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Author Topic: Scratch - Marvel v Capcom: Revolution - Complete with tour video  (Read 279406 times)

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maffewl

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #800 on: November 12, 2012, 12:46:36 pm »
Very nice!  :applaud:

griffindodd

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #801 on: November 12, 2012, 12:51:25 pm »
Any chance you could post a new video a month of some gameplay on this badboy?

yes I will definitely post a video once it is fully set up
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rablack97

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #802 on: November 12, 2012, 03:52:48 pm »
 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

If you build it they will come..... :applaud: :applaud: :applaud: :applaud:


One question before you disappear into oblivion....

Staples!!!! How the hell did you get your CP and large print done for 11.00.  I went today and the guy said its like 6.00 a sq/ft

24 X 36 = 42.00 for a color print...

Also did you print in on the vinyl, gloss, or the heavy matte paper....

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #803 on: November 12, 2012, 04:28:09 pm »
I think it was the heavy matt paper. I think the guy who worked there hooked me up as we were chatting about video games, raiding and all that stuff, so maybe he cut me the bro deal.
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selfie

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The finished product looks amazing! :notworthy:

Any of you master craftsmen got a technique for building up that corner on the acrylic rather than sanding it even further away to get it right? Of course the last cut I do in a fully finished piece is the one that borks up.

Sorry I had missed this, I'm no master craftsman but...

There is a way, but don't. Acrifix 192 is one of a few available UV cure "Glues" that will cure free of bubbles and imperfections that can then be sanded and polished to give an effective patch even in clear acrylic.

That is the theory. In practice it's a lot harder than that. I would be trying to straighten that edge with a flush trimmer and then re-bevelling it. Well that is a lie, I would cut the piece again as I get my acrylic for next to nothing ;D

Did you get any where with that piece of mirror you were asking about?

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #805 on: November 12, 2012, 04:54:21 pm »
Awesome completed product Griff.  Everything came out really kick ass. 

I could have done without the Debby Gibson in the background on the video though, it made me shudder with 80's flashbacks of parachute pants and big hair.

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #806 on: November 12, 2012, 04:55:35 pm »
Hi Selfie, thanks for the info. No I never got around to the mirrored piece, I may do it in the future, but I think my time and dollars would be better spent on my classic cab refurbs, gotta know when to say something is finished and for my first ever build, I think I can safely call this finished without feeling like I cut any corners to just 'get it done'

In the end I did some careful dremel work with a sanding bit to straighten that frame up a little, it's still not perfect so I may just finish it off with some black plastic trim to hide the baddies and call it a day.
« Last Edit: November 12, 2012, 05:01:53 pm by griffindodd »
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griffindodd

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #807 on: November 12, 2012, 04:57:23 pm »
I could have done without the Debby Gibson in the background on the video though, it made me shudder with 80's flashbacks of parachute pants and big hair.

Lol, when I did my all nighter I left the 80's channel on the TV while I sat there wiring, I even joked with my wife about sitting at home on a Friday night building an arcade machine while listening to 80's tunes - BIG HAIR FOREVER!!!!!  :afro:
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #808 on: November 12, 2012, 05:00:14 pm »
I could have done without the Debby Gibson in the background on the video though, it made me shudder with 80's flashbacks of parachute pants and big hair.

Lol, when I did my all nighter I left the 80's channel on the TV while I sat there wiring, I even joked with my wife about sitting at home on a Friday night building an arcade machine while listening to 80's tunes - BIG HAIR FOREVER!!!!!  :afro:


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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #809 on: November 12, 2012, 11:04:04 pm »
Very nice job! The artwork really pops. So where's the minicade? I know you have enough parts leftover to build a second one......

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #810 on: November 13, 2012, 11:58:34 am »
Very nice job! The artwork really pops. So where's the minicade? I know you have enough parts leftover to build a second one......

Lol, yep you are probably right, I have enough bits and pieces to throw together a nice little 60-in-1, but I'm taking a break from full builds for a little while. A house move on the horizon is making me warey of starting into anything big and I want to complete my 'Paperboy Exclusive' restore before embarking on another build.

When I do scratch build again it will be a sit down cab, probably a dedicated driver and yolk build. Also at some point I want to build a 2/3 scale Ms. Pac Man for my daughter, although she's barely 10 months old right now so I have time before she can play on that one.
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #811 on: November 13, 2012, 01:22:49 pm »
When I do scratch build again it will be a sit down cab, probably a dedicated driver and yolk build.

Sounds like you have some egg-citing plans.   :duckhunt

Maybe you can do something with a Star Wars yoke, too.   ;D
[/editor mode]


Scott

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #812 on: November 14, 2012, 11:44:11 am »
 :dunno Man i am struggling a little with the iPac software.

I have my panel layout done and I have assigned my buttons to the switch mapping to show how they have been wired.

Trouble is, when in the keyboard mapping mode, when I assign a new keystroke to a button, pressing that button makes it light up on a different button in the control panel layout onscreen.

e.g.

Press button 1 on my CP, makes button in position 1 on the screen light up, all good so far, then I change the keymapping for that button to a different keystroke, and now when I press that same button on my CP, the button in position 2 lights up on screen.

What am I doing wrong here?

Also, a problem with one of my PAC64's. I have 2 PAC64's, they both had the same ID when I got them (ID#1) so I downloaded the software from Ultimarc and assigned one of them ID#1 and the other ID#2. Now the ID#1 board doesn't show up at all and when I check device manager in windows it shows up as 'HIUD Firmware Upgrade'. No idea how to fix this.
« Last Edit: November 14, 2012, 11:51:18 am by griffindodd »
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #813 on: November 14, 2012, 11:48:52 am »
Have you tried going into table mode and assigning the keys there?  I had all sorts of problems with mine at first because and ended up remapping all of the keys in table mode.  Then I went back and made sure everything jived in the layout mode.

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #814 on: November 14, 2012, 11:50:03 am »
Have you tried going into table mode and assigning the keys there?  I had all sorts of problems with mine at first because and ended up remapping all of the keys in table mode.  Then I went back and made sure everything jived in the layout mode.

Yeah I may have to give that a try, something is weird.
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Re: Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #815 on: November 14, 2012, 12:14:59 pm »
Have you tried going into table mode and assigning the keys there?  I had all sorts of problems with mine at first because and ended up remapping all of the keys in table mode.  Then I went back and made sure everything jived in the layout mode.

Yeah I may have to give that a try, something is weird.

When you go into table mode (key assignment)  you will be able to clearly see all of the crossed wires because when you press a button it will light up all of the keys it is assigned to and change them. If you didn't wire each button to the exact terminal it was supposed to go to on the ipac, I would recommend reassigning all of the keys to the mame defaults instead of tailoring mame to your keys. This will make life easier across the board as other apps use those keys as defaults too.


« Last Edit: November 15, 2012, 10:43:43 am by TheShaner »

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #816 on: November 15, 2012, 11:49:31 am »
Turns out it was a PEBKAC situation  :-\

I had the board set to PS2 mode when it was actually plugged in via USB, so when I was hitting program it wasn't updating the IPAC, oops. As soon as I fixed that everything went as smooth as could be.

Turns out I didn't have to worry about an admin panel too much in the end as I am using shifted keys to do the basics. P1 Start + P2 Start exits all my emulators using a macro to hit a couple of assigned keys, also the same action goes 'back' in Hyperspin. The default P1 plus joystick movement gets my tab menu in Mame so it's very simple and elegant. I still need to address adding credits as I am currently doing that with the two buttons on the front of the control panel but they will eventually be dedicated to pinball shoot and launch ball buttons.

Also I need to set two shifted keys that will launch my rotation bat scripts in case I get a game that doesn't rotate the screen properly, I can just shift-key the P1 joystick left and right to rotate the panel myself, assuming I will use AHK for this.

Andy from Ultimarc is sending me the firmware for my PACLED64 that I managed to bork up so that should help me get the lighting squared away too.

Still working on the tablet. The app I want to use for software admin keys is being rewritten to work better for Mame, Visual Pinball and Hyperspin. Also I'll be using it for cab volume control, mute, pause etc. It's also going to control other things in the room like my Sonos sound system, Plex media server on my Projector, check email and who knows what else.
« Last Edit: November 15, 2012, 11:51:03 am by griffindodd »
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griffindodd

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #817 on: November 15, 2012, 11:01:26 pm »
Got all the keys and LEDs set up now but I'm having a strange issue that has just started.

Whenever I press the P1 Coin or P1 Start button in Mame it just quits and reloads the rom. P1 Start is mapped to the '1' key and it is also my shift key. P1 coin is mapped to the '5' key. I dont get this issue with the P2 Coins or Start buttons. I checked the UI controls and can't see keys 1 or 5 mapped to anything odd.  ???

Also, I have LEDBlinky set up but it doesn't show the game buttons when I fire up Mame games, is that just because it is a trial or have I missed a critical setting?
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rablack97

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #818 on: November 15, 2012, 11:20:37 pm »
MIght be helpful if you show some of your setup screens for led blinky and hyperspin.....


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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #819 on: November 16, 2012, 12:22:07 am »
Ok got the reset issue sorted, it was some rogue keys in the mame INI, glad I have that out of the way.

In LEDBlinky I have found the 0.141 Controller.xml at controls.acradecontrols.com but I can't point LEDBlinky Controller file to it as it only expects .cfg files. Am I getting the two mixed up? I understand I need the controller file to tell LEDBlinky which buttons go to which games.
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #820 on: November 16, 2012, 12:29:32 am »
It's not that file, its the .cfg file that's built into mame....there is a setting that automatically directs LEDblinky to it....need to see your settings....

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #821 on: November 16, 2012, 12:45:32 am »
can't grab my screens right now.

Ok I have the controller.ini set to the correct field now, but I also need a file called mame.xml, which I am supposed to generate????? Not sure but I do have my MAME.XML file in my Hyperspin databases folder, it's the list I generate from my Mame application.

I don't see a controller.cfg file in my mame folder, if I look in my ctrlr directory in the Mame folder there are various controller .cfg files for different contol panels. Am I supposed to use the one I created in LEDBlinky when I did all my LED configurations of the ports??

Very confused.

What are your paths in the mame setup section of LEDBlinky and where did you find the files?
« Last Edit: November 16, 2012, 12:53:49 am by griffindodd »
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #823 on: November 16, 2012, 01:08:54 am »
Yep got those, trouble is whenever I start a game in mame from Hyperspin LEDBlinky just cycles through it's button animations, it's supposed to light up the active keys for that game
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #824 on: November 16, 2012, 01:14:13 am »
have you followed this tut to get your hyperspin mame.xml file

http://hyperspin-fe.com/oldsite/index.php?option=com_content&view=article&id=103&Itemid=115


is it  cycling through and just lighting up all 6 of your buttons?

you have led blinky in hyper hq enabled right?

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #825 on: November 16, 2012, 01:15:23 am »
Try creating a default.cfg and dropping it I the mame/cfg folder. Use one of the files from the ctrlr folder as a starter


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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #826 on: November 16, 2012, 01:17:28 am »
Never mind,  too many beers,  this is a ledblinky issue. You should be able to create the file and point ledblinky to it though.


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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #827 on: November 16, 2012, 01:20:05 am »
you have light controls checked on the led configuration game options tab?

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #828 on: November 16, 2012, 01:20:33 am »
Yeah I generated my XML file through CMD line and dropped that in the Hyperspin Database directory for mame, so that matches my build. Pointed LEDBlinky to that same file for my Mame.xml Path. Downloaded controller.ini from this web site and pointed LEDBlinky to that too.

In every game my my buttons are just cycling through.
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #829 on: November 16, 2012, 01:20:58 am »
you have light controls checked on the led configuration game options tab?

Yes
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #830 on: November 16, 2012, 01:26:36 am »
You've gotten everything straight in the ledblinkyinputmap.ece right?

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #831 on: November 16, 2012, 01:30:54 am »
You've gotten everything straight in the ledblinkyinputmap.ece right?

If you mean I've mapped all my buttons and RGB lights to the right ports yeah. They are all labeled for P1 and P2 buttons
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #832 on: November 16, 2012, 01:33:40 am »
my led isnt pointing to the hyperspin mame database....its pointing to the mame.xml in my mame folder

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #833 on: November 16, 2012, 01:35:57 am »
http://www.mediafire.com/?jxoli3ik877b5it,klbmu1padoemn3k,vbxlltgpp4rly3n

dl this and drop the files in your mame root folder...see if it helps

point led blinky to these.

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #834 on: November 16, 2012, 01:38:18 am »
Yep got all those, same thing, pointed to the mame.xml I generated in the Mame folder, same thing though, going to post in the LEDBlinky thread. SOmethign is wrong here.
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #835 on: November 16, 2012, 01:41:04 am »
yeah ask arzoo.

you mapped your button in the generate led blinky input map right

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #836 on: November 16, 2012, 01:43:59 am »
yeah ask arzoo.
you mapped your button in the generate led blinky input map right

I did, the only thing I didn't do was designate any keystrokes to them as I have already programmed the IPAC wih my keystrokes using the Ultimarc software.
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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #837 on: November 16, 2012, 01:45:10 am »
add the key strokes....my keystrokes are in my setup...

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #838 on: November 16, 2012, 01:49:15 am »
add the key strokes....my keystrokes are in my setup...

Yep that was it, eeeeesh. Thanks.

All buttons and colorslighting in games and they match the CP layouts that show on the BA kglass so that's awesome.

How can I choose default colors for keys when they are lit? Guess I need to write an animation.

Just got to hammer out a couple of bugs now. When mashing in fighting games some key combinations quit hide and toggle the window for make. Also hyperspin crashes when trying to view my favorites since I rebuilt Mame. Xml so I guess ill need to clean that 
« Last Edit: November 16, 2012, 02:42:09 am by griffindodd »
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rablack97

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Re: Scratch build - Marvel v Capcom:Revolution - Complete.
« Reply #839 on: November 16, 2012, 08:18:55 am »
Sorry man had to get some shut-eye....

add the key strokes....my keystrokes are in my setup...

Yep that was it, eeeeesh. Thanks.

All buttons and colorslighting in games and they match the CP layouts that show on the BA kglass so that's awesome.

How can I choose default colors for keys when they are lit? Guess I need to write an animation.

Just got to hammer out a couple of bugs now. When mashing in fighting games some key combinations quit hide and toggle the window for make. Also hyperspin crashes when trying to view my favorites since I rebuilt Mame. Xml so I guess ill need to clean that 

Awesome glad you got it working...

That would be an ARZOO question i didn't use RGB's.  Are you saying you want the same color each time a button is lit?

Yeah check your syntax in your xmls, hyperspin is picky.....