Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: New Super Mario Bros Arcade Machine  (Read 3615 times)

0 Members and 1 Guest are viewing this topic.

lcddream

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 498
  • Last login:December 04, 2024, 03:59:31 pm
  • Say goodbye to gravity...
New Super Mario Bros Arcade Machine
« on: April 05, 2011, 12:24:26 pm »
Nintendo is licensing Capcom to make a New Super Mario Bros Arcade game! Looks cool!

http://www.gamingunion.net/news/capcom-develop-new-super-mario-bros-arcade-game--4550.html

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: New Super Mario Bros Arcade Machine
« Reply #1 on: April 05, 2011, 01:01:39 pm »
Sweet!! It's good to see this sort of thing come out....Although I wouldn't hold my breath that it will see the light of day outside of Japan...

Donkbaca

  • Our reptillian overlords would be pleased
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2648
  • Last login:May 09, 2012, 06:28:10 pm
    • Slim built MAME/Xbox cab
Re: New Super Mario Bros Arcade Machine
« Reply #2 on: April 05, 2011, 01:23:28 pm »
Is it a redemption machine?  What is up with the big openings that look like loot bins?

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:June 25, 2025, 03:09:16 pm
Re: New Super Mario Bros Arcade Machine
« Reply #3 on: April 05, 2011, 02:06:17 pm »
"Players will also be able to earn medals by participating in different activities."

Maybe it means a physical medal comes out a chute?  :dunno

capt awesome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12
  • Last login:February 22, 2015, 07:25:54 am
Re: New Super Mario Bros Arcade Machine
« Reply #4 on: April 05, 2011, 06:43:03 pm »
Medals in Japan usually means tokens/credits

Gray_Area

  • -Banned-
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3363
  • Last login:June 23, 2013, 06:52:30 pm
  • -Banned-
Re: New Super Mario Bros Arcade Machine
« Reply #5 on: April 05, 2011, 08:35:39 pm »
I remember in Robotech, in an (maybe the?) arcade in Macross City inside the SDF-1, that people got tokens for playing well. It sure seemed weird.

Anyways. The cabinet has joysticks and buttons. How is this wii-related?
-Banned-

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Re: New Super Mario Bros Arcade Machine
« Reply #6 on: April 06, 2011, 12:21:53 am »
Anyways. The cabinet has joysticks and buttons. How is this wii-related?

Probably based on the Wii version. Same way the vs. version of Super Mario Bros. is based on the NES but is a tad bit more difficult to play.

Isn't the Wii verson multi-player simultaneous play?

Am I the only one that notices the blurb about, "...each player getting a proportion of the overall screen."? That appears to be a big flat screen quartered and rotated for each player. That's an interesting design choice.

DataWest

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 236
  • Last login:July 10, 2015, 06:15:35 pm
Re: New Super Mario Bros Arcade Machine
« Reply #7 on: April 06, 2011, 12:30:56 am »
Am I the only one that notices the blurb about, "...each player getting a proportion of the overall screen."? That appears to be a big flat screen quartered and rotated for each player. That's an interesting design choice.

I noticed...I think it sounds like a poor choice. Having everyone forced on to one screen makes it hectic and fun.

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:August 18, 2025, 10:59:20 pm
  • There's my post
    • RayB.com
Re: New Super Mario Bros Arcade Machine
« Reply #8 on: April 06, 2011, 12:23:06 pm »
Isn't the Wii verson multi-player simultaneous play?
4 players. Just like this arcade game.
NO MORE!!

Turnarcades

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1973
  • Last login:May 13, 2017, 08:14:29 am
  • Craig @ Turnarcades
    • Turnarcades
Re: New Super Mario Bros Arcade Machine
« Reply #9 on: April 06, 2011, 09:34:05 pm »
If it weren't for the accelerometer commands for certain actions, New Super Mario Bros Wii would easily be made a regular 4-player machine. With Dolphin emulator running the game well, if I could get round the motion controls I'd love us to build a proper retro-styled 4-player cabinet fully Mario themed to play this, Super Smash Bros. Brawl and Mario Kart Wii.

Osirus23

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 849
  • Last login:August 23, 2021, 01:33:52 pm
Re: New Super Mario Bros Arcade Machine
« Reply #10 on: April 06, 2011, 10:54:46 pm »
This game would've been so much better if they had used the Classic Controller instead shoehorning in Wiimote motion controls.

It's a 2D sidescrolling Mario game, IT DOESN'T NEED MOTION CONTROLS.

CapriRS302

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 89
  • Last login:June 02, 2011, 01:26:47 pm
Re: New Super Mario Bros Arcade Machine
« Reply #11 on: April 07, 2011, 03:43:36 pm »
Anyways. The cabinet has joysticks and buttons. How is this wii-related?

Probably based on the Wii version. Same way the vs. version of Super Mario Bros. is based on the NES but is a tad bit more difficult to play.

Isn't the Wii verson multi-player simultaneous play?

Am I the only one that notices the blurb about, "...each player getting a proportion of the overall screen."? That appears to be a big flat screen quartered and rotated for each player. That's an interesting design choice.
I believe the vs. version of Super Mario Bros. was out first, so it would only be right to switch that around.

Turnarcades

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1973
  • Last login:May 13, 2017, 08:14:29 am
  • Craig @ Turnarcades
    • Turnarcades
Re: New Super Mario Bros Arcade Machine
« Reply #12 on: April 08, 2011, 06:13:58 am »
Well, blow me down, stuff I never knew:

Code: [Select]
Vs. Super Mario Bros.One alternate version, Vs. Super Mario Bros. ,[29] is nearly a separate game in its own right. This game, one of several games made for Nintendo's NES-based arcade cabinet, the Nintendo Vs. Unisystem (and its variant, the Nintendo Vs. Dualsystem), is based on Super Mario Bros., and has an identical format. The stages, however, are different; the early stages are subtly different, with small differences like the omission of 1-up mushrooms or other hidden items, narrower platforms and more dangerous enemies, but later stages are changed entirely. These changes have a net effect of making Vs. Super Mario Bros. much more difficult than the original Super Mario Bros.[30] Many of these later, changed stages reappeared in the Japanese Super Mario Bros. 2.

As with many older arcade games, it is unclear exactly when this game was released; while the arcade boards themselves are stamped "1985",[31] the Killer List of Video Games, the title screen, and the MAME game listing list the game as having been released in 1986.[32]

[edit] All Night Nippon Super Mario Bros.All Night Nippon Super Mario Bros. is a very rare version of Super Mario Bros. with graphics based upon the popular Japanese radio show All Night Nippon. The game, which was only released in Japan for the Famicom Disk System, was a special promotional version that was given away by the show in 1986. The creators altered the sprites of the enemies, mushroom retainers, and other characters to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon. They also used the same slightly upgraded graphics that Super Mario Bros.: The Lost Levels used. It was published by Fuji TV, the same company that published the game Doki Doki Panic (which was later modified into the Super Mario Bros. 2 that was released outside Japan).[33]

Instead of being a straight port from Super Mario Bros. with graphical changes, All Night Nippon Super Mario Bros. combined variations of levels from Super Mario Bros.: The Lost Levels and Super Mario Bros.

[edit] Super Mario Bros. SpecialSuper Mario Bros. Special was a game released only in Japan by Hudson Soft for the NEC PC-8801[34] and Sharp X1 computers in 1986. Although it has similar controls and graphics, there are new level layouts and the game scrolls in a different manner than the original game (differing based on the computer). In addition, many new enemies are included, including enemies from Mario Bros. and Donkey Kong.

On the NEC version, the game goes at a greater speed, meaning that the timer drains more swiftly. The Sharp X1 version has a speed that is much closer to the original game. Neither version features Luigi or a two-player mode.


From Wikipedia