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Author Topic: Questions (XIN-MO Groovy Edition and Ultrastik 360)  (Read 1652 times)

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ptinolv

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Questions (XIN-MO Groovy Edition and Ultrastik 360)
« on: March 07, 2011, 01:05:17 pm »
Hello,

First about the XIN-MO (Groovy Edition or not) :
- Has anyone tried it and can give me his opinion ?
- Does it work with ps1/ps2 games of backward compatible ps3 ?
- Does it have a home button (or by pressing start and select like the toodles Cthulhu, etc.) ?

About the Ultimarc Ultrastik 360 :
- Is it possible to connect the buttons to the U360 harness (input mode); and (in parallel) connect the buttons and digital joystick output to a USB board interface (like the XIN-MO to have ps3 compatibility)? It may also bring issues when mapping a button in some emulators (two buttons will show).
- How does the U360 know which direction is the top and bottom ? Is it possible to define any directions/angle ?
- If i have a JLW restrictor, can i put it on the u360 or do i need the screws that seem to be included in the ultimarc restictor kit ?
- If i want my U360 to be as stiff as the J-stick/JLW, what spring do i need ?

I know , that is a lot of questions  ;) Thank you.

ptinolv

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Re: Questions (XIN-MO Groovy Edition and Ultrastik 360)
« Reply #1 on: March 09, 2011, 01:05:32 pm »
I managed to find some of my answers about the U360.
- it is not possible to have the U360 working in output and input mode at the same time.
- the ultimarc restictor kit seems to be needed for a restrictor because it includes screws, etc.
- The U360 seems to have yo be installed a specific way (for the top and bottom).
- I think i'll go for a hard spring like everybody else.

I still would like to know if the mounting plate is the same than the JLW.

I couldn't find much information about the XIN-MO, except that it most likely doesn't have a home button.
« Last Edit: May 18, 2011, 01:51:11 pm by ptinolv »