Thanks Tiger. I found the MAME Amalog + page here:
http://www.urebelscum.speedhost.com/
Out of curiousity, why do you recommend using buttons 4 and 5 versus 5 and 6?
Based on U_rebel's page -
0.72.1 (u1)
Added more games with the improved support for rotary games Designed to improve input through Druin's or MK64's 12way interfaces.
Adds two new buttons left and right (counter-clockwise and clockwise), which are buttons # 4 & 5.
Many 12 way rotary games included, but Jake just sent me some more; they will be included in next version.
HowTo Use: if you have druin's 12 way rotary inteface, MK64 12 way rotary interface, or one similar; map the interface's left to button 4, and the interface's right to button 5 for each player. You also might want to disable the mouse and map nothing to the mame "standard" Dial inputs for the specific games.
if you have normal spinners or optical rotary sticks, you might want to map nothing to the added buttons 4 & 5 in the specific games.
If he changed it to 5 & 6 then use those instead. This is based on MC-Escher's fixes so that each click rotates the figure one and only one increment.