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Author Topic: Maximum buttons for Spinner/Dial games  (Read 1659 times)

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LucidLight

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Maximum buttons for Spinner/Dial games
« on: January 02, 2011, 09:57:20 pm »
I am planning to user Player 1 and 2 buttons for the trackball games, but I need to know the maximum buttons I need to play all the spinner games. Also do the spinner games use more a right hand or left hand to operate the spinner?

LucidLight

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Re: Maximum buttons for Spinner/Dial games
« Reply #1 on: January 12, 2011, 11:51:22 am »
Anyone? Currently I am looking at just 2, is there a game I would need 3 for?

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Re: Maximum buttons for Spinner/Dial games
« Reply #2 on: January 12, 2011, 12:01:25 pm »
I use my right hand for the spinner, and the left for buttons, but I'm right-handed.

If your trackball and spinner are on the same panel, and you want to play Missile Command, go with three buttons.
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Re: Maximum buttons for Spinner/Dial games
« Reply #3 on: January 12, 2011, 12:05:53 pm »
http://maws.mameworld.info/maws/srch.php?control=1&buttons=3&by=name
Dial games with 3 buttons: 34

http://maws.mameworld.info/maws/srch.php?control=1&buttons=4&by=name
Dial games with 4 buttons: 12

You can use the deluxe search to specify other combinations of controls to see what's listed.

LucidLight

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Re: Maximum buttons for Spinner/Dial games
« Reply #4 on: January 12, 2011, 12:35:47 pm »
Cotmm68050,

Thanks alot! Can't believe I did not figure out how to use MAWS earlier. Looks like Missle Command uses trackball. I was just going to use Player 1 and/or Player 2 buttons for any trackball games. Is there any issue with doing so?

I looked over the 2 lists of games that use 3 and 4 buttons and none are well known enough to prompt me to add anouther.

I will put 2 buttons on each side of the spinner for people who like to play left or right handed.