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Poll

Buttons per side

1 per side just for flippers
2 (28.6%)
2 per side for flippers and tilt
4 (57.1%)
other- explain
1 (14.3%)

Total Members Voted: 7

  

Author Topic: Cabinets with pinball buttons- 1 or 2 buttons per side?  (Read 1270 times)

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fantoboy

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Cabinets with pinball buttons- 1 or 2 buttons per side?
« on: August 28, 2012, 01:12:50 am »
For those of you who include pinball buttons, do you prefer 1 button per side for flippers or 2 per side to add tilt?

PL1

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Re: Cabinets with pinball buttons- 1 or 2 buttons per side?
« Reply #1 on: August 28, 2012, 02:47:40 am »
My vote is 2 flippers per side, plus a nudge mechanism -- 3 buttons (L/R/Front), 3 contact tilt bob, accelerometer, mercury switches, or magnetic w. reed switches.

The first flipper is for the main lower flipper.

The second is wired for both upper flipper and Magnasave.  There aren't that many tables that use Magnasave, and none that I know of use both upper flipper and Magnasave.  By wiring both functions to one button, it keeps it simple and allows you to play pretty much every table ever designed with full functionality.



For people using buttons like Ultimarc's Goldleaf that only have two terminals, there is a way to wire this using two diodes so that the flipper can trigger both inputs, but the associated MAME player buttons won't trigger the other when you press it.




Scott

Edit: Forgot to mention that you'll also want a plunger/ball launch button.
« Last Edit: August 28, 2012, 12:46:58 pm by PL1 »

MTPPC

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Re: Cabinets with pinball buttons- 1 or 2 buttons per side?
« Reply #2 on: August 28, 2012, 11:30:03 am »
Don't think you will enjoy pinball simulation without nudging. The nudge is the most important part of the game. Magna-save is overrated and so is separate upper flipper control. I only know about black knight 2000 for the magna save and I don't really like that game anyway. I never have been able to find a list of tables that utilize those functions, so I just go without. OTOH, for left and right nudge I add extra buttons by the flippers and for up nudge I have a mercury switch:

Pinball and Video Arcade Repair in Billings, MT USA
http://pinballmd.com/

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Re: Cabinets with pinball buttons- 1 or 2 buttons per side?
« Reply #3 on: August 28, 2012, 01:50:26 pm »
Magna-save is overrated and so is separate upper flipper control. I only know about black knight 2000 for the magna save and I don't really like that game anyway. I never have been able to find a list of tables that utilize those functions, so I just go without.

Magna Save games list from ipdb.org:
Black Knight
Black Knight 2000
Black Knight Limited Edition
Grand Lizard
Jungle Lord
Pharaoh
Solar Fire
Theatre of Magic
World Cup Soccer

Haven't found a list of upper/second flipper button games, but there are a number of them from Nit-It (the pinball game featured in Happy Days) to Family Guy.


Scott