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Author Topic: Donkey Kong Scanlines  (Read 3225 times)

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scofthe7seas

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Donkey Kong Scanlines
« on: July 15, 2011, 06:56:49 pm »
Ok, so Donkey Kong is a vert screen game. So in my mind it should have vertical scanlines. I saw the one at my local arcade the other day and it had horizontal lines. What-up-with-that?

jsb98

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Re: Donkey Kong Scanlines
« Reply #1 on: July 16, 2011, 05:32:33 am »
It's probably because it's a horizontal monitor which is in there sideways.

Ginsu Victim

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Re: Donkey Kong Scanlines
« Reply #2 on: July 16, 2011, 10:44:25 am »
It's probably because it's a horizontal monitor which is in there sideways.


jsb98

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Re: Donkey Kong Scanlines
« Reply #3 on: July 16, 2011, 06:09:17 pm »



Woah, I apologise. I don't know what I was thinking when I wrote that. I mean that some monitors have horizontal scanlines anyway.

newmanfamilyvlogs

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Re: Donkey Kong Scanlines
« Reply #4 on: July 16, 2011, 09:06:17 pm »


This is my 29" horizontal svga monitor. It almost gives the impression of vertical scanlines because of the way the phosphor is lined up. Ironically horizontal scanlines are much less pronounced.

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Re: Donkey Kong Scanlines
« Reply #5 on: July 18, 2011, 07:26:27 pm »
That's how my Donkey Kong on my mame cab looks like (with scanline filter)
But the one at the arcade for sure had actual horizonal scanlines  :dunno

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Re: Donkey Kong Scanlines
« Reply #6 on: July 18, 2011, 08:30:37 pm »
what i was suggesting is that what might look like scanlines were in fact the way the phosphor lined up like you're seeing in the above picture, but sideways (since that's a horizontal monitor, and not vertical)