I often think about this in the context of the Metal Slug series, which I play through on the MS Anthology on PS2. The later stages have the same beautiful art and bosses, etc. as the early stages, but how many people got to see them in the arcade? As a cheapskate, when there were multiple cabinets to play, any one rarely got more than $2 in quarters from me, which in MS probably wouldn't have gotten past the first boss. I wonder if this ever affected the game designer's mindset? (Note: I do believe the MS games are possible to 1cc... would just take more determination and a better memory than I have).