Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: It spins so well it's hard to use!  (Read 1315 times)

0 Members and 1 Guest are viewing this topic.

grafixmonkey

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 743
  • Last login:October 16, 2010, 08:16:50 pm
  • must... tear self... away from... Tron...
    • My graphics/arcade/circuits site!
It spins so well it's hard to use!
« on: September 27, 2003, 09:03:48 pm »
Well, everybody was raving about the slikstik tornado spinners being awesome, and indeed mine was when I got it.  I spun and it went for three minutes the first time!

But, now I'm noticing that if I ever want to let go of the spinner and readjust my hand position, it's always got this slow drift in one direction from my fingers brushing against it on their way off.  It kills my Tempest game, and even makes Tron a little bit hard to play.  It's so frictionless that it actually hurts gameplay, and I'm wondering if spinners shouldn't have some friction to them, and spin to a stop after a second or two.  I remember spinning the crap out of the original Tron game, and it only lasted for about two seconds.

So, am I alone in this criticism?  or is there a fix I should try?
-----------
-- See my grafix, circuits and cab on my
-- new arcadey page:  http://www.bkgrafix.net

shumph

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 69
  • Last login:December 23, 2003, 05:24:03 pm
  • I'm a llama!
Re:It spins so well it's hard to use!
« Reply #1 on: September 27, 2003, 09:07:52 pm »
i agree and wondered that myself too much spin can be bad

Sasquatch!

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1138
  • Last login:March 01, 2010, 04:11:47 pm
  • Toot-Toot!
    • Arcade Paradise
Re:It spins so well it's hard to use!
« Reply #2 on: September 27, 2003, 09:16:01 pm »
This is why the big "WOOHOO IT SPINS FOREVER!" push that Slik-Stik makes about the Tornado does nothing for me.  I'll take "gameplay" over "spin time" any day, thanks.

(Not to disparage Slik-Stik or the people that like the Tornado.  To answer your question though, grafix, I don't know if there's a "fix", since that's how (to my knowledge) the Tornado is SUPPOSED to be.  Maybe get a hold of their support and ask them?)

KevSteele

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 941
  • Last login:January 20, 2025, 11:29:37 am
  • Retrogaming Media Mogul in Rehab
Re:It spins so well it's hard to use!
« Reply #3 on: September 27, 2003, 10:23:10 pm »
The constant frictionless spin of the Tornado is both a blessing and curse -- the best way I've found to counteract the easy spin is just to keep a good grip on the knob (brilliant, huh?)

Seriously, I think the type of knob can make a difference -- I personally like both SlikStik's skirted knob and Oscar Control's Tempest reproduction knob. Both have a skirted area that you can keep your fingers resting on lightly, allowing you to spin and yet stop and reverse quickly without losing control.

Another good knob is Oscar's DOT reproduction knob, which has the embedded knurling. As long as you maintain a light touch on the knob, you have full control.

In some ways, it's just something you have to adjust to, and it's something to keep in mind when buying a spinner.

I really like the frictionless feel of the spin, but I have "spiked" myself several times by letting go of the spinner inbetween boards on Tempest and having the spinner drift ever so slightly!  :(

Kevin

Kevin Steele, Former Editor and Publisher of RetroBlast! and GameRoom Magazine