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Author Topic: Re: MAME Abduction- Update - 99.999% Complete?  (Read 82422 times)

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griffindodd

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #280 on: January 30, 2013, 01:11:35 pm »
hey wait a second this cab is only 99.999% complete, who the hell nominated this????????????????

Nephasth

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #281 on: January 30, 2013, 01:17:36 pm »
Griff, you're coming off as a little nervous (and maybe a little dickish, but that just may be a harsh sense of humor). But to be fair, from the video, the Revolution looks to have a few loose ends as well. ;)

griffindodd

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #282 on: January 30, 2013, 01:22:35 pm »
Lol, check the nominations thread to see who the first person was to nominate the Shaner  ;)

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #283 on: January 30, 2013, 01:56:21 pm »
I seem to remember a certain fellow who had cup holders built into their original control panel design, Im not mentioning any names ... **COUGH** Griffindork **COUGH**.   And yes, to those who didnt see it, I said "In the control panel".   :lol

Hmm .... speaking of bringing up someone first ... I'm trying to remember who nominated Grif for the Hall of Fame ... it's slipping my mind, I'm sure it will come to me.

On a cool note, I added some AimTrak light guns to my cab a little while back.  I should add that to this thread.

yotsuya

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #284 on: January 30, 2013, 01:58:27 pm »
I'm quite chuffed by the friendly banter here!  :cheers:
***Build what you dig, bro. Build what you dig.***

griffindodd

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #285 on: January 30, 2013, 02:14:36 pm »
Lol good times.

Nephasth

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #286 on: January 30, 2013, 02:15:26 pm »
On a cool note, I added some AimTrak light guns to my cab a little while back.  I should add that to this thread.

I'd like to see what you did with the IR bar.

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #287 on: January 30, 2013, 02:25:01 pm »
On a cool note, I added some AimTrak light guns to my cab a little while back.  I should add that to this thread.

I'd like to see what you did with the IR bar.

I dremmeled a hole above the glass, between the speakers, fit it in then used wood epoxy to smooth things out.  It looks sharp.  I will take some pics here in a bit.

griffindodd

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #288 on: January 30, 2013, 02:29:39 pm »
I will take some pics here in a bit.

You should do a nice video of it, with a logo

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #289 on: January 30, 2013, 02:33:05 pm »
Im gonna hire a model, have her pose next to it, then posted on the voting page.  That'll show you.

griffindodd

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #290 on: January 30, 2013, 02:34:46 pm »
Im gonna hire a model, have her pose next to it, then posted on the voting page.  That'll show you.

Ok just make sure it's a female this time ok

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #291 on: January 30, 2013, 03:12:49 pm »
You're going down Grif ... two can play this game!


griffindodd

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #292 on: January 30, 2013, 03:22:20 pm »
Lol, a little shading and light control though eh, looks like you've been cutting up yer mom's Walmart catalog again to play 'theShaner's got a girlfriend'  :laugh2:

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #293 on: January 30, 2013, 03:28:46 pm »
I was in a hurry to push this project into production ...  :dunno

yotsuya

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #294 on: January 30, 2013, 03:38:33 pm »
Now had you posted THAT in the voting thread, you might have won some hearts and minds over.  :cheers:

***Build what you dig, bro. Build what you dig.***

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #295 on: January 30, 2013, 03:41:31 pm »
Oh you better believe I did!!  The gloves are off ...

yotsuya

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #296 on: January 30, 2013, 03:42:36 pm »
I was going to say that I liked the fact they were obscuring the cup holders, then I looked closer at the rest of the picture...  :laugh2:
***Build what you dig, bro. Build what you dig.***

Slig

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #297 on: January 30, 2013, 04:44:55 pm »
You're going down Grif ... two can play this game!



bahahahaha hilarious!  :laugh2: :laugh2: :laugh2: the positioning looks pretty dang real too

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #298 on: January 30, 2013, 05:49:47 pm »
On a cool note, I added some AimTrak light guns to my cab a little while back.  I should add that to this thread.

I'd like to see what you did with the IR bar.

Neph, here are a few pics of the sensor bar




Nephasth

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #299 on: January 30, 2013, 05:55:43 pm »
Looks good. :applaud:

When the time comes, I'm thinking about mounting the IR bars behind the bezels of the Beast with just the LEDs coming through.

Been getting a lot of gun play after that install?

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #300 on: January 31, 2013, 10:27:06 am »
So, I was tinkering the other day ... hence the 99.99999999% complete, and I was revisiting the idea of putting some arcade style PC games on the cab.  I have made some good ones work and figured I'd list the ones that work well for anyone thinking of adding other games to their cabinet.

Here are the ones I have so far ...  All spawned via batch file through Mala

Bionic Commando 2
Crazy Taxi 3
Dynomite
Heavy Metal
Plants vs Zombies
Peggle
Peggle Nights

I'm trying to find more, such as Doom possibly.  If anyone has found any particular PC games that work well with an arcade setup, let me know!



jammin0

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #301 on: January 31, 2013, 11:08:42 am »
If you like racing you can try out trackmania.  You will probably have to turn down the sensitivity of the controls a little bit but it's a neat looking arcade style racing game.

My kids love the Lego games too.  I currently have Lego batman, starwars clone wars, and Pirates of the Carribean.

Never tried the PC version but Rayman Origins is great on the console.
http://www.ign.com/games/rayman-origins/pc-77702

BadMouth

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #302 on: January 31, 2013, 11:14:25 am »
I'm trying to find more, such as Doom possibly.  If anyone has found any particular PC games that work well with an arcade setup, let me know!

http://forum.arcadecontrols.com/index.php/topic,88060.0.html

Personally, I keep the PC games pretty limited.
Off the top of my head:

Commercial games:
Street Fighter IV
Street Fighter IV AE
Street Fighter X Tekken
Sine Mora
(will add more shmups when cab complete)

Homebrew:

Invaders, possibly from space (must have)
Streets of Rage Remake (meh, it's ok)
Vanguard Princess (PITA to install, haven't played much since installing)


With some accessories:

Frets on Fire
Stepmania

I have all the digital leisure shooting games except Quick Draw Showdown.
Never found a copy of the PC version anywhere.






« Last Edit: January 31, 2013, 11:21:17 am by BadMouth »

Meph

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #303 on: January 31, 2013, 04:49:15 pm »
How do you play Plants Vs Zombies with a stick?  I have so far limited my PvZ and Angry Birds games to my jukebox.  Do those games play well with a stick?

Philco 38-116 Conversion to Jukebox - http://forum.arcadecontrols.com/index.php?topic=112421.0
Rowe CD-100A Jukebox Conversion - http://forum.arcadecontrols.com/index.php?topic=111334.0

Greater New York Pinball & Arcade Collectors Group Greater NY Pinball & Arcade Collectors Group

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #304 on: January 31, 2013, 04:54:53 pm »
Trackball.  And it works great!

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #305 on: January 31, 2013, 04:58:46 pm »
Griff, you're coming off as a little nervous (and maybe a little dickish, but that just may be a harsh sense of humor). But to be fair, from the video, the Revolution looks to have a few loose ends as well. ;)

Also Neph, if you didnt figure it out already, Griff was poking fun ... he is the one who nominated me. 

griffindodd

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #306 on: January 31, 2013, 06:11:44 pm »
Also Neph, if you didnt figure it out already, Griff was poking fun ... he is the one who nominated me.

What? This is all lies!!!! I demand a recount!!!!  :angry:

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #307 on: February 05, 2013, 08:38:54 pm »
Awesome work! I am starting my first cabinet in the next couple weeks (Buying tools and MDF every week until I have all I need). I was curious, What are the dimensions of your over all cabinet (HxWxD)? I have some ideas but I will be using the Makvision monitor and  using a lot of your pictures to help along the way. Thanks for posting all the pictures and thoughts it has already helped me with a lot of questions I had. It seems like the biggest hump in building a cab is the planning.

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #308 on: February 11, 2013, 09:41:31 pm »
NeoPimp ... here are the dimensions (not including the control panel)

28"W 73"H 36"D

That gives you just under 26.5 inches to fit your makvision monitor, which is the perfect amount of space.  (Assuming you are using 3/4" MDF)

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #309 on: March 06, 2013, 06:53:57 pm »
Wow this is damn cool!
Arcade Projects
Visual Pinball Build: "Johnny 5" - http://www.vpforums.org/index.php?showtopic=28935&hl=

Mame Build:  "The Time Machine" - http://forum.arcadecontrols.com/index.php/topic,130489.0.html

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #310 on: May 09, 2013, 09:43:45 am »
Greetings earthling!!

Did you ever work out how to properly control the 12v LEDs via your PAC64? I'm up against the same problem revisiting the CP on Revolution a little. I put RGB strips on the joysticks for illuminated dust washers but then did a huge DOH when I realized they were 12v and I couldn't drive them with the PAC64.

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #311 on: May 09, 2013, 09:48:49 am »
Negative, that is one of my few outstanding items on this cabinet that I was unable to get working. 

From what I was told and gathered though, the PacLED64 cannot directly control the strips.  But you could add a MOSFET to the strip from the PacLED. 



You would need a P-Channel MOSFET for each channel

This should get you going in the right direction

Maximus

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #312 on: May 09, 2013, 03:07:39 pm »
Yeah I figured that would be the only way to do it, I'd rather pull the panel apart and just throw 5v surface mounted RGBs in there instead. I do actually plan on redoing it at some point with servo switching sticks and removing the touch screen, just finding the time is always the kicker.

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #313 on: May 09, 2013, 07:35:49 pm »
This is by far the coolest cabinet I have seen! Great job!
I have one question though, has anyone else been successful in opening the Illustrator files TheShaner put up on the original post? Whenever I try downloding and opening them I get the error message "The file "._v2ControlPanel-runmod.ai" is in an unknown format and cannot be opened." (I'm using AI CS5 by the way). I know that when emailing .ai files they can become corrupted and produce message like these because they don't get properly decoded, but my assumption would be that it's fine to just attach them on the forums. Am I the only one running into this?

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #314 on: May 09, 2013, 07:42:45 pm »
Whenever I try downloding and opening them I get the error message "The file "._v2ControlPanel-runmod.ai" is in an unknown format and cannot be opened."

You might try taking that first "." out of the file name.

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #315 on: May 09, 2013, 08:31:06 pm »
You might try taking that first "." out of the file name.

Thanks for the tip, no such luck in fixing it though.

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #316 on: May 09, 2013, 08:52:25 pm »
This is by far the coolest cabinet I have seen! Great job!
I have one question though, has anyone else been successful in opening the Illustrator files TheShaner put up on the original post? Whenever I try downloding and opening them I get the error message "The file "._v2ControlPanel-runmod.ai" is in an unknown format and cannot be opened." (I'm using AI CS5 by the way). I know that when emailing .ai files they can become corrupted and produce message like these because they don't get properly decoded, but my assumption would be that it's fine to just attach them on the forums. Am I the only one running into this?

This is because it was created in AI CS6 and CS5 cant open it.  I went ahead and created an eps out of it and uploaded it to dropbox.  There are a few linked files needed, but they are not really needed.  I will try and dig those up later and add them to the link.  For the time being though:

https://www.dropbox.com/s/dkjlfmvqr4cctnr/v2ControlPanel-runmod.eps

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Re: Re: MAME Abduction- Update - 99.999% Complete?
« Reply #317 on: May 10, 2013, 10:06:53 am »
Figured out an easy solution. I only wanted the sticks static colors one red, one blue. So I fed an RGB line from my ambient lighting controller into the CP and then bound all colors to red on one stick, blue on the other.

Does the job

TheShaner

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #318 on: May 10, 2013, 12:36:06 pm »
Is it lit?  The picture doesnt look like it is.  Either way, sounds like you got it working.

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Re: MAME Abduction- Update - 99.999% Complete?
« Reply #319 on: May 10, 2013, 02:47:00 pm »
Just the dust washer lights, not the ball top, I didn't want it to be too distracting and in a low light room the bubbles in the ball top do pick up the light from the dust washer a little.

For an experiment I wired up the RGB properly and set the controller to do a subtle color fade cycle, it came out pretty nice, think I may keep it this way. The camera makes it look very bright but it's quite subdued.

« Last Edit: May 10, 2013, 02:57:20 pm by Maximus »