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Author Topic: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)  (Read 51603 times)

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Sir Kayne

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #120 on: September 29, 2011, 06:31:54 pm »
Excellent ! The video give a good look of the super clean work you done !
Your topper is just awesome ! I want make a poster for my gameroom  ;D

Ond

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #121 on: September 29, 2011, 10:21:16 pm »
I've been following along with this for a while and have to say it's a very impressive project.  You've managed to combine your considerable graphics skills which really nail the Arcade atmos with build skills to match.  I'll be referencing back to this project's graphics for some inspiration ( I like the way you use colour, shading and perspective) when working on my own FE and final reveal video content.  This is an outstanding contribution to the forum.

mmonden

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #122 on: September 29, 2011, 10:41:08 pm »
Very Slick! your graphics really finish off the cabinet. It works very well with your placement in the room!

Rick

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #123 on: September 30, 2011, 09:42:58 am »
I've been following along with this for a while and have to say it's a very impressive project.  You've managed to combine your considerable graphics skills which really nail the Arcade atmos with build skills to match.  I'll be referencing back to this project's graphics for some inspiration ( I like the way you use colour, shading and perspective) when working on my own FE and final reveal video content.  This is an outstanding contribution to the forum.

Congratulations, gbeef.  It looks like you just won an Ondy.

 :cheers:


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Re: Outrun Cab Salvage (Topper and video added)
« Reply #124 on: September 30, 2011, 11:24:53 am »
This cabinet is my new favorite cabinet on the site. I've wanted to build a driving cab for awhile but there's no way I'll be able to top yours.

 :notworthy:

gbeef

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #125 on: September 30, 2011, 11:59:02 am »

Congratulations, gbeef.  It looks like you just won an Ondy.

 :cheers:


Thanks i think? im sure your cabinet will look pretty nice when complete 've been following you project also.

I've been following along with this for a while and have to say it's a very impressive project.  You've managed to combine your considerable graphics skills which really nail the Arcade atmos with build skills to match.  I'll be referencing back to this project's graphics for some inspiration ( I like the way you use colour, shading and perspective) when working on my own FE and final reveal video content.  This is an outstanding contribution to the forum.

Thanks, everyone on here references someone, and just ups the bar a year from now i'm sure cabinets are going to look insane. But thats what this site is a about good reference material and good people helping each other out. BadMouth was the grandfather of the driving cabinet. check out his thread.

Im tweaking the FE now.

« Last Edit: September 30, 2011, 12:01:10 pm by gbeef »


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Re: Outrun Cab Salvage (Topper and video added)
« Reply #126 on: October 01, 2011, 09:09:00 am »
Beyond awesome!

You'll grow to hate that song if you leave it running in attract mode all the time.  ;)
(you can turn it off in the service menu)

I'm overjoyed with Scud Race & Daytona 2 on Supermodel.  ;D


Just tried scud via keyboard
OMG i can't believe how nice it emulates.  Thanks for the tip on the intro music.


Nice cab beef!!

On a side note i cant get Daytona 2 to work on supermodel, just keeps cycling through the start up menu screen and then finishes off with saying cant connect to network or something!, ive heard i need to press and hold down F2 but it appears not to work. Any ideas?

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #127 on: October 01, 2011, 09:18:01 am »
Thanks i think? im sure your cabinet will look pretty nice when complete 've been following you project also.

Thanks! (And if you win an Ondy, you're in quite the elite club.  IMHO, it's like an Oscar, only for Arcade Cabs.)

Nice cab beef!!

I can't believe I'm commenting in a thread where 'beef' and 'lettuce' are both here.  All we need is two more food groups, and we have a complete Food Pyramid!

gbeef

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #128 on: October 01, 2011, 02:48:12 pm »

yeah you need to go into the daytona menu and setup the cabinet for single or Master rather then double cabinet. Its cycling because its trying to find the other cabs on the network.
« Last Edit: October 01, 2011, 07:07:18 pm by gbeef »


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gbeef

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Re: Outrun Cab Salvage (Topper and video added)
« Reply #129 on: October 01, 2011, 07:17:57 pm »
Heres a preview of what im working for the front end of the cabinet.



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Re: Outrun Cab Salvage (Front end preview)
« Reply #130 on: October 02, 2011, 06:38:53 pm »

NiN^_^NiN

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Re: Outrun Cab Salvage (Front end preview)
« Reply #131 on: October 02, 2011, 07:04:48 pm »
Great job on the HS skin i love the Sega startup  :applaud:
I like the default outrun paradise image as well for games without backgrounds

Pinball Wizard

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Re: Outrun Cab Salvage (Front end preview)
« Reply #132 on: October 02, 2011, 09:45:47 pm »
Man you guys have to stop doing such good projects!!! All this is doing is making me want to do a good project even more!
Where's my gold star :P

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Re: Outrun Cab Salvage (Front end preview)
« Reply #133 on: October 02, 2011, 10:41:57 pm »
That frontend looks great.  I like the mix of arcade classics and modern racers.  What a cab!

pinballwizard79

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Re: Outrun Cab Salvage (Front end preview)
« Reply #134 on: October 06, 2011, 10:29:51 pm »
Does the FFB work on the SM emulator?
"George Bush doesn't care about arcade people"

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Re: Outrun Cab Salvage (Front end preview)
« Reply #135 on: October 06, 2011, 11:42:07 pm »
Yes it works with the M2 and M3 stuff.


My cabs
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X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #136 on: December 06, 2011, 04:17:05 pm »
Ok all my stuff arrived, So far i have the basic wheel wired in. My question is what do you guys you amp and your motor grounded to some kinda of metal?
Because I'm getting feedback when i get out of my seat .. lol..

Also does anyone have what they exactly adjusted for settings on the servo? suggestions?

Ill be posting pictures shortly.


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X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

brad808

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Re: Re: Re: Outrun Cab Salvage (wheel upgrade)
« Reply #137 on: December 07, 2011, 01:23:29 pm »
Ok all my stuff arrived, So far i have the basic wheel wired in. My question is what do you guys you amp and your motor grounded to some kinda of metal?
Because I'm getting feedback when i get out of my seat .. lol..

Also does anyone have what they exactly adjusted for settings on the servo? suggestions?

Ill be posting pictures shortly.

I have my motor grounded to the amc and that grounded to the power supply, which is grounded to the wall outlet.

As far as servo amp settings right now i have mine in voltage ratio mode. Basically 2:1. Logitech reads 12v at full lock, so i hold my wheel at full lock and adjust reference in until amc outputs read 24v. One side +24v one side -24v, if one is a bit off adjust offset too correct it.
Not sure if it's 100% right way but it's working for me.
In the past others were using current mode but also 24v on the logitech. Basically same voltage different current.

bjordan314

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #138 on: January 25, 2012, 03:35:40 pm »
i love that ---smurfing--- cab i want a racing bad

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #139 on: March 13, 2012, 06:50:18 pm »
WOW this is awsome! great job. If I had the space  :hissy:

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #140 on: April 14, 2012, 03:18:04 pm »
Another update!... :angry:
Been awhile. I tried the wheel hack on my machine i found for the games i play i there wasnt enough options. So im going back to the G27 Wheel. I ripped apart an old the dash, The initial build i found the G27 wheel wasn't mounted properly i need something sturdy so the plan was to rebuild a new base instead of trying to hack an arcade base.

enjoy the pics,

Old dash cut up, and also major cigarette damage.


new base


The idea


Bondo and sand


Painted

« Last Edit: April 14, 2012, 03:21:43 pm by gbeef »


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X-men Arcade Remixed
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My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #141 on: April 14, 2012, 05:10:15 pm »
you ROCK  :applaud:

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #142 on: April 14, 2012, 06:24:04 pm »
Glad to see you making progress again.
I considered going the same route or switching to the sega motor hack, but really want to figure out the happ hack for the sake of others.
Haven't had any time to work on it for the last few months, but should be able to start tinkering again soon.
It may come to a point where I have to give up on it too.

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #143 on: April 14, 2012, 06:53:36 pm »

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #144 on: April 15, 2012, 07:19:21 am »
Hey GBEEF

Have you given up on the HAPP FFB Hack?

I've got mine happening - couldn't be happier - not finished but it plays well.

Pretty sure I emailed you awhile ago - Anything I can do to help?

Scott

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #145 on: April 15, 2012, 12:13:18 pm »
new bezel looks amazing bro.   Just a quick word about sega rally, i get weird force feedback issues too, but I dont have a hacked wheel, its just a logitech PS3 wheel plugged in via USB

cant wait to see this finished, it might motivate me to work on mine more.
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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #146 on: April 16, 2012, 02:58:45 pm »
Hey GBEEF

Have you given up on the HAPP FFB Hack?

I've got mine happening - couldn't be happier - not finished but it plays well.

Pretty sure I emailed you awhile ago - Anything I can do to help?

Scott

I'm good. I decided to revert back to the g27. Couple reasons was time I want to play the machine. The wheel heck was too finicky I found I was spending more time tinkering then playing.  Also when I have company over I wot have to worry too much on people bagging it.

If something breaks i can replace the whole part easly. The pros with the hack was the fbb the one thing I did notice was the FFb is really on suitable for arcade games. As for sims it's a different story. As much as I love the idea of going with the orignal wheel there are too many cons.

Going to start working on panel artwork and decals soon. Just have to finish a bunch of commission work.



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X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

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Re: Outrun Cab Salvage (wheel upgrade)
« Reply #147 on: April 22, 2012, 03:20:23 pm »
Here an update on the Dash Getting the artwork this week.  :banghead: :banghead: One problem im getting feedback, I have an  Ipac installed any idea how to ground it? like the Ipac cut on and off when i get up or sit down in the cabinet lol. must be static.





« Last Edit: April 22, 2012, 06:37:15 pm by gbeef »


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Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #148 on: April 22, 2012, 05:10:37 pm »
Bad ass dude!   You are doing an amazing job.   :applaud: :cheers: :applaud:

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Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #149 on: April 23, 2012, 10:49:48 pm »
ARTWORK IS HERE



Artwork is mounted.




My cabs
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My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

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Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #150 on: April 24, 2012, 05:53:29 am »
That looks AWESOME!! Nice work man!
Where's my gold star :P

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Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #151 on: April 24, 2012, 06:09:45 am »
Amazing cab dude!

I can help you with those VR buttons lighting up with Daytona outputs and other M2 games :)
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Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #152 on: April 24, 2012, 08:39:55 am »
that artwork looks fantastic, you use the VR buttons to select games in the FE? that's brilliant! I'm going to have to make mine to that, the wheel is too touchy. I think I'm going to put a little instruction sticker where the shroud art used to be. Youre an inspiration (and a motivation)  :afro:
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Re: Outrun Cab Salvage (Dash Upgrade suggestions on grounding ipac?)
« Reply #153 on: April 24, 2012, 09:15:39 am »
Thanks. I have installed the lights and hooked the  buttons up to an iPac. Probem. Is now I'm getting feedback that's affecting the iPac to turn on and off for a split second. It does this when you get in and out of the cabinet.  If anyone has any ideas around this let me know. I was thinking that the iPac needed to be grounded if that's even possible.

Any thoughts. ?

Yeah I find if you keep all the vr controls just the front end, mame and emulation it keeps it clean. The only thing I have that's a stray is the black button in between the shift and wheel that's the exit.

The next step is to build speakers into the seats.
I'll be doing that soon.  I'm pretty excited this project is almost complete and with bullet proof wheel this time.



« Last Edit: April 24, 2012, 09:23:06 am by gbeef »


My cabs
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X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

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Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #154 on: April 24, 2012, 09:57:59 am »
I like the Ferrari logo on the shifter.  Nice extra touch.
Save the files for the decal above the view buttons!  I'll probably have you make me one if I ever get back to straightening out the wheel hack.
I tried doing it myself, but I can't do the shading, shadows, reflections and stuff that make it look professional.
« Last Edit: April 24, 2012, 11:43:02 am by BadMouth »

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Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #155 on: April 24, 2012, 09:59:10 am »
 :applaud: :applaud: :applaud:

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Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #156 on: April 24, 2012, 11:36:58 am »
Nicer than my car!   :applaud: :cheers: :applaud:

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Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #157 on: April 25, 2012, 09:07:36 am »
Looks great!  Great detail and beautiful lines.

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Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #158 on: April 25, 2012, 10:31:13 pm »
Here we go with the seat speaker installation. I did this so i could 5.1 surround. these little speakers were part of a portable ipod carrier about the size of a large wallet.










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X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

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Re: Re: Outrun Cab Salvage (Dash complete. Speakers in the seats upgrade)
« Reply #159 on: April 30, 2012, 12:39:11 pm »
Sucks you couldn't get you're arcade wheel setup properly. Still looks freaking sweet though, good job.

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