Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: U360 Button Wiring  (Read 1140 times)

0 Members and 1 Guest are viewing this topic.

baldgeek

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 16
  • Last login:July 25, 2021, 03:38:21 am
U360 Button Wiring
« on: October 03, 2011, 04:05:22 pm »

What are the pros/cons of wiring buttons directly to the stick vs wiring them to an encoder?
I plan on wiring the stick to USB so I can load mappings on a per game basis.
Finally, with the stick connected via USB well, I run into any other weird cases (ie. should the stick itself also be wired to an encoder, for emulators that may not see it correctly as a USB device? )




lordnacho

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 509
  • Last login:January 21, 2023, 07:38:14 pm
Re: U360 Button Wiring
« Reply #1 on: October 03, 2011, 04:29:14 pm »
Pro: harness cheaper than an encoder(well at least the ones I would get)

If not using an encoder, windows sees the joystick as a gamepad.  Some new PC games I wish this weren't true.