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Author Topic: Control Panel Design Critique Needed  (Read 1412 times)

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baldgeek

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Control Panel Design Critique Needed
« on: September 25, 2011, 01:39:21 pm »

Design Goals:
Able to 2 stick games (Robotron, Smash TV, etc)
Able to play fighters
NO Dedicated 4-way

Design:
2 x UtlraStick 360 (Primary for each player)
14 x buttons ( 7 -each side)
2 x Groovy Gear Leaf Pro 8-way (secondary for each player)
Spinner
Trackball
?? X buttons (Start, Insert Coin, etc, not sure how many I need here, using Hyperspin as my frontend)

I understand that it will be a frankenpanel, and I am ok with that, I figure configuring the UltraStick for 4-way operation would eliminate the need for  a dedicated four-way.

Is there somewhere I can look up what kind of controls are necessary for each game (how many way stick, buttons, etc)?

If not, that would be a cool thing to make a wiki page for so people can see what games they gain/lose by including/excluding certain components.

Total Newbie here, feel free to critique this design, call me nuts, etc  :o

Well Fed Games

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Re: Control Panel Design Critique Needed
« Reply #1 on: September 25, 2011, 02:15:16 pm »


Is there somewhere I can look up what kind of controls are necessary for each game (how many way stick, buttons, etc)?


http://maws.mameworld.info/maws/... just be aware, it isn't always 100% accurate, but searches there should help a lot.

Sounds like you have a good plan to me!
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

Working on: Pinball Re-theme, Homebrew arcade arena shooter