horizontal to vertical mode when compiling so that the functions and x/y coordinates are swapped correctly, as well as the graphics converters. I did rewrite the emulator to support vertical for development of my game, I don't think I posted a compiled binary, I'm running Mac OS and a lot of people are Windows users so I didn't think that would help. I did post the changed file so it can be recompiled. (http://uzebox.org/forums/viewtopic.php?f=9&t=1753)


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Re: Arcade development platform - Uzebox JAMMA
« Reply #9 on: January 10, 2013, 11:16:42 pm »
going to assume the uzeboxJAMMA only supports 15khz monitors, correct?

DaveyPocket

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Re: Arcade development platform - Uzebox JAMMA
« Reply #10 on: January 10, 2013, 11:49:34 pm »
going to assume the uzeboxJAMMA only supports 15khz monitors, correct?

This is correct. Also, console outputs standard NTSC signal (Which is 15KHz). If you were thinking of using PC monitor, just hope that it can support 15 KHz.

404

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Re: Arcade development platform - Uzebox JAMMA
« Reply #11 on: January 11, 2013, 08:56:00 am »
going to assume the uzeboxJAMMA only supports 15khz monitors, correct?

This is correct. Also, console outputs standard NTSC signal (Which is 15KHz). If you were thinking of using PC monitor, just hope that it can support 15 KHz.

damn, would have bought one this second if it supported standard vga. I'm about the only goofball here that doesn't have an arcade cabinet yet.  ;D

DaveyPocket

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Re: Arcade development platform - Uzebox JAMMA
« Reply #12 on: February 03, 2013, 08:38:30 pm »
Just a video of a game I'm working on at the moment for the device.


paigeoliver

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Re: Arcade development platform - Uzebox JAMMA
« Reply #13 on: February 03, 2013, 10:10:06 pm »
I have one. I have fooled around with it a bit and will eventually give it a full time home in a cabinet. Fun little deal.
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Re: Arcade development platform - Uzebox JAMMA
« Reply #14 on: February 04, 2013, 10:10:02 am »
Wow--homebrew classic-inspired arcade games?  That's awesome.  Has anybody completed a project yet?  I'd love to see what people are coming up with. 


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Re: Arcade development platform - Uzebox JAMMA
« Reply #15 on: February 04, 2013, 10:25:05 am »


Just a video of a game I'm working on at the moment for the device.



Really makes me want to get one

Wow--homebrew classic-inspired arcade games?  That's awesome.  Has anybody completed a project yet?  I'd love to see what people are coming up with. 

there is a number of completed games on the official uzebox website

DaveyPocket

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Re: Arcade development platform - Uzebox JAMMA
« Reply #16 on: February 06, 2013, 12:21:13 am »
Wow--homebrew classic-inspired arcade games?  That's awesome.  Has anybody completed a project yet?  I'd love to see what people are coming up with.

The Uzebox console games will work n this. Unfortunately I have not been able to advertise this much and it hasn't gained much popularity in the past year or two. I also have very little free time on my hands so progress in ts game has been quite slow...

One I get it done I hope to make a video showing it off, probably will start to build a cabinet for it during the summer when I have time.

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Re: Arcade development platform - Uzebox JAMMA
« Reply #17 on: February 06, 2013, 09:13:32 am »
Unfortunately I have not been able to advertise this much and it hasn't gained much popularity in the past year or two.

have you sent news of the projects to any gaming sites? Ever thought of sending review samples to sites that focus on these kinds of things? If you haven't and are interested in getting your name out there for this project then let me know. I know a few guys that post news on various gaming websites.

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Re: Arcade development platform - Uzebox JAMMA
« Reply #18 on: February 06, 2013, 12:10:07 pm »
Unfortunately I have not been able to advertise this much and it hasn't gained much popularity in the past year or two.

have you sent news of the projects to any gaming sites? Ever thought of sending review samples to sites that focus on these kinds of things? If you haven't and are interested in getting your name out there for this project then let me know. I know a few guys that post news on various gaming websites.

If you could do something like that I would really appreciate it. I was planning to do something like this but I haven't really had anything to show it off with. I don't have a cabinet for it, currently there are no official Uzebox JAMMA games (just runs the console games with mixed up controls). I felt that if I JUST showed the device there wouldn't be too much interest. I did bring this up on KLOV. Had some interest there.

Cynicaster

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Re: Arcade development platform - Uzebox JAMMA
« Reply #19 on: February 07, 2013, 02:06:26 pm »
Unfortunately I have not been able to advertise this much and it hasn't gained much popularity in the past year or two.

have you sent news of the projects to any gaming sites? Ever thought of sending review samples to sites that focus on these kinds of things? If you haven't and are interested in getting your name out there for this project then let me know. I know a few guys that post news on various gaming websites.


If you could do something like that I would really appreciate it. I was planning to do something like this but I haven't really had anything to show it off with. I don't have a cabinet for it, currently there are no official Uzebox JAMMA games (just runs the console games with mixed up controls). I felt that if I JUST showed the device there wouldn't be too much interest. I did bring this up on KLOV. Had some interest there.

I'd suggest you check out www.retrogamingroundup.com.  It's a monthly podcast that has been running for 3-4 years now, and shows routinely clock in at over 6 hours long.  One of the hosts is a huge pinball/arcade collector and aficionado, so those are common topics, but they also cover all retro consoles and home computers.     

If you send them a note through the links on their site I'm sure they'd be happy to give you a plug in their "news" segment at the end of the show; they're always supporting and reviewing homebrew games for old platforms and the like.  They've got a pretty sizable worldwide audience for such a niche hobby, so it might be some good exposure for you. 
« Last Edit: February 07, 2013, 02:08:38 pm by Cynicaster »

DaveyPocket

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Re: Arcade development platform - Uzebox JAMMA
« Reply #20 on: February 08, 2013, 05:28:10 pm »
I'd suggest you check out www.retrogamingroundup.com.  It's a monthly podcast that has been running for 3-4 years now, and shows routinely clock in at over 6 hours long.  One of the hosts is a huge pinball/arcade collector and aficionado, so those are common topics, but they also cover all retro consoles and home computers.     

If you send them a note through the links on their site I'm sure they'd be happy to give you a plug in their "news" segment at the end of the show; they're always supporting and reviewing homebrew games for old platforms and the like.  They've got a pretty sizable worldwide audience for such a niche hobby, so it might be some good exposure for you.

Thanks for the link, I sent them a message with some info about the project, hope they notice it!

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Re: Arcade development platform - Uzebox JAMMA
« Reply #21 on: February 10, 2013, 10:31:22 am »

If you could do something like that I would really appreciate it. I was planning to do something like this but I haven't really had anything to show it off with. I don't have a cabinet for it, currently there are no official Uzebox JAMMA games (just runs the console games with mixed up controls). I felt that if I JUST showed the device there wouldn't be too much interest. I did bring this up on KLOV. Had some interest there.

Been really busy lately, just sent word to my friend to see if he can get it posted up in a few places he helps around at. you should consider looking around at possibly porting one of the existing uzebox games or comissioning a port to the uzebox jamma. at least this way people can actually have something somewhat tangible to see, hear and use as a working example of the hardware.

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Re: Arcade development platform - Uzebox JAMMA
« Reply #22 on: September 28, 2015, 01:14:05 pm »
Old thread, I know, but I just picked one of these up and am excited. I wasn't planning on anything for ZapCon, but now I might have to take a custom game!!!
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