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Author Topic: Why Coin Doors???  (Read 12274 times)

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Gromet

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Why Coin Doors???
« on: August 22, 2003, 04:17:43 pm »
Just a quick question, why does everyone building machines from scratch put coin doors in them?  Is it just for the astetics?     I don't get it?  Does anyone charge, or put quarters in them?  Do you use them as coin input buttons, wouldn't that get a bit annoying after a while, isn't it easier just to put a button on you CP?  I understand on a dedicated cabinet, but a mame cabinet?  Could someone please enlighten me.

Thanks

AlanS17

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Re:Why Coin Doors???
« Reply #1 on: August 22, 2003, 04:21:02 pm »
It's the authenticity factor.

Wouldn't you feel a bit odd pushing a button for credits? I know I would. It would be like not including the marquee. It's just one of those things that belongs on a machine (IMO).


Gromet

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Re:Why Coin Doors???
« Reply #2 on: August 22, 2003, 04:25:12 pm »
"Wouldn't you feel a bit odd pushing a button for credits?"

Even with a coin door wouldn't you still have to push a button to get a credit?

SirPoonga

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Re:Why Coin Doors???
« Reply #3 on: August 22, 2003, 04:27:51 pm »
Well, the coin activate the button as usual:)

Many people, like me, put a coin door on for looks.  It wouldn't be an arcade machine without one.

BobA

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Re:Why Coin Doors???
« Reply #4 on: August 22, 2003, 04:28:10 pm »
You can wire the credit input to the actual coin switch.  This means you have to insert a coin or working token to get a credit.

BobA

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Re:Why Coin Doors???
« Reply #5 on: August 22, 2003, 04:28:28 pm »
"Wouldn't you feel a bit odd pushing a button for credits?"

Even with a coin door wouldn't you still have to push a button to get a credit?

No - that is the whole point of having one.  To get a credit for mame (or zinc or any arcade emu for that matter)  you insert a quarter.  I am very glad that I put a coin door in.  Pressing a button for a quarter would just feel odd.  I keep a bucket of quarters next to my arcade.

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Re:Why Coin Doors???
« Reply #6 on: August 22, 2003, 04:31:04 pm »
Well I can't keep a bucket of quarters next to my machine. They would all get stolen. However, I would never deactivate my coin door for anything. I almost installed credit buttons on my CP, but I snapped out of it in time. I may even install credit buttons inside the coin door at some point to protect the mechs from getting worn out, but I wouldn't have a machine without a door if I could afford it.


SirPoonga

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Re:Why Coin Doors???
« Reply #7 on: August 22, 2003, 04:39:28 pm »
Well I can't keep a bucket of quarters next to my machine. They would all get stolen.
One word, TOKENS.

AlanS17

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Re:Why Coin Doors???
« Reply #8 on: August 22, 2003, 04:42:23 pm »
Hey good idea! Got any free tokens you can spare? And some token mechs too while you're at it.  :)


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Re:Why Coin Doors???
« Reply #9 on: August 22, 2003, 04:45:56 pm »
A little OT, but I don't want to start a new thread...

Speaking of Mechs...
Does anybody know if you can adjust a quarter mech to accept tokens?
I've got quarter mechs, but I would like to use tokens in my machines...

I haven't even taken the time to look at them yet, but this would be a nice piece of
info to know...

Anybody?
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AlanS17

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Re:Why Coin Doors???
« Reply #10 on: August 22, 2003, 04:49:33 pm »
I think you'll likely need a new mech...


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Re:Why Coin Doors???
« Reply #11 on: August 22, 2003, 04:53:28 pm »
Just another quick question, why does everyone building machines from scratch make them so bulky and force people to stand in one place and directly in front of them.  I would find that a bit anoying after a while.  Wouldn't it be easier to build it so you can hide it in you home entertainment center and give the control panels long cables so you can sit on your couch and play your games on your tv?

Could someone please enlighten me.

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Re:Why Coin Doors???
« Reply #12 on: August 22, 2003, 04:54:50 pm »
Oh that's right, cause then it wouldn't be an arcade machine.

BombProofPlane

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Re:Why Coin Doors???
« Reply #13 on: August 22, 2003, 05:06:02 pm »
just buy some old token mechs and sell your quarter mechs and you probably will endup making money

AlanS17

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Re:Why Coin Doors???
« Reply #14 on: August 22, 2003, 05:09:40 pm »
1) I wouldn't know where to get token mechs.
2) I don't have the quarter mechs. The operator kept them.
3) I'd still have to spend money to buy the tokens.

Edit:
4) I'm a cheap mofo.
« Last Edit: August 22, 2003, 05:10:05 pm by AlanS17 »


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Re:Why Coin Doors???
« Reply #15 on: August 22, 2003, 05:14:39 pm »

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Re:Why Coin Doors???
« Reply #16 on: August 22, 2003, 05:15:23 pm »
I have a coin door in my cabinet only because it was there when I bought the cab..  It doesn't work, but it still gives it that authentic look, which I like.  I like the look of the coin doors, but I also like the convienence of the credit buttons on my CP.  I don't really see a need to keep a bunch of quarters or tokens laying around just for my wife and I...

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Re:Why Coin Doors???
« Reply #17 on: August 22, 2003, 05:17:25 pm »
If I had credit buttons they would be inside the coin door.

In fact, for authenticities sake I may be removing all my administration buttons.


tmasman

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Re:Why Coin Doors???
« Reply #18 on: August 22, 2003, 05:22:51 pm »

4) I'm a cheap mofo.

Me too

Me three...

I'll probably keep the mechs for a future restore... I'm converting an old cab into a 2 Slot Neo-Geo w/ Aero Fighters 2 and whatever else I can get my hands on.  I figure I'll probably be restoring/converting another cab. in the future... (After the October Auction maybe... ;D)

Thanks for the info though!
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AlanS17

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Re:Why Coin Doors???
« Reply #19 on: August 22, 2003, 05:28:03 pm »
(prepare to go off topic really wuick here)

You can get your choice of NeoGeo carts on Ebay for really cheap. Some (like the Metal Slugs) will be more expensive than others, but none of them are crazy expensive.


SirPoonga

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Re:Why Coin Doors???
« Reply #20 on: August 22, 2003, 05:31:11 pm »
1) I wouldn't know where to get token mechs.
2) I don't have the quarter mechs. The operator kept them.
3) I'd still have to spend money to buy the tokens.

Edit:
4) I'm a cheap mofo.

1) 2) 3) Ebay!

Happs has them too.  There are quarter sized token too.

Gromet

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Re:Why Coin Doors???
« Reply #21 on: August 22, 2003, 05:33:07 pm »
Don't get me wrong, I don't want anyone to think I am putting them down, I totalyy understand the whole authentic look reason.  

When I'm playing a game though like gauntlet, or whatever, and I need to add a credit the last thing I want to have to do is dig into a bucket of tokens or quarters, and find the slot and all that, i used to hate that in the arcades, I have a credit next to each player start button I think it just makes things much simpler.

I considered putting one in just for the authentic look, but having to have a key to open them, cause I wouldn't want to keep the key in the slot (that wouldn't look good and would most likely get broken off) and I have my dvd rom drive directly behind my access door for quick access.

ohhh well, just a matter of taste I guess.... thanks.


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Re:Why Coin Doors???
« Reply #22 on: August 22, 2003, 05:34:10 pm »
Hmmm. There is another reason why working coin doors make sense.

A lot of the newer games are spoilt by having unlimited continues. This doesn't matter in a real arcade because the amount you can play a game is limited by how much money you have available.

I find with several otherwise excellent games (the Metalslug series for instance) the temptation to keep putting in extra virtual coins and pressing continue is just too great. This spoils the fun because it doesn't really matter when you lose a life and you can easily complete the game without having any real skill.

If you have a coin door fitted then you can lock the door and hide the key away somewhere. You are then forced to play for only as long as the coins you have on you will allow.

It's also a great way to use up loose change and save up money. Think of your arcade cabinet as being a very expensive piggy bank.
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Re:Why Coin Doors???
« Reply #23 on: August 22, 2003, 05:45:10 pm »
(prepare to go off topic really wuick here)

You can get your choice of NeoGeo carts on Ebay for really cheap. Some (like the Metal Slugs) will be more expensive than others, but none of them are crazy expensive.

Yeah... I just saw a Metal Slug go for $36 :'( I missed it... And there are a bunch of others around that price... ($25 - $60 really).

As far as a coin door goes... Of course my Neo-Geo will use one, but my Mame cab? I'm still trying to decide.  I might just modify my mechs to accept any coin and use the machine as a piggy bank for all my change. Of course there will be admin buttons inside the coin door too, but I think using coins would also help keep me from ignoring my wife too much when I finally get the Mame machine up & running. ::) ::) ::)

I've also been playing around with random ideas of how to hide a button on or near the CP for credits... (Like a carriage bolt head that is really a button in disguise)
« Last Edit: August 22, 2003, 05:46:44 pm by tmasman »
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Re:Why Coin Doors???
« Reply #24 on: August 22, 2003, 07:23:21 pm »
I agree putting a coin door on for authentic arcade look is a must. However most of my friends don't want to keep jamming in quaters all the time. So decided to mount 4 buttons hidden under the control panel for credits. Both are wired at all times. If they want to use real quaters they can if not simply hit the buttons. I also don't have a 4 player coindoor so for certain games it's required to have buttons.

Eric

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Re:Why Coin Doors???
« Reply #25 on: August 22, 2003, 07:56:51 pm »
The Happs coin mechs on my coin door are adjustable by a screw driver. You have to play with it but you can decrease the sensitivity so some tokens will work.

I installed switches behind my coin reject buttons. Insert a coin and a credit registers. Push the little coin reject button and a credit registers.
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Re:Why Coin Doors???
« Reply #26 on: August 22, 2003, 08:31:47 pm »
i used a coin door but no mech: i used the coin return button for coins. :P
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Re:Why Coin Doors???
« Reply #27 on: August 22, 2003, 08:42:11 pm »
it would be completely useless to me. i dont wanna have to screw with that everytime i play a game. just push a button and go.

i only have 1 coin button. and all 4 players are mapped to it. so hit the button once and every spot gets a coin. and most games dont have individual coin sides. so hit it 5 times and all players can play for quite a while w/o ever worrying about it again.

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Re:Why Coin Doors???
« Reply #28 on: August 22, 2003, 11:19:50 pm »
I like using a coin door ... and quarters too  ;D

For me ... if it takes coins or tokens (cost you to play) ... its an arcade machine .... if you just push a button for credits then its a gaming console (X-Box, Gamecube, PS2) ... just a different housing is all ... just my take on it  :)

For example .... take Mortal Kombat

Button Credit
----------------------------
You hit the credit button a few times and it make the traditional credit sound ... and your off playing.

Not real authentic if you ask me  :P (plus you tend to hit the credit button way more than you would if you were actually inserting quarters.)

Coin Door Credit
----------------------------
You pull a few quaters from your pocket and bend over slightly to insert them.  You hear the coins going through the coin mech and dropping into the coin box ... that sound alone is worth every penny.  Then MK makes that cool credit sound (which actually matches up to what it should ... inserted quarters) ... your get geared up to make it all the way through the game because that was your only $0.50.

Definitely seems more authentic

Plus its funny to see how much you spend a week playing ... its insane ... ah ... to have been an arcade operator in the late 80' and early 90's ... blink blink  ;D

thats just my take on the whole coin door issue  :)
« Last Edit: August 22, 2003, 11:22:47 pm by Cisco Kid »

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Re:Why Coin Doors???
« Reply #29 on: August 22, 2003, 11:35:42 pm »
I know I'll probably be repeating everyone elses thoughts but...

Some games are ruined totally by effortlessly hitting the credit button (Gauntlet especially).  Having to slide a coin in makes the option of continuing a little more authentic (either when you have a finite number of coins to work with before having to whip out a key or when you've got 10 seconds to get that quarter devilishly lodged in your pocket).
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Re:Why Coin Doors???
« Reply #30 on: August 23, 2003, 12:05:48 am »
When I play a game I usually just load up 5 credits and go, make the most with that.

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Re:Why Coin Doors???
« Reply #31 on: August 23, 2003, 12:57:10 am »
My solution:

Inside my coin door, there is a pull chain switch I got at a hardware store (normally for turning a lamp on and off).  Pull the chain and it toggles the ground connection that goes to the coin buttons.  There's also a label in the panel art that says "Press for Free Play when Lit".  So, pull the chain, some lights turn on and the buttons work.  Pull it again, and it's coins only!   :)

EDIT:  
nobody would know because my pics aren't up yet (where's that dang camera?) but my "cab" is not a "cab" per se...   until I have the cash for a dedicated screen, it is an arcade control podium that hooks into the existing stereo and TV.  So there's no authenticity thing going on whatsoever!  Still looking for a reasonably priced, large computer monitor.  (was going to get a TV or arcade tube, but then found Emulaxian/3DArcade which needs 1024x768.)
« Last Edit: August 23, 2003, 01:02:22 am by grafixmonkey »
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Re:Why Coin Doors???
« Reply #32 on: August 23, 2003, 03:53:42 am »
I bought a bag of 500 used tokens for $5 off ebay.  90% of them were quarter sized or close to it.  I have .25c coin mechs, which have adjustments for thickness and diameter of coins it will accept.  I set mine to max thickness, and maximum diameter, so they accept anything resembling a quarter (they'd probably accept slugs too...yes, all the kids want to play at MY arcade!  ;) )

Anyway, I also added some microswitches in line with my coin return buttons, so I can use them as credit buttons rather than cluttering my panels with extra buttons.  There is a toggle switch inside the coin door (the original TEST switch) so I can disable the coin buttons for tokens-only play.  I'm thinking this will come in handy when my nephews are old enough to play, limiting their play time and (hopefully) preventing fights...

The authenticity factor is really cool.  It just wouldn't be a "real" arcade machine without that finishing touch!  ;D

Free resource for building your own rotating control panels!

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Re:Why Coin Doors???
« Reply #33 on: August 23, 2003, 04:02:08 am »
why do you guys with the coin buttons  have them

how hard is it to create a combination with the start buttons and joystick to get credits rather than a tacky credit button

you guys with switches behind coin return why dont you just drill a screw into the white plastick and put ground through the steal and you got an instant switch

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Re:Why Coin Doors???
« Reply #34 on: August 23, 2003, 04:08:29 am »
Because I needed to use my midway switches!

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Re:Why Coin Doors???
« Reply #35 on: August 23, 2003, 07:51:10 am »
On the subject of coin doors can a 25c mech be adjusted to accept other coins (ideally any uk coins)?

Reason I ask is Happs with supply a coin door wirh 25c mechs but wants more for them to be replaced by uk mechs :(

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Re:Why Coin Doors???
« Reply #36 on: August 23, 2003, 11:39:48 am »
If I had credit buttons they would be inside the coin door.

In fact, for authenticities sake I may be removing all my administration buttons.

AlanS17,

Mate I am curious how you are going to be going about removing all administration buttons? This is something I would be interested in doing myself.

-Alex

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Re:Why Coin Doors???
« Reply #37 on: August 23, 2003, 11:50:57 am »

AlanS17,

Mate I am curious how you are going to be going about removing all administration buttons? This is something I would be interested in doing myself.

-Alex
Why don't you just put a keyboard behind the coin door?

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Re:Why Coin Doors???
« Reply #38 on: August 23, 2003, 12:10:54 pm »
IceCold,

Sorry mate maybe I was thinking that far ahead. I was thinking more along the lines of Start Game, End Game etc. Not so much the actually Administration Menus now that you meant it. My mistake.

-Alex

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Re:Why Coin Doors???
« Reply #39 on: August 23, 2003, 12:46:58 pm »
I didn't put a coin door on my first cab (I just had a green "credit button"), and I really wished that I did.  The "authenticity" of having an arcade cabinet was kind of blown when I had to tell people "Just push the green button for a credit; it's like inserting a coin!"  I put a coin door in my second cab, and I don't regret it ONE BIT.
Well I can't keep a bucket of quarters next to my machine. They would all get stolen.
One word, TOKENS.
;)  That's what I did too.  I bought token mech and swapped them with the quarter mechs, and then bought 100 tokens for it.  They sit in a little jar near the machine.  Much less likely to get stolen during parties.

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Re:Why Coin Doors???
« Reply #40 on: August 23, 2003, 09:03:48 pm »
I've got 12 token mechs, just sitting here, lonely, waiting to be used.  .900 ones.  Check the 'for sale' forum for ultra-details.

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Re:Why Coin Doors???
« Reply #41 on: August 23, 2003, 11:27:36 pm »
If I had credit buttons they would be inside the coin door.

In fact, for authenticities sake I may be removing all my administration buttons.

AlanS17,

Mate I am curious how you are going to be going about removing all administration buttons? This is something I would be interested in doing myself.

-Alex

You can do this 2 ways:  Get an I-PAC (has built-in shift key functions that let you access most common functions like exit, enter, menu, volume, pause etc using key and joystick combinations) or you can also program key combinations into MAME (in the "Input - General" option) for administrative tasks.  This means you can use any combination of keyboard encoder, gamepad hacks, keyboard hack etc, not just I-PAC.

For instance, in the MAME menu under "exit game" you could map "1 and UP" so to exit a game you would hold your P1 Start button and then press UP on the joystick.  You could use any button combo, all you do is go to an option, hit enter, then hold down the button combo you want to use.  I used this to get the "P1Start + P2 Start = ESC" function on my PC control panel before I got an I-PAC!

Another way is to just put all your admin buttons inside the coin door...
« Last Edit: August 23, 2003, 11:29:36 pm by 1UP »

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Re:Why Coin Doors???
« Reply #42 on: August 24, 2003, 05:45:06 am »
On the subject of coin doors can a 25c mech be adjusted to accept other coins (ideally any uk coins)?

Reason I ask is Happs with supply a coin door wirh 25c mechs but wants more for them to be replaced by uk mechs :(

*Bump*

Anyone? I'd ideally like to place my order tomorrow, also can you get tokens to fit a 25c mech, as this would be another option I wouldn't mind doing.

Cheers.

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Re:Why Coin Doors???
« Reply #43 on: August 24, 2003, 08:23:46 am »
Yes you can.  The drawback being that ANYTHING you drop thru will register.

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Re:Why Coin Doors???
« Reply #44 on: August 24, 2003, 09:12:23 am »
Thanks Peale, thats saves me a lilttle cash. In fact I would prefer it that any coin put in would register, I can use it a HUGE piggy bank then  ;D

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Re:Why Coin Doors???
« Reply #45 on: August 24, 2003, 03:27:02 pm »
Thanks Peale, thats saves me a lilttle cash. In fact I would prefer it that any coin put in would register, I can use it a HUGE piggy bank then  ;D

Well, not ANYTHING will register.  The first catch on the way down thru a coin mech is a rocker that tests whether the thing you've dropped in is anywhere near the size of a quarter/token.  If you use a dime, nickel or penny, it will probably just drop right thru rather than rocking forward, and will end up in the return slot.



Here's a look inside.  There's actually a tab that the coin hits first that tests for thickness (not visible behind the token) to make sure the coin is not too thick.  This is adjustable with a screw on the outside of the mech.

If the token passes, then it hits the brass rocker, which tests the token for minimum diameter.  If the coin is too small, it just falls thru and drops into the return slot.  If the token is big enough, it will rock forward toward the white post above.  The rocker also seems to be a test for weight as well -- an aluminum or plastic token of the right size will not rock forward, and must be rejected manually to clear the mech.

If the token is the right size and weight, it will rock toward the white post, which checks for maximum diameter.  This is also adjustable by rotating the white plastic base of the post.  If the coin is too large, it will lodge against the post and must be rejected manually.  If the coin is not too big, it will continue to rock forward, dumping out of the rocker and rolling down the mech to the final challenge: the magnet.

The magnet (next to my thumb above) checks for steel slugs.  Steel will stick to the magnet, and again must be manually rejected.  The coin reject button basically opens up the entire mech and allows any jammed coins to fall thru and into the return slot, while simultaneously sweeping any remaining coins with a metal arm.

If you want to use your cab as a piggy bank, you'll need to make a modification -- i.e. put something underneath the rocker (like a screw) that blocks smaller coins from dropping thru, whole not interfering with the larger coins.  I've tried this before with varying results.  After a lot of tweaking, I was able to get all US coins to go thru about 75% of the time.  A lot of times you'd have to reject the coin or slam the coin door when dimes got stuck.  Also, dimes are so small that about 50% of the time, even if they make it thru the mech, they'll just drop right past the coin switch without hitting it...  :-\
« Last Edit: August 24, 2003, 04:59:33 pm by 1UP »

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Re:Why Coin Doors???
« Reply #46 on: August 24, 2003, 11:53:31 pm »
Thought I would add my 50 cents to this thread.  (See the joke there?  Pretty good huh?)

Coin doors are useless, as you can simply press a button on the kyeboard to insert credits.  So are arcade controls for that matter as you can get a cheap gamepad and play that way.  See why your line of thinking is flawed yet?  

Arcade cabinet building isn't the most practical thing in the world, so you shouldn't bash individual parts because they don't seem quite as useful.  Recreating the true arcade experience should (doesn't mean that it is) be your top priority.  

I scratch built my cab, and originally left out the coin door due to lack of money.  Let me tell you, my cab never did feel like a real arcade machine until I put one in.  It just looks so much better.  Also they serve other uses.  You can hide any dedicated control buttons inside the door.  You can even put them on dipswitches for a truely authentic cab sans any "MAME crap."  Also you have two really nice access doors to get into your cab.  Sure you can make doors, but they usually end up making your cab look like a glorified kitchen cabinet.  

Btw for those of you that don't want to have to put the coins in, here is a simple solution.  You can hotglue a wire-extended microswitch to the side of  your coin mechs at just the right angle, and when you press in the coin return it depresses the switch, thus inserting credits.  You can take those same microswitches and put then on a stereo switch inside your door and turn them off.  So you can turn off these extra buttons and have the cab accept only quarters.  That's how mine is setup and it works great.  


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Re:Why Coin Doors???
« Reply #47 on: August 25, 2003, 01:30:42 am »
Right, I also use my coin door as access to my cdrom drive :)


1UP, Nice token, I haven't played the token games at Gameworks.


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Re:Why Coin Doors???
« Reply #48 on: August 25, 2003, 01:50:33 am »
Btw for those of you that don't want to have to put the coins in, here is a simple solution.  You can hotglue a wire-extended microswitch to the side of  your coin mechs at just the right angle, and when you press in the coin return it depresses the switch, thus inserting credits.  You can take those same microswitches and put then on a stereo switch inside your door and turn them off.  So you can turn off these extra buttons and have the cab accept only quarters.  That's how mine is setup and it works great.

Yup, that's how I did mine too!



I used the original "test" switch that was already in my coin door to act as a cut-off for the coin buttons when I want to restrict it to tokens-only play for whatever reason.  Works great!



I also recently added a momentary pushbutton inside my coin door to act as a remote reset switch when MAME or Windows locks up.  Much nicer than straining to reach all the way back to the PC to hit the reset button.  Locking it inside the coin door also keeps my guests from messing with it.

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Re:Why Coin Doors???
« Reply #49 on: August 25, 2003, 01:53:30 am »
Right, I also use my coin door as access to my cdrom drive :)


1UP, Nice token, I haven't played the token games at Gameworks.


Just one of the random tokens that was in the big ol' bag I got!  Got some Ataris, Aladdin's Castles and Chuck E Cheeses too!  And some Namco tokens with Pac-Man on them, dunno where those come from....

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Re:Why Coin Doors???
« Reply #50 on: August 25, 2003, 02:12:10 am »
I dunno about everyone but I installed a coin door because I need access inside.
For changing console games,and a cab doesnt look like an "arcade machine" without a CC.
Simple as that.
If you are worried about the cost then try ebay.
I bought mine for $20 local(lucky me).



Thought I would add my 50 cents to this thread.  (See the joke there?  Pretty good huh?)

yeah but I am the one came up with that... ;)
« Last Edit: August 25, 2003, 02:18:33 am by SNAAAKE »

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Re:Why Coin Doors???
« Reply #51 on: August 25, 2003, 02:45:58 am »
And some Namco tokens with Pac-Man on them, dunno where those come from....

You mean:

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Re:Why Coin Doors???
« Reply #52 on: August 25, 2003, 03:22:31 am »
You mean:

That's the one!  (Didn't have to get out the camera just for that...)

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Re:Why Coin Doors???
« Reply #53 on: August 25, 2003, 07:56:16 am »
Btw for those of you that don't want to have to put the coins in, here is a simple solution.  You can hotglue a wire-extended microswitch to the side of  your coin mechs at just the right angle, and when you press in the coin return it depresses the switch, thus inserting credits.  You can take those same microswitches and put then on a stereo switch inside your door and turn them off.  So you can turn off these extra buttons and have the cab accept only quarters.  That's how mine is setup and it works great.  

I did this too on my newer cab - here's a pic.  My first cab always looked a bit naked to me, and I think it was because it was missing a coin door.  


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Re:Why Coin Doors???
« Reply #54 on: August 25, 2003, 08:50:01 am »
When I first decided I was going to have a MAME cabinet, I wasn't going to buy a coin door, but I was going to put lighted rectangular buttons where the coin slots would be and put "Insert Coin" labels on them.  However, my cabinet came with a working coin door (no mechs, though), and I'm glad it did, because visually it makes the machine look more like a real arcade machine than anything else.  Like many in this thread,  I also wired the rejects as Insert Coin buttons:



I also built a switchblock that has a cutoff switch for the free coin entry and a second set of credit buttons:


My biggest mistake, though, was putting in quarter mechs rather than token or quarter/token mechs.  I should have either put in something that could take a token, or just put in a straight tube to collect anything going into the slot like a piggy bank.

Oh, and I mounted a 5-1/4" drive bay assembly to the coin vault, so I have my CD-ROM, floppy, and USB drives available behind the coin door, and room for my tiny maintenance keyboard:



--Chris
« Last Edit: August 25, 2003, 08:50:54 am by Chris »
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Re:Why Coin Doors???
« Reply #55 on: August 25, 2003, 10:17:42 am »
Where did you get that little keyboard?  That is really a great solution if you've got to have a keyboard on your cab.
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

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Re:Why Coin Doors???
« Reply #56 on: August 25, 2003, 11:08:51 am »
Where did you get that little keyboard?  That is really a great solution if you've got to have a keyboard on your cab.
I got it at http://www.directron.com/psk3100u.html.  It's a USB model, so I can plug it in without interfering with the control panel, which is PS/2.  Mini keyboards also show up a lot on eBay; most of those are laptop size, about 11 inches wide.  This one's 8 inches wide.  It's great for maintenance or You Don't Know Jack, but don't plan on typing up any term papers with it unless you have tiny fingers...

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Re:Why Coin Doors???
« Reply #57 on: August 25, 2003, 12:11:21 pm »
Right, I also use my coin door as access to my cdrom drive :)


1UP, Nice token, I haven't played the token games at Gameworks.


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Re:Why Coin Doors???
« Reply #58 on: August 27, 2003, 10:37:06 pm »
Where did you get that little keyboard?  That is really a great solution if you've got to have a keyboard on your cab.

Or you could get a wireless keyboard :)

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Re:Why Coin Doors???
« Reply #59 on: August 28, 2003, 04:12:54 pm »
Alans17,

   Install a coin up button to keep from wearing out your mechs?  You've gotta be kidding...


Everyone else:

   It's just a matter of taste, but I wanted a working coin door.  I can honestly say that it breathed new life into my Mame cab.  Hearing the coin go through the mech, then drop into the pile precisely when the game goes "waka" (or whatever is the coin up sound for the game) is just AWESOME!

   And like some others have said, it's nice to take a few bucks in tokens and play until they are gone.  Makes it a little more challenging.

   I didn't want $100 in quarters sitting around because I knew it would gradually disappear, plus it costs $100!

   I bought 500 tokens for $15.  Then I tweaked my quarter mechs to take tokens.  It wasn't that hard.

Wade

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Re:Why Coin Doors???
« Reply #60 on: August 28, 2003, 04:20:05 pm »
On that note, the social deviant in me decided to have only one quarter for my cab.... on a string ;)

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Re:Why Coin Doors???
« Reply #61 on: August 28, 2003, 11:18:38 pm »
I use mine as a big piggy bank.  My family's the only one playing on it.  I like the way it looks.  It makes the games more challenging when I have a set amount of quarters to feed to the beast in one sitting.  It keeps me from playing it all the time.

When friends are over I set a button to give credits.