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Author Topic: The story behind Marble Madness II  (Read 4583 times)

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creatine28

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The story behind Marble Madness II
« on: August 26, 2003, 07:51:17 pm »
Found this link while surfing

http://www.safestuff.com/marbleman.htm

SirPoonga

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Re:The story behind Marble Madness II
« Reply #1 on: August 26, 2003, 07:53:26 pm »
You have seen his new collection.  Man, what a lucky guy.

Sasquatch!

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Re:The story behind Marble Madness II
« Reply #2 on: August 26, 2003, 11:15:32 pm »
That's so weird...I was just reading about Marble Madness II earlier this week.  SPOOOOOOOKY.

Jakobud

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Re:The story behind Marble Madness II
« Reply #3 on: August 26, 2003, 11:53:16 pm »
Hmm...so why isn't this game Mamed?  From that story it sounds like there are only a small handfull of complete systems up and running still.  Has any effort gone into contacting this guy about dumping the roms for Mame?  I would think a guy this devoted would understand what Mame is attempting to do and would be glad to save the roms from extinction.

DaveMMR

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Re:The story behind Marble Madness II
« Reply #4 on: August 27, 2003, 12:53:45 am »
I read that the owners don't want to release their roms.  While it is indeed dissapointing, I understand that something he owns that is super rare will suddenly become less spectacular once everyone in the world has played it.  

kspiff

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Re:The story behind Marble Madness II
« Reply #5 on: August 27, 2003, 12:55:09 am »
He has no interest in distributing his ROM dumps.  He has backups for personal use, but they will probably never see the light of day.  Most real arcade collectors are like that.. and this guy is the uber-collector :P
k-spiff

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Re:The story behind Marble Madness II
« Reply #6 on: August 27, 2003, 12:57:17 am »
He has no interest in distributing his ROM dumps.  He has backups for personal use, but they will probably never see the light of day.  Most real arcade collectors are like that.. and this guy is the uber-collector :P

and uber rich apparently. :)

night

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Re:The story behind Marble Madness II
« Reply #7 on: August 27, 2003, 12:59:07 am »
i didnt know this game existed :-X

paigeoliver

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Re:The story behind Marble Madness II
« Reply #8 on: August 27, 2003, 01:19:36 am »
See, this guy is sort of in a bind. He got permission to copy the ROM data for the game, but only to fix his board. If he distributed it, he could find himself in trouble.

He does have a few other protos that are emulated (Beat Head, Bradley Trainer), and he may have very well been the person who originally dumped those games.
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Re:The story behind Marble Madness II
« Reply #9 on: August 27, 2003, 07:41:30 am »
I've heard from mame devs that he is in fact very pro-mame and helped dump some of the rare protos out there.  

When he got the roms (the only thing he had missing) he promised not to release them.

And since he is the ONLY one with them... If they get released, he will get the full blame!  

So he is doing it as a favor to those at the company who got him the roms.  Its a valid request.

What I LOVED is when he said he would sell them for 20k dollars (or whatever it was) and within a week, they had 85% of it from the mame group to buy bradley trainer and the MM2.  Was great to see!  Then he was joking and it wasn't a real offer.

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Re:The story behind Marble Madness II
« Reply #10 on: August 27, 2003, 09:57:40 am »
That guy has an awesome collection. I was wondering is this game emulated?

http://www.safestuff.com/bb.htm

I know you can play Beavis and Butthead on ZNes but  this is running on 3do hardware? Anyone have some info on how to play this game?

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Re:The story behind Marble Madness II
« Reply #11 on: August 27, 2003, 01:13:06 pm »
This guy has brought his games to the San Jose "CA Extreme" Show last year (I missed the one in July this year).  I played both Marble Madness 2 (to completion) and the Bradly Trainer.  Both were great.

I want the "Die Alien Scum" game just for the title alone.   Wish he showed more of the in game in action...not really sure what kind of game play it is, but sounds fun  ;D.

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Re:The story behind Marble Madness II
« Reply #12 on: August 27, 2003, 02:30:19 pm »
Wow....what a great title...I wish it was released. I would hope at some point mabye a few years down the road, he will be able to release those roms to keep the game from becoming totaly extinct.
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Re:The story behind Marble Madness II
« Reply #13 on: August 27, 2003, 07:47:21 pm »
Just a quick link to some SS of Die Alien Scum!

http://emustatus.rainemu.com/protos/games/dascum.htm

CitznFish

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Re:The story behind Marble Madness II
« Reply #14 on: August 27, 2003, 08:05:29 pm »
Just a quick link to some SS of Die Alien Scum!

http://emustatus.rainemu.com/protos/games/dascum.htm

holy pop-ups batman!

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Re:The story behind Marble Madness II
« Reply #15 on: August 27, 2003, 09:23:55 pm »
So sad...if I was involved with something that didn't see the light of day I'd want it to live (as in be played by as many people as possible).

paigeoliver

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Re:The story behind Marble Madness II
« Reply #16 on: August 27, 2003, 10:48:26 pm »
That guy has a bunch of cool stuff allright, but it is mostly fruitcake museum type stuff that you really shouldn't even be playing.

Like that Ferarri in Ferris Beuller's day off.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

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Re:The story behind Marble Madness II
« Reply #17 on: November 06, 2003, 05:17:51 pm »
Now that Atari is out of buisness, couldn't he release it? His promise is to a now unexistant company. I'm suprised the mame devs haven't asked him. I understand that he has a comiment... but damn I want this game!

Sorry to pull-up an old thread, but with Atari gone, I thought it may be a new issue...
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Re:The story behind Marble Madness II
« Reply #18 on: November 06, 2003, 05:45:50 pm »
Now that Atari is out of buisness, couldn't he release it? His promise is to a now unexistant company. I'm suprised the mame devs haven't asked him. I understand that he has a comiment... but damn I want this game!

Sorry to pull-up an old thread, but with Atari gone, I thought it may be a new issue...

Atari's property rights have been bought by Infogrames, AFAIK.

And the commitment he made was to the person who gave him the ROM copies, not to Atari, AFAIK.

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Re:The story behind Marble Madness II
« Reply #19 on: November 07, 2003, 10:58:32 pm »
Well atari made marble maddness and therefore he HAD to get the rom images from atari or an atari employee.  Perhaps starroms (are you guys listening?) should arrange a purchase.  Then they would have an unheard of "lost game" to offer.  It would be a great product for them as virtually everyone would want it.