Howdy-
Thanks for the helpful replies from RGP, KLOV, & BYOAC. It took a while to find time to work on this. Here's my current status. Any further help or comments appreciated!
#1 #89 Flashers at Left & Right Martians burn out after about 4 flashes in testing.
I found it difficult to measure the voltage, as it came in short bursts, but my latching multimeter seemed to be reading a max of 20VDC.
I followed wiring back to the 04-12329 power driver board & nothing seemed to be amiss.
The bulbs are indeed supposed to be #89. I'm using the same bulbs elsewhere in this RFM & in my Junk Yard w/ no problem.
The transistors for the Left & Right Martian flashers are Q68 & Q69, respectively.
I performed an experiment: swapping Q67 (Right Arch flasher's transistor, working fine, and Q68, Left Martian flasher, not working). Transistor removal was a bear for me & I had to repair a couple of traces & a plated through-hole before both components were once again installed correctly in the PCB. Now, *both* of these flashers exhibit the same behavior: that is, I now "broke" the Right Arch flasher, & the Left martian flasher remains "broken".
Oddly, when I replace the bulbs & let the game run, the flasher bulbs last for quite a while (minutes, hours), even though they blow after 4 blinks in test mode.
I ordered some replacement 20N10L transistors & will try swapping in fresh ones (more carefully than my previous work...).
If that doesn't do the trick, it looks as if replacements are pricey:
http://ksarcade.net/pinball-2000-power-driver-board-04-12329.html &
http://www.pinball.co/Products/25303-04-12329.aspxOr, I can get the PCB repaired--does anybody have experience with these folks?
http://webpages.charter.net/coinopcauldron/brepairs.html(During Martian Attack Multiball, the right Martian doesn't bounce consistently, as the left Martian does, though they act the same as each other in test mode--perhaps another related power drive board issue?)
#2 Left Flipper Power Works But Not Hold
It turns out that a previous owner swapped out this coin for a similar, but not identical replacement: it should be FL1-11629 (blue paper) but the left flipper had a FL 11629-TYP 2 (orange paper) that said "WILLIAMS FL 11629-TYP2 ELEKTRONIK, Merkur Munzspiel" clearly a German product--this machine used to be in Germany. With the proper coil installed, the left flipper runs its test properly, like the right flipper.
#3 How to Adjust the Monitor?
I shouldn't have said "the monitor looks great!" I meant to say that it had no burn-in, had nice convergence, all 3 guns seem to be firing equally, etc. I tuned the monitor contrast & brightness to my liking. I went 1 step further & removed 4 bulbs from the black of the playfield, as those light up the hardware behind the reflected image, which somewhat ruins the 3D effect. It looks great!
New issue/question:
#4 Snap Crackle Pop!
There's an infrequent & relatively quiet crackle/pop (not quite like radio static, more like a tap) that comes from the speakers. It's somewhat random in frequency, it doesn't go away or get worse as the machine warms up. It happens during attract mode (when the game is quiet) & during gameplay. For some reason, during Mars Kneads Women, the popping is about 20x more frequent & kicks in as soon as that mode is announced and then goes back to occasional infrequent pops when that mode finishes. Any ideas? I reseated all connectors in the backbox. I might suspect
Thanks,
-Jason