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Author Topic: Fighter Mashing hides/minimizes MAME - any ideas?  (Read 1661 times)

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griffindodd

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Fighter Mashing hides/minimizes MAME - any ideas?
« on: January 04, 2013, 02:03:13 pm »
Hi all,

Assuming that certain key combinations are to blame here but can't work out what would be either minimizing MAME or bringing Hyperspin to the front when people start super mashing on fighter games. I don't have any CP buttons mapped to any shift or control keys (I dont think  :-\ )
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BC_Jeffro

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Re: Fighter Mashing hides/minimizes MAME - any ideas?
« Reply #1 on: January 04, 2013, 02:06:57 pm »
i was having a similar issue some 2 player games not all the second players keys were double mapped
so i want into mame and cleared all the extra key-mappings and did the same in hyperspin
worked for me

MTPPC

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Re: Fighter Mashing hides/minimizes MAME - any ideas?
« Reply #2 on: January 04, 2013, 02:09:14 pm »
I found in a couple of emulators autohotkey was mapped for quick exit on some of the 2nd player's fighting buttons. this really stumped me for a while. I had to comment out a line and recompile the script. I'm not really sure because this was almost a year ago. I'll do a quick search and add if I find the link.

This probably isn't your problem, but it is similar.

added: http://www.hyperspin-fe.com/forum/showthread.php?1966-Hyperlaunch-Exit-Mapping&p=37032&viewfull=1#post37032

added further: Follow Nephasth's link below.
« Last Edit: January 04, 2013, 02:38:04 pm by MTPPC »
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Re: Fighter Mashing hides/minimizes MAME - any ideas?
« Reply #4 on: January 04, 2013, 02:18:09 pm »
Griff-

I've had the same problem. Check out the link MTPPC posted. That's the right track.
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Nephasth

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griffindodd

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Re: Fighter Mashing hides/minimizes MAME - any ideas?
« Reply #6 on: January 04, 2013, 02:26:54 pm »
Awesome, thanks everyone, as usual my peeps have my back  :afro:
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BobA

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Re: Fighter Mashing hides/minimizes MAME - any ideas?
« Reply #7 on: January 04, 2013, 02:30:14 pm »