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Author Topic: RawInput test utility?  (Read 976 times)

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drventure

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RawInput test utility?
« on: August 23, 2011, 11:18:12 pm »
Anyone know of something like this?

I've got the rough out of one started. It reads all joysticks, all mice, and, with a little more tweaking, all keyboards attached to a system, as independent devices (so you can actually see that one trackball is working independently of a spinner or your real mouse, for instance).

But if there's already such a thing, I'm sure it's more evolved than mine.

And if not, any WPF designers out there that might want to throw in some ideas on the UI layout?

My intent is to have a utility that will show 1 screen with every single input device available on the system AND readout its input states in realtime and in a readable way. It would make testing multiple devices so much easier (esp multiple mice or trackballs, spinners etc).

Right now, it's just textboxes and numeric readouts, but that's fugly  :)