Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


Author Topic: Working together? (GroovyMAME on Android)  (Read 1253 times)

0 Members and 1 Guest are viewing this topic.


  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 30
  • Last login:June 19, 2012, 02:36:52 am
Working together? (GroovyMAME on Android)
« on: June 18, 2012, 04:37:12 am »
Calamity, Bitbytebit, my friends. You may not remember, but we spoke before. It was my pleasure. I was wondering if you would be interested to work on Android?

I'll have to abandon the project by the end of this year, for some time. I believe Android platform has very bright future. Got over 500 downloads in only first three weeks. Looking at other emulators I expect at least 10,000 downloads by the end of this year. You could branch off your own build if you don't like driverman crap. There is much more to say about it, so if you wanna hear just let me know. Basically, even if you never programmed on Android or cross-compiled anything, or don't know a thing about Java, or Android SDK or NDK, or anything... I could make it easy for you. All you need to know is your way around MAME, so just C/C++ stuff, and some Linux would help. So you are already all set to go.

In any case, I use different algorithms for video syncing and auto frame-skipping than MAME. I believe it should prove far superior on PC platform as well, and fix all the visual glitches and audio hiccups. I'm aware you too have some patches for these bugs, but I never looked in your source so I don't know what you're doing. We can talk about that too.

Justin Z

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 362
  • Last login:January 18, 2019, 04:07:29 am
Re: Working together? (GroovyMAME on Android)
« Reply #1 on: June 26, 2012, 07:38:47 pm »
lol b&