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Author Topic: Exciting looking emulation portable - GCW:Zero. Now kickstarted  (Read 51417 times)

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tris_d

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #160 on: January 30, 2013, 08:11:52 pm »
I thought it was rather obvious at the point he seemed to switch sides completely, from bashing MAME to bashing the device.

Moreso when he tried to register at MAMEWorld, then register a second account just to agree with what he had posted with the first account.

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tris_d

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #161 on: January 30, 2013, 08:13:56 pm »
You nailed it.  He just gave himself away.  :)

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404

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #162 on: January 30, 2013, 08:35:06 pm »
in more related news, this elitist ---tallywhacker--- got his hands on the jxd s7300 and I'm not impressed with it either.  :lol

Can you tell us fps for PSX, N64, SNES... ?

MAME4droid, any glitching or sound crackling?

I'll try. Have to give it back soon.  ;D

404

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #163 on: January 30, 2013, 08:44:31 pm »
in more related news, this elitist ---tallywhacker--- got his hands on the jxd s7300 and I'm not impressed with it either.  :lol

Can you tell us fps for PSX, N64, SNES... ?

MAME4droid, any glitching or sound crackling?

psx runs fine with the one game i tested. n64 worked great too, haven't tested snes.

their pre-packaged version of mame4droid runs fine too. Unfortunately, the mame4droid from the play store did not want to scan the sd card for roms no matter what i tried.

As for android games, vice city, and jet set radio were arguably the two biggest games i tried which did not run at all. Setting up games to run using the controls wasn't that difficult but unfortunately the app used to set your control scheme for each game can cause games to crash or go back to the main menu making it very difficult to set them up properly.

Overall the twin sticks feel grainy and the setup involved to configure your controls on average is just overbearing, a bit worse than setting up a dingux emu that doesn't have a built in file selector.

tris_d

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #164 on: January 31, 2013, 04:35:17 am »
psx runs fine with the one game i tested. n64 worked great too, haven't tested snes.

Ok, thanks. FPse PS1 emulator has option to print fps and disable frame limiter, so fps can go above 50/60. That's nice and quick benchmark for overall performance and you can check for eventual audio problems in the same time.


Quote
their pre-packaged version of mame4droid runs fine too. Unfortunately, the mame4droid from the play store did not want to scan the sd card for roms no matter what i tried.

It only scans one directory, either "/sdcard/ROMS/MAME4droid/roms" it uses by default, or you can point it to some other folder from the settings menu.

If you get a chance please try Donkey Kong and note if there are any sound issues.


Quote
As for android games, vice city, and jet set radio were arguably the two biggest games i tried which did not run at all. Setting up games to run using the controls wasn't that difficult but unfortunately the app used to set your control scheme for each game can cause games to crash or go back to the main menu making it very difficult to set them up properly.

Overall the twin sticks feel grainy and the setup involved to configure your controls on average is just overbearing, a bit worse than setting up a dingux emu that doesn't have a built in file selector.

That thing has 7 inch screen, is it not too big, heavy? Buttons hard? Screen bright and clear from many angles?
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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #165 on: January 31, 2013, 02:13:55 pm »
Ok, thanks. FPse PS1 emulator has option to print fps and disable frame limiter, so fps can go above 50/60. That's nice and quick benchmark for overall performance and you can check for eventual audio problems in the same time.

had to give it back. wasn't able to get any psone games in time. sorry



It only scans one directory, either "/sdcard/ROMS/MAME4droid/roms" it uses by default, or you can point it to some other folder from the settings menu.

If you get a chance please try Donkey Kong and note if there are any sound issues.

I had to mess around with the directories at least a dozen times in order to get this junk to read roms properly. Donkey kong is missing the jump sound .


That thing has 7 inch screen, is it not too big, heavy? Buttons hard? Screen bright and clear from many angles?

yes 7 inch screen. not too big, not heavy at all. buttons are fine, screen is bright from many angles.

My biggest gripes are the analog sticks (which one of them really isn't analog at all) feel rough and the setup is cumbersome at best.

BadMouth

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #166 on: January 31, 2013, 02:37:47 pm »
Donkey Kong is missing sounds because old versions of MAME used samples for those sounds instead of emulating them.
Either the samples are missing or the emulation wasn't ported properly and doesn't utilize them.

Funny, as I was running EEMAME on my old Symbian phone 7 or 8 years ago and this was an issue with Donkey Kong.
Kinda proves Haze's point about mobile ports of MAME not evolving at all.

opt2not

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #167 on: January 31, 2013, 07:55:26 pm »
Mouse in Joy now works for the Zero.  Scumm emulator with mouse control using the analog stick.  :notworthy:





tris_d

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #168 on: January 31, 2013, 09:47:44 pm »
My biggest gripes are the analog sticks (which one of them really isn't analog at all) feel rough and the setup is cumbersome at best.

Are you saying one of the sticks is 8-way digital? That should be better than analog for all but N64 and PSX emulators. Which one is, left or right one?

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tris_d

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #169 on: January 31, 2013, 10:02:27 pm »
Donkey Kong is missing sounds because old versions of MAME used samples for those sounds instead of emulating them.
Either the samples are missing or the emulation wasn't ported properly and doesn't utilize them.

Funny, as I was running EEMAME on my old Symbian phone 7 or 8 years ago and this was an issue with Donkey Kong.
Kinda proves Haze's point about mobile ports of MAME not evolving at all.

MAME4all works with samples, you just need to have them. It's not a problem any more than having correct ROMs for recent or any given MAME build. It's something user has to sort out. And while quite possibly is indeed the greatest problem you can't really blame that on age of the build. Rather, blame more recent MAME builds for ever making any changes in ROM names and file structure, breaking backwards compatibility.
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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #170 on: February 01, 2013, 10:15:39 am »
Ok, thanks. FPse PS1 emulator has option to print fps and disable frame limiter, so fps can go above 50/60. That's nice and quick benchmark for overall performance and you can check for eventual audio problems in the same time.

Friend is about to finish up his review. Here is tekken 3 (Yoshimitsu vs King) running at 60fps. He noted that the fps never dropped below 58fps.

Donkey Kong is missing sounds because old versions of MAME used samples for those sounds instead of emulating them.
Either the samples are missing or the emulation wasn't ported properly and doesn't utilize them.

Funny, as I was running EEMAME on my old Symbian phone 7 or 8 years ago and this was an issue with Donkey Kong.
Kinda proves Haze's point about mobile ports of MAME not evolving at all.

Ah, good to know, this version of mame is way before my time. Have to agree with both you and haze on ancient builds such as these. The few tests i ran with this portable using mame4all felt like apples to oranges to what I'm currently running. There was always something that just didn't quite feel right.

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #171 on: February 02, 2013, 09:30:58 am »
well, my friend finished the review and gave me the tablet for free. tris_d or anyone else that may have some questions about the tablet, feel free to post them before i put this up for sale.  :lol

tris_d

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #172 on: February 03, 2013, 04:45:26 am »
well, my friend finished the review and gave me the tablet for free. tris_d or anyone else that may have some questions about the tablet, feel free to post them before i put this up for sale.  :lol

If you would care I'd like to hear more detailed review of how MAME runs (frame rates), possibly via TV-out and with USB keyboard/mouse as well. See if there is any frame-skipping or sound glitches. For example, Donkey Kong should run at full speed, so note if you see auto frame-skip changes from 0, and if yes then also how often it does and how bad it looks. If you get samples for Donkey Kong you should also be able to hear when FPS gets unbalanced.

These glitches may not be obvious if not paying full attention, so you would need to actually play a game for at least few minutes while trying to mostly look at FPS counter and listening for sound glitches.
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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #173 on: February 04, 2013, 10:15:19 am »
well, my friend finished the review and gave me the tablet for free. tris_d or anyone else that may have some questions about the tablet, feel free to post them before i put this up for sale.  :lol

If you would care I'd like to hear more detailed review of how MAME runs (frame rates), possibly via TV-out and with USB keyboard/mouse as well. See if there is any frame-skipping or sound glitches. For example, Donkey Kong should run at full speed, so note if you see auto frame-skip changes from 0, and if yes then also how often it does and how bad it looks. If you get samples for Donkey Kong you should also be able to hear when FPS gets unbalanced.

These glitches may not be obvious if not paying full attention, so you would need to actually play a game for at least few minutes while trying to mostly look at FPS counter and listening for sound glitches.

Do it in a different thread please, I'd like to get back to the original point of this one.

opt2not

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #174 on: July 29, 2017, 05:55:58 pm »
Bumping this old thread.

I recently had a fresh install done on my GCW, but I'm unable to find the emulators I used to have.

I'm looking for Race v1.2.(Neo geo Pocket emulator) I seem to be only able to find v1.1.

Anyone here who owns the GCW Zero have this, and willing to send me v1.2? Would be much appreciated!

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #175 on: July 29, 2017, 09:09:55 pm »
Bumping this old thread.

I recently had a fresh install done on my GCW, but I'm unable to find the emulators I used to have.

I'm looking for Race v1.2.(Neo geo Pocket emulator) I seem to be only able to find v1.1.

Anyone here who owns the GCW Zero have this, and willing to send me v1.2? Would be much appreciated!

You didn't backup?  :dunno

Just for laughs, found it, since all Alekmaul's version links are dead.  But if you try hard enough you will find 1.0 and 1.2.  I guess the opk is the same as apk.

Rule5 stops me from posting the link.

I wish Saint fixed the stupid ads on this site.  :badmood:
« Last Edit: July 29, 2017, 09:33:33 pm by ark_ader »
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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #176 on: July 29, 2017, 11:33:16 pm »
Hmm, my google-fu seems to be off. I still can't find the opk of 1.2. The gcw doesn't execute apk's, and it looks like that format is for android? 

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #177 on: July 29, 2017, 11:51:22 pm »
Phew, I was able to get it now.  (again, sorry for the necro bump!)

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #178 on: July 30, 2017, 02:19:21 pm »
Jees didnt know anyone still used this awful device, mines been sitting in my draw since ive got it. What with all these RPi Zero handheld porjects about now im not sure why you'd subject yourself to the GCW!??

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #179 on: July 30, 2017, 02:53:50 pm »
Jees didnt know anyone still used this awful device, mines been sitting in my draw since ive got it. What with all these RPi Zero handheld porjects about now im not sure why you'd subject yourself to the GCW!??

Can I have yours? I'll pay shipping and all that jazz
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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #180 on: July 30, 2017, 07:01:53 pm »
I was one of the original kickstarters but gave up after endless delays. Got a refund and put it into a GPD XD. Awesome device.

Didn't the GCW have loads of firmware/joypad problems?

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #181 on: July 30, 2017, 07:37:58 pm »
Jees didnt know anyone still used this awful device, mines been sitting in my draw since ive got it. What with all these RPi Zero handheld porjects about now im not sure why you'd subject yourself to the GCW!??
I still use it, and I love it. It works for everything I need. you didn't like it? That's cool, can I have yours?

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Re: Exciting looking emulation portable - GCW:Zero. Now kickstarted
« Reply #182 on: July 30, 2017, 08:36:23 pm »
already called dibs opt!
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