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Author Topic: iMAME Arcade Emulator Hits the App Store (For Now)  (Read 16680 times)

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Mac Green

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #40 on: December 27, 2011, 03:25:44 pm »
imame is already gone.  I just tried to download it. :badmood:

 :angry:  I should have downloaded it when I first saw this thread.

Can someone post the app file from their iTunes folder for us to download? Don't know if it will work, but I want to try to install it into iTunes myself. Thanks.

Mario

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(link removed by saint) I tried  posting this the day it went down it got taken off
« Last Edit: December 28, 2011, 09:31:37 am by saint »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #41 on: December 27, 2011, 11:56:11 pm »
(link removed by saint) I tried  posting this the day it went down it got taken off

No luck with Mediafire. It just hangs. Thanks for trying.

I tried again and got it. Thanks. I'll try to get it working on my jailbroken iphone.

Mario
« Last Edit: December 28, 2011, 09:31:51 am by saint »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #42 on: December 28, 2011, 04:49:46 am »
Mac green: don't post piracy, against forum rule 5.

better to find it legally from Cydia.
« Last Edit: December 28, 2011, 05:33:32 am by Space Fractal »
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #43 on: December 28, 2011, 09:32:21 am »
The legal status on this one is unclear to me, anyone with insight feel free to post.
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #44 on: December 28, 2011, 09:37:35 am »
The legal status on this one is unclear to me, anyone with insight feel free to post.

it'd be legal if it wasnt packaged with roms. if you mean the emulator itself, it was pulled by apple because they are a bunch of Nazis (and it was packaged with roms)  there is nothing illegal about linking to the installer ipa file (if it didnt have roms) its just an unapproved apple app.


the roms that were packaged with it were pretty tame/lame/old:

circus, crash,  fire one, hard hat, robby roto, robot bowl, side track, spectar (rev 3), star fire, and Targ
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #45 on: December 28, 2011, 10:43:00 am »
All of those ROMs have been released to the public domain, which I bet is why they were included.
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #46 on: December 28, 2011, 11:14:48 am »
All of those ROMs have been released to the public domain, which I bet is why they were included.

MameDev have been given permission to distribute those roms.

*BIG* difference from a legal point of view (and most likely one of the reasons iMame was pulled)

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #47 on: December 28, 2011, 11:33:05 am »
Therese was those roms seen on mamedev. But permissions still need to been required for use with a emulator.

The main problem is installios is used for install illegal cracked apps, which is allready cheep, even freeware (read app for losers). That was not the main purchase of jailbreaking.

Cydia is not illigal, so just go ahead and find mame4all here instead.


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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #48 on: December 28, 2011, 11:39:42 am »
All of those ROMs have been released to the public domain, which I bet is why they were included.

MameDev have been given permission to distribute those roms.

*BIG* difference from a legal point of view (and most likely one of the reasons iMame was pulled)

I stand corrected.  :cheers:
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #49 on: December 28, 2011, 11:51:11 am »
Its was property pulled because you could install other Roms than included, which could been installed without in-app purchase (was pretty easy). Its is forbidden by guideline and I guess he came to slip to appstore, which should been rejected, so its property a human error here. even at Apple :-D.

Cydia howover is nice alternative appstore (and yes I are a enrolled Apple dev). So I recommend to get iMame thought Cydia, which is easy...... So get it from here!!!

The same also happens with idos which got pulled away, due above reason.

PS. Installous is just for losers and just piracy from right and left, even most apps is really cheap allready. Sadly. Not the main purchase for jailbreaking community and some jb devs want to block that too for blocking ios app piracy.
« Last Edit: December 28, 2011, 02:22:20 pm by Space Fractal »
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #50 on: December 28, 2011, 11:03:38 pm »
Can someone post the app file from their iTunes folder for us to download? Don't know if it will work, but I want to try to install it into iTunes myself. Thanks.

I got it recognized in iTunes, but it was not authorized on my computer.  :-[

Mario

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #51 on: December 28, 2011, 11:55:48 pm »
Can someone post the app file from their iTunes folder for us to download? Don't know if it will work, but I want to try to install it into iTunes myself. Thanks.

I got it recognized in iTunes, but it was not authorized on my computer.  :-[

Mario
it is doable without jail-braking but very difficult, you essentially have to crack it(or find a cracked version) that has the signature removed then you have to resign it and have a developer certificate
any way it's a PITA

here's the short version, but it took me 3 days and $15 to get it working (for a different app) I got Imame from the store when it was still up


Looks like this is another way to do it

in my opinion there is nothing wrong with running an emulator, it's the rom's that are questionable
« Last Edit: December 29, 2011, 12:09:24 am by Bender »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #52 on: December 29, 2011, 11:50:09 am »
What stinks about Apple is that they pulled it.  However, the Droid app is still there.

I brought my iPad to work and showed a few buddies of mine.  They instantly checked the Droid app store and downloaded it for free.  Insult to injury was the fact that when the program came up, it displayed a "how to" on loading roms and which directory to drop them into.  And the icing on the cake:  No drivers or 3rd party software was needed to load the roms.  You simply plug the phone in via USB and it pops up like an external drive.  Navigate to the directory and drop the roms in.  It's as easy as that.

I'm thinking the reason Apple pulled it is because they didn't want people "tinkering" with their directory structure using back end software.

D
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #53 on: December 29, 2011, 03:12:37 pm »
I'm looking forward to a desktop with just one cable.

This is very similar behind my desk



Actually I have four crates of the stuff too.  All needed.

Same here!   :(
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #54 on: December 29, 2011, 04:33:05 pm »
Hey just a heads up

I just got an Icade at Bed Bath and Beyond for $40
They're on clearance for $50, plus you can get a 20% coupon and save another $10 not too bad
« Last Edit: December 29, 2011, 04:57:52 pm by Bender »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #55 on: December 29, 2011, 05:40:17 pm »
So tempted....

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #56 on: December 29, 2011, 07:41:26 pm »
So tempted....

I'd be tempted too......If I had an IPAD!!!!!!!
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 :laugh2: :laugh2: :laugh2:
 :laugh2:  :lol .................
Why is no one else laughing?
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #57 on: December 29, 2011, 07:47:55 pm »
It works with the iphone as well, and it supports tv out, 40 bucks away from a mame machine that is uber-portable... tempted... Maybe when I get my iphone 5....

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #58 on: December 29, 2011, 10:17:13 pm »
From what I gather the actual app is considered 'OK' from the point of view of Mamedev, source is apparently available, no license problems etc.  It's much the same as the GP32 ports etc.  (same codebase even) and while I think using such an old version is a bit stupid when the current mobile platforms could easily run something like .106 instead that doesn't actually make it illegal.

Apple don't want it on their store however, nor did this specific developer have permission to distribute the ROMs he packaged with it.  That's where your problems start.

Google's attitude to MAME / emulation is rather different, they even helped with the porting of it to their Native Client (running in Chrome)

https://developers.google.com/native-client/community/porting/MAME

while that's not necessarily anything to do with their phones it does show that their viewpoint on emulators is very different to that of Apple.

buying Apple really is destroying the industry as we know it, the more power you give them the worse it's going to get for developers and users who want to be free to develop and run software of their own choosing.  Unfortunately it looks like Microsoft are keen to copy their model.

« Last Edit: December 29, 2011, 10:18:52 pm by Haze »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #59 on: December 30, 2011, 11:19:05 am »
I'm fine with the industry being destroyed as we know it.  I don't care who owns what or runs what as long as I can get what I want cheap and easy

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #60 on: December 30, 2011, 01:04:21 pm »
I'm fine with the industry being destroyed as we know it.  I don't care who owns what or runs what as long as I can get what I want cheap and easy


Well, with Apple running things you almost certainly wouldn't be able to.  If you throw brick walls in the way of developers doing things for free you get less developers, simple, and actual security measures will continue to get stronger until you simply *can't* jailbreak the things.  The amount of research being done in such areas vs. other ones is obscene, because that's where the money is.

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #61 on: December 30, 2011, 02:34:16 pm »
really?  I thought you got legitimate along with black and gray markets that cater to what consumers want....

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #62 on: December 31, 2011, 07:41:35 am »
Well you only have your black and grey markets on current systems because they can be cracked / jailbroken to run apps outside of Apple's control.

Note, the DMCA exception made it legal to Jailbreak the phones, it didn't make it a legal requirement for them to be possible to jailbreak.

As security gets better, and development tools improve / automatically warn against / prevent the most common vulnerabilities etc. you'll start to find less ways into these devices in cases where the manufacturers don't want you to have access.

The end result will be every app has to be approved, can be withdrawn (even from your phone) at any point (most can already do this, but it hasn't been widely used yet)  For developers this means in order for other users to run your app it will have to go through an approval process, and be signed, usually at cost.

You won't be able to produce anything which might compete with official software available on the platform (we've already seen this many times over, with Apple copying functionality of apps then killing them from the store because they duplicate functionality already in the new version of the system, even if people have to pay / upgrade their phones to use that!)  You also won't find anything they don't want there (such as emulators)

Note, that is how Apple want things to be, and if you really think they'll exert less control once they had a completely 'secure' system then I'm simply going to sit here and laugh at you. (note they always refer to patches to close ways to Jailbreak their systems as 'security updates for your benefit')  They want complete control over the market, then want a cut of everything developed and sold.

In such an environment a project like MAME would never have even got off the ground, you'd have been unable to establish any kind of developer base, developers would be out of pocket, and the app would just end up getting pulled anyway, Apple don't even allow basic interpretors for fear somebody could code their own games in them, bypassing the store concept; that was the whole reason some of the older speccy / c64 emus got pulled, people found a way to access BASIC in them!

The only reason you have things as you do now is because of the openness and freedom of the PC desktop as a development platform on which anybody can write code, and anybody can run said code.  Unfortunately with Windows 8 even Microsoft are taking a step away from that, the 'new' interface (modelled on phones no less) is locked down.  Thankfully the old interface remains, for now, but it does make me wonder, how long will it be before you can only take full advantage of the PC hardware if you're running under the new system?.  Having an open platform is pretty much useless if you only have crippled access to the hardware (see PS3 linux before it was pulled altogether)

It's a worrying situation, and while alternative approaches are popping up (Google's Native Platform etc.) those are sandboxed environments which severely cripple what you can do when it comes to performance code etc.  Note in the said port to the Google platform the Dynamic recompilers etc. in MAME had to be disabled simply because you can't do that there (would allow too many easy exploits)

This Apple / phone influenced technology path is not a good thing for anybody, except commercial vendors, and even then you get screwed over at the whim of the company in charge and with the patent wars raging nothing is safe.

As 'cool' as the i gadgets appear to be (and I've never even seen that, you've always paid more for less functionality and lower specs) the trend being set by them is probably the biggest threat to general computing since it's conception.
« Last Edit: December 31, 2011, 07:45:10 am by Haze »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #63 on: December 31, 2011, 07:58:46 am »
I think this typic is going very much offtypic now and should been closed. Typical Apple hateboys.
« Last Edit: December 31, 2011, 08:02:33 am by Space Fractal »
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #64 on: December 31, 2011, 08:05:33 am »
I think this typic is going very much offtypic now and should been closed. Typical Apple hateboys.

Nah - unless the discussion resorts to personal attacks. 

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #65 on: December 31, 2011, 08:32:36 am »
I think this typic is going very much offtypic now and should been closed. Typical Apple hateboys.

I've levelled equal critisism at Microsoft for their role in this with Windows 8.

If Apple were doing *good* for technology (and not all that long ago they were pioneers of such) then I'd be singing their praises.  Instead what they're doing is just plain evil, and succeeding because the masses who simply don't *care* about people developing their own stuff keep buying into their business design.

Nothing to do with it being Apple specifically.

I wouldn't say this was off-topic, the fact that they can pull iMAME and stop anybody with a legitimate unjailbroken device run software of their choosing just highlights this, and please note, iMAME isn't something I even approve of personally so I should be happy they're pulling it, but it's neccessary to look at the bigger picture.
« Last Edit: December 31, 2011, 08:34:55 am by Haze »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #66 on: December 31, 2011, 09:16:42 am »
Well you only have your black and grey markets on current systems because they can be cracked / jailbroken to run apps outside of Apple's control.

Note, the DMCA exception made it legal to Jailbreak the phones, it didn't make it a legal requirement for them to be possible to jailbreak.

As security gets better, and development tools improve / automatically warn against / prevent the most common vulnerabilities etc. you'll start to find less ways into these devices in cases where the manufacturers don't want you to have access.

The end result will be every app has to be approved, can be withdrawn (even from your phone) at any point (most can already do this, but it hasn't been widely used yet)  For developers this means in order for other users to run your app it will have to go through an approval process, and be signed, usually at cost.

You won't be able to produce anything which might compete with official software available on the platform (we've already seen this many times over, with Apple copying functionality of apps then killing them from the store because they duplicate functionality already in the new version of the system, even if people have to pay / upgrade their phones to use that!)  You also won't find anything they don't want there (such as emulators)

Note, that is how Apple want things to be, and if you really think they'll exert less control once they had a completely 'secure' system then I'm simply going to sit here and laugh at you. (note they always refer to patches to close ways to Jailbreak their systems as 'security updates for your benefit')  They want complete control over the market, then want a cut of everything developed and sold.

In such an environment a project like MAME would never have even got off the ground, you'd have been unable to establish any kind of developer base, developers would be out of pocket, and the app would just end up getting pulled anyway, Apple don't even allow basic interpretors for fear somebody could code their own games in them, bypassing the store concept; that was the whole reason some of the older speccy / c64 emus got pulled, people found a way to access BASIC in them!

The only reason you have things as you do now is because of the openness and freedom of the PC desktop as a development platform on which anybody can write code, and anybody can run said code.  Unfortunately with Windows 8 even Microsoft are taking a step away from that, the 'new' interface (modelled on phones no less) is locked down.  Thankfully the old interface remains, for now, but it does make me wonder, how long will it be before you can only take full advantage of the PC hardware if you're running under the new system?.  Having an open platform is pretty much useless if you only have crippled access to the hardware (see PS3 linux before it was pulled altogether)

It's a worrying situation, and while alternative approaches are popping up (Google's Native Platform etc.) those are sandboxed environments which severely cripple what you can do when it comes to performance code etc.  Note in the said port to the Google platform the Dynamic recompilers etc. in MAME had to be disabled simply because you can't do that there (would allow too many easy exploits)

This Apple / phone influenced technology path is not a good thing for anybody, except commercial vendors, and even then you get screwed over at the whim of the company in charge and with the patent wars raging nothing is safe.

As 'cool' as the i gadgets appear to be (and I've never even seen that, you've always paid more for less functionality and lower specs) the trend being set by them is probably the biggest threat to general computing since it's conception.


My family is completely Apple minded. We have 2 iPads, 2 iPhones, a Macbook Air, a 27" iMac and a number of iPods. Still I agree with every word that Haze posted. It has nothing to do with being an anti fanboi. The worrying trend is continuing and things will only get stricter. Today an app called Vector Tanks was pulled because Atari pulled some strings with Apple. According to Atari, Vector Tanks was too close to Battlezone. If this was the case there are numerous ways that Atari could have gotten justice. Apple however only listens to "big players". If they were really so strict against cloning, why is Gameloft one of the biggest publishers in the appstore? Locking down an environment may be good from a security point of view but it certainly is not good when it it is abused by arbitrarily booting apps from the only distribution system that doesn't require jailbreaking. There is no independent review of Apple decisions and they can severely affect the kind of apps that will be developed.
« Last Edit: December 31, 2011, 10:43:14 am by Singapura »
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #67 on: December 31, 2011, 09:47:12 am »
I said that because I simply very tired when debate of iMame, which its should have been, now turn into a debate about a typical Apple politic (allways negative just because its Apple, and yes Apple fans is also not that better).....

Now its about Apple's Politic.
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #68 on: December 31, 2011, 10:06:17 am »
I said that because I simply very tired when debate of iMame, which its should have been, now turn into a debate about a typical Apple politic (allways negative just because its Apple, and yes Apple fans is also not that better).....

Now its about Apple's Politic.

As I've said, it's nothing to do with Apple specifically, it's about the design models being pushed, and how they will affect *your* enjoyment of things (such as iMAME) in future hardware generations if the trend continues, even possibly on the PC.

If you end up with a situation where the only way to run your own code on Windows is inside of another virtual machine (Virtual PC) then MAME performance is crippled beyond belief.  If you end up with a situation where you can only run user code created in a limited sandboxed language like C# (the only way a home user can develop on the XBOX right now for example) then MAME, at least on Windows is dead.  If you end up with a situation where all big store/brand purchased PCs are completely locked down, and you have to pay a premium for unlocked hardware to even install a non-windows OS (and the gears are turning on that front) then likewise, MAME is dead because attracting potential developers becomes impossible and your potential user base is slashed to almost 0.  If you end up in a situation where you have no local mass storage, and everything is 'in the cloud' likewise you've lost complete control over what's on your machine.

That is the direction in which technology is creeping, and if you want to see projects like MAME survive, and not be pulled like iMAME was here then the population as a whole are going to have to be more vigilant against such things.

Whether you like it or not products such as the iPhone, as well as current consoles have almost got the masses to accept this as the way forward, which is extremely concerning.  I'm sorry if you think this is just an anti Apple politics rant, because it's something much bigger.  The fact that we're even talking about companies being able to revoke your ability to download and use a piece of software on a device you own, nevermind actually have the power to remotely remove it if pushed is scary, and something unimaginable only a few years back.  This whole iMAME fiasco should be a stark reminder to people of that, somebody ported a free application, perfectly within the bounds of the law in itself, and simply can't even give it away.

« Last Edit: December 31, 2011, 10:17:49 am by Haze »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #69 on: December 31, 2011, 12:21:52 pm »
Great computing technology almost ALWAYS has started with an Apple product of some kind, every single time personal computing has moved foward, it has been Apple at the head of these developments (save for being stuck at G4 500/OS 10 for 2 years).
Great, Apple has the newest coolest gadget and then they pull imame. No big deal. The real key here is that there is always a competitor (read "theif") that will always copy what Apple has done and brand it with another name. The equalizer in this particluar situation is Android. And if Android starts to become as draconian as Haze has been writing about well, the MASSES HAVE POWER! When BofA was gonna charge $35 to customers to use their debit cards and when Verizon said it was gonna charge $2 to pay your bill well guess what happened? Huge public outcry and then a 180 degree corporate ABOUT FACE! I think we have only seen the "tip of the iceberg" on this kinda stuff...
I love Apple, really I do but I just do care for the myopic attitude and opposition to outside development. So the future is expensive, closed environment ipads and open environment Android tablets. The real deal for the future is Android and "mobile" mame seems to be hanging in there ok so far, I think.
So mamedevs, forget Apple operating systems and look to the future with Android. Like I said before, power is with the masses, we are starting to see this happen now. All these mobile devices and super fast communications are starting to balance out the corporate draconianism stated by Haze. If things start to go south with mame and Android, it will be time for US to chime in and be heard. When enough people are pissed about something, stuff can get done and like with the Verizon debacle this week, it can happen very, very FAST!

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #70 on: December 31, 2011, 01:28:32 pm »
Quote
If you end up with a situation where the only way to run your own code on Windows is inside of another virtual machine (Virtual PC) then MAME performance is crippled beyond belief.

This is a good case in point, which I tried to raise with Mr Belmont a few months ago. 

The day will come when the x86 platform is locked down as Intel has been developing  "Intel Insider Technology" that supports this lockdown.  Intel is targeting film piracy with embedded chips but the sights could be focusing on other illegal activities like software piracy.  Mame is not piracy in theory, but has promoted, encouraged, and in some cases created industries that brush with copyright theft. 

Then it will be cat and mouse until the project dies or some Mamedev starts adapting.  I suggested to Mr Belmont to move Mame to a unique Linux distribution, where it can run wild and free in its controlled environment.  Some might think this a laughable idea, but Linux is much faster than Windows in many respects. Yes there will be work involved, but it will be able to run across different platforms on an OS devoid of C#, except maybe Mono.

I think we can all run Mame on Linux or the Xbox for that matter.

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #71 on: December 31, 2011, 01:40:48 pm »
I think we can all run Mame on Linux or the Xbox for that matter.

Really? All the locked bootloader stuff that's creeping in is a concern.  Microsoft have said it will be down to the OEMs how it's implemented, but when you consider that many OEMs now tell you that your HARDWARE warranty is invalidated if you replace the operating system how many are going to choose to lock the systems to Windows by default?  Again this is something that would in the past have been considered completely unacceptable, replacing the software invalidates the hardware warranty? but thanks to the phone generation it's considered the norm, jailbreaking to replace your OS / run your own software invalidates your warranty.

I can easily see a two tiered PC system developing, and even unsigned / open systems / applications being denied access to the internet due to 'security concerns' (much as you can't use a hacked console on the console networks and you can't use a lot of DRM content on Linux right now)  The problem is the mainstream users of PCs aren't going to care less as long as the can check their Facebook and run the latest games.  That's what this generation has shown, that the majority are perfectly willing to accept that, and even pay a premium price for it!
« Last Edit: December 31, 2011, 01:42:56 pm by Haze »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #72 on: January 03, 2012, 02:28:21 pm »
Sorry, I just don't care for future world big brother scare paranoia.  I also don't care if Apple or whoever has to say everything is ok.  As an end consumer all that matters to me is that I get something that I want cheap and easy.  If their policies are THAT horrible, then someone, somewhere will figure out a new platform or a hack or some work around to get that functionality that people want but can't have.

So developers have to run through more hoops.  I don't really care.  If there is money to be made making lives easier for developers, then someone will do it.

I like apple products because they are simple, reliable and the software for the i-devices is cheap and easy to get.  I could care less about a draconian APPLE OWNS YOU kind of world. 

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #73 on: January 03, 2012, 04:07:36 pm »
Sorry, I just don't care for future world big brother scare paranoia.  I also don't care if Apple or whoever has to say everything is ok.  As an end consumer all that matters to me is that I get something that I want cheap and easy.  If their policies are THAT horrible, then someone, somewhere will figure out a new platform or a hack or some work around to get that functionality that people want but can't have.

So developers have to run through more hoops.  I don't really care.  If there is money to be made making lives easier for developers, then someone will do it.

Unfortunately there's far more money to be made in preventing it, at least in the short term.  In the long term the consequences are likely to be dire as you're going to have almost abolished the hobbyist programmer in future generations, or at least set up too many hoops for most of them to persevere with an interest.

I like apple products because they are simple, reliable and the software for the i-devices is cheap and easy to get.  I could care less about a draconian APPLE OWNS YOU kind of world. 

Which makes you a big part of the problem.

As I've said, projects like MAME simply would never have come to existence in the environment we're rapidly heading towards.  The Me Me Me, Now Now Now attitude, and complete inability for people to see or care for the bigger picture and how it's going to affect others is a burden.  Projects like MAME, and many other Open Source projects are already suffering from a lack of talented developers due to the 'console generation'.  I've been contributing for around 12 years, yet there are almost no developers with an interest in non-paid 'for fun' development coming through who are younger than me, and I was one of the youngest at the time.  That only stands to get worse as people on the whole start accepting locked down systems as the norm.  It all comes down to greed.

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #74 on: January 03, 2012, 04:18:42 pm »
yep, I still don't care.... We can go back and forth about what wouldn't have existed in some sort of alternate future universe, bt I just don't really care.  So you are saying that in the future MAME might get abandoned?  It would probably get commercialized at some point I think, if people cared enough about it.  If people cared about it enough to work on it for free, it would survive.  If people just don't care and it dies, well, that's life.  Its what happened to pinball.

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #75 on: January 03, 2012, 04:50:29 pm »
yep, I still don't care.... We can go back and forth about what wouldn't have existed in some sort of alternate future universe, bt I just don't really care.  So you are saying that in the future MAME might get abandoned?

If it becomes practically impossible to develop due to the direction technology has headed, then yes.

 It would probably get commercialized at some point I think, if people cared enough about it.

If it became a commercial project, bowing to corporate interests and requirements it would no longer be MAME.  The industry would very much like to repaint their own version of history, or have to due to legal requirements (sponsorship deals expiring, code they stole and hoped would never be found out, character licenses expiring)   It just wouldn't work, too much external pressure, too much conflict of interest.  I've used the example before, but all the old WWF games would have to be reprogrammed, and rebranded WWE, they simply couldn't exist 'as is' on a commercial locked down platform.  At that point you're no longer documenting history, you're rewriting it.  Williams / Midway could also not use their 'StarGate' name on their commercial emulators, they had to rebrand it as 'Defender II' due to trademark disputes.  As a developer on the project, you would in essence lose control of your own project.

 If people cared about it enough to work on it for free, it would survive.  If people just don't care and it dies, well, that's life.  Its what happened to pinball.

People would love to work on things right now, stupid patent laws and the like often prevent that?  Want to create a fully interoperable system? Something user friendly and familiar?  You'll quickly find yourself sued, not for copyright violations, but patent violations.  That's the other issue, you say that alternative ways will pop up, but with Apple shaking down every phone manufacturer over patent violations for patents on obvious things, and Microsoft doing the same with variants of Linux for similar reasons it's also sucking the life out of them and making it impossible to work on them for *free* because of the risk of legal fees.

and before you say 'well people shouldn't steal ideas then' just imagine where we'd be if everybody who made a game where you shot aliens had to pay because it had been done before in Space Invaders?  Every game with a maze and 4 directional movement had to pay Namco because of Pacman.  That's how absolutely absurd most of these things are.

So yes, even the very prospect of having alternatives is under threat in the current climate.  Gone are the days of 'he who makes the best product, and offers the best service in fair competition wins'

Patent laws are even a problem for MAME right now, emulating anything with MPEG decoder chips (which were used a lot from the mid 90s) is near enough impossible because the MPEG group are very aggressive when it comes to protecting their patents, even if it's a widely used standard and it's simply impossible to decode the data otherwise.  It doesn't matter if you write 100% of your own code to decode it, from scratch without even actually touching any code owned by the MPEG group, because it's the algorithms behind it that are patented.   As a consumer, I've probably paid for MPEG use as part of the fees for devices I've bought many times over, but that's not good enough...  Again this is the kind of angle companies like Apple are heavily pursuing, rendering the lives of people who just want to get on with things absolute hell.

So if you really don't think my concerns at the direction things are moving in are warranted I think you need to take a long think about things.
« Last Edit: January 03, 2012, 05:02:04 pm by Haze »

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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #76 on: August 13, 2012, 06:19:03 pm »
I'm reviving this topic, because I've discovered something new.

  • I downloaded (legally) iMame on my iPad2 when it was first released.
  • I made a back up and it's listed in my iTunes.
  • Apple pulled it from the store, but it's still installed on my iPad2 (and is still in iTunes)
  • I recently bought a new iPhone4S and the app will not copy over.  You can actually select it to install from iTunes but then you get an error message saying it has failed to install.
Has anyone tried this?

I'm not quite sure how to get it to work without jailbreaking it.  Perhaps an older version of iTunes?

Thoughts?

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iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #78 on: August 13, 2012, 10:16:55 pm »
Considered it, but scared. It's a company phone.

I've jail broken my iPod touch though.
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Re: iMAME Arcade Emulator Hits the App Store (For Now)
« Reply #79 on: August 13, 2012, 10:53:14 pm »
I went the other way (iphone to ipad) just a couple of months ago with no problems :dunno


that would suck if you couldn't put it on other devices without a jailbreak

have you  tried an older version of itunes?